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They calculate from one node to another, as a throughpath. No turns, no bends, no curves, no overpasses, no underpasses, they can't even tell the difference between a tunnel and a bridge. They can tell lanes apart, but that's it. They use lanes to go from node to node. They don't know a turn from a straightaway.
They see nodes they have to go through to get to the goal and how many lanes they can use between every node. That's all. Oh, and it's elevation, so they know how high/low to appear.
For some reason, no moving agent looks ahead. They do, but only one node. They know what nodes to use after it, but they don't take that into account at all. The path is traced and memorized and even reworked as they move, but they move from node to node not caring about the next node until it is the next node. They don't look ahead as they move. They don't see that they have to get "THAT" node after the next one and get in a lane to go that direction. Not until the very next node is next. And even then they don't 'know' it is another road or a ramp or anything at all, they just know it is a node they have to go through to get to the node after it, and they calculate how high and what direction to move to get to that next node while looking like they are moving over a solid surface that doesn't even exist to them, without knowing or caring where the next node after the very next node is. They go from one node to another node on a predetermined path that is re-determined every so often.
They don't know a turn from a rise from a straight path.
They know "at node#4572389021 move at this speed at this height in this direction at this angel to node#54358444. They know nothing else until they reach node#54358444 and need to get to the next node in their list.
Turn? They don't know what a turn is. They only know they have to change their angle of movement and their travel to move toward the next node. It's all the same to them.
Maybe someday they will write a code for agents that looks ahead and can tell what kind of situation it is, a curve in the road, or a turn onto another street, or an exit ramp they need to be in the right lane for and they have to move over before the last node on the highway. But right now they don't distinguish between a dirt road and a five-lane highway. They don't know the difference except lanes and speed.
They BARELY know the difference between a dirt road and a five-lane highway when they calculate their path to begin with. How many times have you seen agents get off a highway only to do a u-turn or crossover and get right back on the highway going the exact same direction? Stupidity.
They are on vacation now for at least a month.
Also traffic doesn't seem like an issue because we don't have TM:PE to disable despawning vehicles. If/when that arrives, traffic will become an issue. Traffic in the first game was fine if you played with despawn on.
https://steamcommunity.com/profiles/76561197966889345/screenshot/2495639017719251966/