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Big benefit with wind mills is no staff so they are cheap to use.
I used the windmills to start the game because I don't like my industry or power plants anywhere near my city. And the wind is blowing in a direction, no matter where I put the plant, the pollution will blow somewhere I want to build in the future. And to be honest, I just assumed they would produce more on hill tops over lower lands and I really didn't look because I knew they would be temp. Until it became an issue and I saw they were producing under 1MW. On a hill top! LOL. I just assumed they would be at least 3 on a hill top. At first, the city was growing so slowly, it wasn't an issue and I had always planned to move away from them. When I saw how little they produced, I moved them to other, "lower lands" and the best I could do was about 3.5. I still didn't have much money but my city was growing so I sort of got trapped into a never ending cycle of placing more of them at 3.5 or less. I tried building a small coal plant but my economy couldn't support it yet.
Now, I have 3 small coal plants and when I bull dozed the wind mills to save some money, they are barely covering my electric. I mean like 1-2MW extra. I bull dozed the windmills because 3.5MW is still the best I can do with them. And I theya re in an area I am approaching I have big plans for. So it seems I have a choice of taking a loan out or just waiting until I have the cash for a gas plant and deleting the coal plants to make up some of the maintenance costs or back to lots of windmills. LOL. I am in a cycle that I want to break of build a power plant, wait until I get more pop and money but now I need another power plant again. But I am loving that I have to make choices like this.
Now if only the mods would actually install. The one I am missing the most is the one that puts different decals on the ground. Like cement or brick or whatever. I really like my downtown areas to be all cement around the tall buildings.