Cities: Skylines II

Cities: Skylines II

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Snacko Jul 1, 2024 @ 8:47am
I don't get what the Playsets are good for??
If I can only have one Playset active at a time, what's the point? I thought this would be like a Collection on Steam, but if I cannot have multiple playsets active, I don't get how to use playsets..

I thought I would make a 'Basic Mods' playset with Find It, Extra Landscaping tools, etc.. that I would use all the time. And then also a playset of Assets like Pine Trees, and another for trailer parks, etc... But that won't work.

So, how do you use Playsets?? An example would be helpful..
Thanks. :steamfacepalm:
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Showing 1-10 of 10 comments
🐺Blue Wolf Jul 1, 2024 @ 8:54am 
I have one for N/A cities, one for EU cities.

Both of them currently have the same mods as I find them useful for any city.

Otherwise I have 2 for when assets finally arrive. I don't want to load N/A assets when building an EU city, and vice versa.
ZaFF Jul 1, 2024 @ 10:41am 
It can be good in family too. 2 children on 1 parent account.. Everyone can play with different mods : )
dulany67 Jul 1, 2024 @ 10:56am 
If you want to use different mods for different cities.
ForesterSOF Jul 1, 2024 @ 11:15am 
So CO can find out easily what MODs you like then work on expanding the framwork for that idea
Snacko Jul 1, 2024 @ 12:39pm 
Thanks for the replies.

I do wish we could enable more than one if we wanted.
john.glossop Jul 1, 2024 @ 10:46pm 
You can have as many as you want. I have 3 - one with all the Mods that I'd LIKE to use on a full city, one I use when i'm starting a new city (bare bones), and,
One that I use when I want to test a particular Mod to find out whether it's causing me problems or not.
But yes, you can only have one of them running at a time, but if you want many different sets of Mods, there's absolutely no reason you can't have more.
You could, I suppose, also have a "working" set, which contains all the Mods you usually use, where you can add in extras, just to try them out.
Or you can have one that allows you yo load a batch of new mods, and test them out (and report back in Skyve if you have any problems with any of them.
MeFor3 Jul 6, 2024 @ 7:00am 
Originally posted by john.glossop:
You can have as many as you want. I have 3 - one with all the Mods that I'd LIKE to use on a full city, one I use when i'm starting a new city (bare bones), and,
One that I use when I want to test a particular Mod to find out whether it's causing me problems or not.
But yes, you can only have one of them running at a time, but if you want many different sets of Mods, there's absolutely no reason you can't have more.
You could, I suppose, also have a "working" set, which contains all the Mods you usually use, where you can add in extras, just to try them out.
Or you can have one that allows you yo load a batch of new mods, and test them out (and report back in Skyve if you have any problems with any of them.

So I’m new to CS2 and I was wondering how you switch between play sets. I haven’t gotten the game yet but I just want to make sure I know what I’m doing and couldn’t find anything online.
ForesterSOF Jul 6, 2024 @ 7:57am 
Game Menu/Paradox Mods/Playsets
Make the one you want active.
john.glossop Jul 7, 2024 @ 3:14am 
Or if you use Skyve, and you should if you're using Mods, you can launch CS2 with whichever Mods you want to use, plus you can immediately see (in Skyve) which Mods are likely to cause you trouble, and which ones aren't.
And if you find one that no-one else has reported as faulty, you can report that in Skyve, too.
sternenstaub70 Jul 7, 2024 @ 4:16am 
I guess, the basic idea for playsets is to share settings with other players, especially when also sharing savegames or maps for dependancy reasons. Similar to collections on CS1.

It will definitely become important once asset mods will be available on PDX mods.

Imagine someone uploads a map with lots of custom decals, custom trees, custom rocks.
So everyone who downloads the map needs to have at least those used items because the map depends on them. By handling it over playsets it might become easier.


It was already a mess in CS1 when installing a custom map and half of the features of the map were missing, especially when the needed dependancies were not mentioned on that workshop map page and there was no collection available.
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Date Posted: Jul 1, 2024 @ 8:47am
Posts: 10