Cities: Skylines II

Cities: Skylines II

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Gkonti Jul 3, 2024 @ 8:20am
Error after downloading some mods
i downloaded some mods and removed the 512 tiles one because its unplayable with the tile upkeep, and now it just pops up an error that i can either continue or quit, and if i continue it just pops up again.
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Showing 1-13 of 13 comments
Gelse Jul 3, 2024 @ 8:24am 
what a suprise that mods are not working after an coding update.
mhiversen Jul 3, 2024 @ 8:50am 
I have the same problem. I used to play on xbox play, but then this problem came up and I quit. Then I bought it on steam and and still have the same problem. :/ I dont now how to fix it.
Major Kudos™ Jul 3, 2024 @ 8:56am 
Interesting how the majority of complaints now are related to the performance of the BETA mod system. And most other complaints come from modded systems.

I run several offline cities with one of those machines fully modded. Offline or online it is a horrible experience in speed size and efficiency. Still BETA and deserving the warning label.
Last edited by Major Kudos™; Jul 3, 2024 @ 8:56am
🐺Blue Wolf Jul 3, 2024 @ 9:03am 
Do you mean the 529 tiles mod?

If yes the mod seems to work just fine with the current update (I'm currently using it), so it's likely another mod causing the issue, or you need to verify files.

If you're not using the 529 tiles mod, and are using something else...well, switch to the 529 tiles mod instead.
Manny Jul 3, 2024 @ 9:07am 
Yes I get an error dialogue box, it won't let me continue and I have to quit the game. So looks like I have lost another save as well as the game.
Last edited by Manny; Jul 3, 2024 @ 9:07am
Gkonti Jul 3, 2024 @ 9:41am 
[object Object]
With object EUIS (ExtraUIScreens.EuisScreenManager)

NullReferenceException: Object reference not set to an instance of an object
at ExtraUIScreens.EuisScreenManager.Update () [0x0001c] in <e35e6add20994ca1b65bab5e3770ddd0>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

is the error
V_Cred Jul 3, 2024 @ 10:19am 
Do you realize that you don't need a mod to disable the tile upkeep, right? There is an in-game option for this when loading your save.
🐺Blue Wolf Jul 3, 2024 @ 10:22am 
Originally posted by V_Cred:
Do you realize that you don't need a mod to disable the tile upkeep, right? There is an in-game option for this when loading your save.
That unlocks all the tiles as well. Most of us still enjoy the progression of unlocking tiles.

Also doing it in-game it disables achievements, and I'm not sure if the achievement enabler mod works with this.

Ideally for vanilla players they give a toggle to just disable upkeep, and that's it.
V_Cred Jul 3, 2024 @ 10:37am 
Ah got it, so you are using the mod just to remove the upkeep.
rvs Jul 3, 2024 @ 10:44am 
Have the same problem with EuisScreenManager. Probably due to some mod.

Question is - how do I disable the mod when I can't get into mods menu?
The author of this thread has indicated that this post answers the original topic.
Gkonti Jul 3, 2024 @ 11:45am 
Originally posted by V_Cred:
Disable it here in your profile
https://mods.paradoxplaza.com/games/cities_skylines_2?orderBy=desc&sortBy=best
worked thx
wolfpost Jul 3, 2024 @ 2:01pm 
I had a few assets mods I loved that are showing up as blank squares now. One was for some beach stuff and commercial zoning. Another was for medium financial buildings. They look really good next to the high density ones. Why the game dosn't have medium financial is beyond me. And a few random ones. They are all square boxes now. the same thing happened when the co mod dropped. my guess is the dude who made the mods need to update them. That took about 2 days the last time. Heres hoping.
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Date Posted: Jul 3, 2024 @ 8:20am
Posts: 13