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Appears macsergey is on it.
Freshest tomatoes I can give you Bigfoot at the time -
https://www.paradoxinteractive.com/games/cities-skylines-ii/modding/dev-diary-3-code-modding
:)
And then compare it to the time since CS2 has official code modding implemented in the game.
Honestly I would have been surprised if we already had the same mod with all the functions it has in CS1, especially if we consider that the whole road network and the road nodes had been overhauled for this game.
@ squatch,
What are you doing in CS2 ? Thought you'd have known better. :) Near as I can tell, everything good about CS1 has been "nerfed in CS2. No workshop, no MoveIt, No Industries DLC. A few people claim to enjoy CS2 but so far none have bothered to explain why. Absolutely NO reason to pay 50.00 for this junk.
You must be new.
Moveit is there and is being updated from time to time, based on how author has time. It wasn't created over night for C:S1 either and started from simple Up - Down control for a node point. Over the _years_ it evolved to what it is now.
Same with network multitool. It will come, when it comes.
You could of course also hire these people to do full time development for this mods to get them out faster.
No? Then you need to wait.
No need for all that. Simply a whole lot easier and way more productive to just stick with CS1.
One would imagine you to do so. And also one must wonder how much time you got to spare to hang around spreading misinformation... You don't like the game, fine. But why waste time from your life here then?
Wondering ? My time my life. Wonder all you like, but if it will ease your pain... Waiting around to see if anyone reports anything in CS2 actually working correctly or as advertised. Oh and for any news on getting the price right.
Waiting for the loose lipped CO want-a-be's to stop predicting that it's coming and start announcing that it's here.
Maybe just waiting around to see if ever one of those high and mighty self proclaimed forum know it all's will scratch around and find the stones to step up and tell the truth.
I've even been banned for pointing this out before. I might be banned again for pointing this out again.
Blaming this being nerfed etc. isn't exactly the most polite way. Mod makers work for free, on their own time, at their own pace and they release stuff when they are ready. Nothing has been "nerfed" it's just that they haven't been created yet. Everything you want was created over the years for C:S1, Over several years infact. If you'd understand this, you wouldn't have even posted your "friendly question".
C:S2 modding is vastly different from C:S1, so expect 3-4 years to go by without full functionality of same mods that are "ready" in C:S1.
Lies are your speciality and I always help people in genuine need. You just aren't one of them.
"I always help people" is negated by the fact that you next state there is someone you never help. So you can't always if you also never.
I wish STEAM had a better 'ignore' function.
Some of the bigger modders make more off Patreon than I make working an actual job. They aren't starving. And modding isn't as time-consuming as you make it out. Especially when you have programming experience and the existing code to build on. I have made my own mods for another game.
"MoveIt" has been nerfed. It's available, but is missing 2/3 of the functionality it had. That's the literal definition of "nerfed".