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Build primary production units. Locally produced grain, vegetables, rock, oil, etc, stimulates industries that use these resources to produce more, and cuts the need for imports of your raw materials.
Make sure that you have sufficient transport routes out of your city to carry trade to other cities. Trucks are fine for fairly small volume exports, but don't really help with large cargoes, for which you need air, rail and ports to handle the heavy load - you can't just produce for local consumption - you need outside trade to make a go of it. Cargo rail connections should be as close to your industrial district as you can make it, so that you don't waste time and resources trucking your goods to a remote shipping point, If your cargo port is remote from your industry, make sure that you have a rail connection between them, as well as a good road connection. Same goes for the airport.
Make sure that your Cims are cared for - education is a good investment in industry, if you want to attract the industries that need well educated employees.
Bottom line is that if you want to be a City Manager, you have to be able to prioritize the needs of your people, or you won't end up with much of a community.
Good luck.
I haven't started a new city, but my existing one (from March) went through all the updates with no industry problems (my major problems were zoning the health and death care services properly, and making sure I had enough).
I'm now making 17 million per month from 10 million per month; and with 180k cims from 140k cims. I dunno how that rates, but both numbers are going up.
I also don't charge service fees for electricity and water; in my experience, once those become a small enough part of your budget, the increase in taxes from more productive industry more than covers the lost fees. But I might be confusing correlation with causation.