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They fix this game this game have bug problems
NullReferenceException: Object reference not set to an instance of an object
at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.String id, System.Object& value) [0x00063] in <9eb68b01d26d40548065f8e9cb4f235c>:0
Rethrow as ResolveReferenceException: Resolve error with 4c9f1646cd8bcee120cac2615e3c001a on DVNZ_Small_ParkingLot_Park01 (PrefabAsset:39ddb1ef0420148d7b5b77917c1b36a4)
at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.String id, System.Object& value) [0x00147] in <9eb68b01d26d40548065f8e9cb4f235c>:0
at Colossal.OdinSerializer.DeserializationContext.GetExternalObject (System.String id) [0x00033] in <9d7d2353a8f8492480105ebcbcdb9250>:0
at Colossal.OdinSerializer.ComplexTypeSerializer`1[T].ReadValue (Colossal.OdinSerializer.IDataReader reader) [0x0064a] in <9d7d2353a8f8492480105ebcbcdb9250>:0
at Colossal.OdinSerializer.ArrayFormatter`1[T].DeserializeImplementation (T[]& value, Colossal.OdinSerializer.IDataReader reader) [0x00088] in <9d7d2353a8f8492480105ebcbcdb9250>:0
at Colossal.OdinSerializer.BaseFormatter`1[T].Deserialize (Colossal.OdinSerializer.IDataReader reader) [0x0007c] in <9d7d2353a8f8492480105ebcbcdb9250>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Colossal.OdinSerializer.CustomLogger:LogException(Exception)
Colossal.OdinSerializer.DebugContext:LogException(Exception)
Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(AssetPackItem&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader)
Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(BuildingPrefab&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext)
Colossal.IO.AssetDatabase.PrefabAsset:Load(HashSet`1)
Colossal.IO.AssetDatabase.PrefabAsset:Load()
Game.SceneFlow.<>c__DisplayClass107_3:<RegisterPdxSdk>g__OnEntryIsInActivePlaysetChanged|14(Hash128, Boolean)
Colossal.IO.AssetDatabase.<OnActivePlaysetChanged>d__22:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<OnActivePlaysetChanged>d__22&)
Colossal.IO.AssetDatabase.ParadoxModsDataSource:OnActivePlaysetChanged()
Colossal.IO.AssetDatabase.<Populate>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<Populate>d__16&)
Colossal.IO.AssetDatabase.ParadoxModsDataSource:Populate()
Game.SceneFlow.<<RegisterPdxSdk>g__RegisterDatabase|9>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<RegisterPdxSdk>g__RegisterDatabase|9>d&)
Game.SceneFlow.<>c__DisplayClass107_1:<RegisterPdxSdk>g__RegisterDatabase|9()
Game.SceneFlow.<<RegisterPdxSdk>b__4>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Colossal.PSI.PdxSdk.<SyncMods>d__153:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
..je comprend pas pk Jai se message si quel qu'un si connait ,?