Cities: Skylines II

Cities: Skylines II

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exterminera Apr 20, 2024 @ 8:15pm
Only low density residential levels up
I have satisfied all of the usual job demand, healthcare, police, fire, education etc and for some reason only low residential will level up.

I’ve made the noise pollution zero, mail collected, internet good, transport options, low traffic

What am I missing?
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Showing 1-15 of 17 comments
Just delete the game and deinstall it. It is not worth it.
Originally posted by exterminera:
I have satisfied all of the usual job demand, healthcare, police, fire, education etc and for some reason only low residential will level up.

I’ve made the noise pollution zero, mail collected, internet good, transport options, low traffic

What am I missing?
Just went through and checked mine as it wasn't something I'd thought of. I have some medium density on level 2 but can't figure out why some are levelling up and not others in the same area. Hopefully it'll become clearer soon? Something to keep an eye on for sure.
exterminera Apr 20, 2024 @ 9:55pm 
Honestly- I think it’s broken. I’ve opened other older saves and they are far far worse but have much higher level residential
girlaroundthecorner Apr 21, 2024 @ 12:04am 
I just noticed that the medium density that are levelling up are ones where I've used the full amount of tiles for the building ie, 1x6, 2x6 etc. The buildings where I only did 2 x 2 etc are staying at level 1? Don't know if that's the reason. Maybe it was the patch. I've seen that before my university students graduated within a year with only a 1% drop out rate, now it's taking 4 years with a 35% drop out. More like real life I guess.
icedude94 Apr 21, 2024 @ 12:10am 
Buildings only earn points towards leveling up when rent payments are being made. Services that have fees like garbage collection deduct points from that progress. Raise the rent by increasing land value and make sure you educate your cims so you get more who can pay the higher rents.
Originally posted by icedude94:
Buildings only earn points towards leveling up when rent payments are being made. Services that have fees like garbage collection deduct points from that progress. Raise the rent by increasing land value and make sure you educate your cims so you get more who can pay the higher rents.
Sorry to be a pest. Could you elaborate a little bit? I have a the full university sector. Is it just a waiting game so that the residents become educated and wealthy? Do I continue to extend, and then the less wealthy live in the outer areas (like in real life)? Should I delete the wretched residents from the bigger homes, and rebuild (probably like in real life)?
icedude94 Apr 21, 2024 @ 8:48am 
Originally posted by girlaroundthecorner:
Originally posted by icedude94:
Buildings only earn points towards leveling up when rent payments are being made. Services that have fees like garbage collection deduct points from that progress. Raise the rent by increasing land value and make sure you educate your cims so you get more who can pay the higher rents.
Sorry to be a pest. Could you elaborate a little bit? I have a the full university sector. Is it just a waiting game so that the residents become educated and wealthy? Do I continue to extend, and then the less wealthy live in the outer areas (like in real life)? Should I delete the wretched residents from the bigger homes, and rebuild (probably like in real life)?

No problem.

So, all cims and companies don't own any of the buildings that they occupy. There's some invisible owner for every building whose function is to act as a money sink for the city's economy.

Whenever the occupants pay rent, it goes into a pool that is represented by the building level/progression bar. Services that charge fees like water, electric, and garbage collection deduct money from the building's pool of collected rent payments. When the building buys lumber or concrete for maintenance/upgrading or wood/petrochemicals for heating in cold climates, that will also deduct money from the common pool.

Land value is the main determiner for what a building will charge for rent. The happiness of the tenants also affects how much of their income they are willing to pay for rent but that doesn't matter if they don't have enough income in the first place.

The upkeep and maintenance costs of a building will remain the same regardless of if a building is occupied or not. That's why new buildings, with low rent, and not at full occupancy, often become quickly abandoned. When a building's rent money pool goes negative, it's like the owner deciding to cut their losses and not pay for upkeep which causes the abandonment.

In some cases, you just have to accept that some residential buildings will not level up, and probably by design. For example, once you have colleges and universities, you will start having cims who move in as students. They will look for the cheapest housing that is closest to the school and will gravitate towards the low rent high density. The low rent payments are enough to keep the building from becoming abandoned but will take a very long time, if ever, to get the building to level up, which you don't want to have happen anyways because higher level buildings have higher costs and higher rents.

Now as to why low density residential levels up so quickly, it just comes down to balancing. The maintenance costs are very low while the sizes of the lots and the land value can make the rent payments very high. With each child in a family giving the household a tax credit, the huge "spacious homes" buff and probably the big "walking distance to elementary school" buff, the amount of income the household is willing to pay for rent is much higher.
natevel Apr 21, 2024 @ 11:49am 
What I did was delete all homes except high density. Delete all jobs except office. After many hours, they will eventually level up but it takes a LOOONNNG time. A tip to do it with a lower population is only build small high density buildings, as small as you can so they fill up fast. Then make sure to build low density commercial right across the street from those residential buildings. Because if they are ever abandoned, the commercial is the only thing that will give it demand for another residential building, I tested with a lot of things and that's the only thing that worked. To get a fast start do this:
1. Make a grid and put low density commercial in every other line down the grid.
2. Make alleys in the remaining lines of the grid to force small residential buildings to be built.
3. Zone offices and make all sims educated so they become wealthy, don't allow too many low wage jobs.
4. After many many hours (it will seem like it will never level up, but you just have to go afk for hours) eventually they will level up. But it might take days of leaving your computer on while you sleep.
icedude94 Apr 21, 2024 @ 11:55am 
Originally posted by natevel:
What I did was delete all homes except high density. Delete all jobs except office. After many hours, they will eventually level up but it takes a LOOONNNG time. A tip to do it with a lower population is only build small high density buildings, as small as you can so they fill up fast. Then make sure to build low density commercial right across the street from those residential buildings. Because if they are ever abandoned, the commercial is the only thing that will give it demand for another residential building, I tested with a lot of things and that's the only thing that worked. To get a fast start do this:
1. Make a grid and put low density commercial in every other line down the grid.
2. Make alleys in the remaining lines of the grid to force small residential buildings to be built.
3. Zone offices and make all sims educated so they become wealthy, don't allow too many low wage jobs.
4. After many many hours (it will seem like it will never level up, but you just have to go afk for hours) eventually they will level up. But it might take days of leaving your computer on while you sleep.

Have you considered just reducing to zero your electric and water fees?
Originally posted by icedude94:
Originally posted by girlaroundthecorner:
Sorry to be a pest. Could you elaborate a little bit? I have a the full university sector. Is it just a waiting game so that the residents become educated and wealthy? Do I continue to extend, and then the less wealthy live in the outer areas (like in real life)? Should I delete the wretched residents from the bigger homes, and rebuild (probably like in real life)?

No problem.

So, all cims and companies don't own any of the buildings that they occupy. There's some invisible owner for every building whose function is to act as a money sink for the city's economy.

Whenever the occupants pay rent, it goes into a pool that is represented by the building level/progression bar. Services that charge fees like water, electric, and garbage collection deduct money from the building's pool of collected rent payments. When the building buys lumber or concrete for maintenance/upgrading or wood/petrochemicals for heating in cold climates, that will also deduct money from the common pool.

Land value is the main determiner for what a building will charge for rent. The happiness of the tenants also affects how much of their income they are willing to pay for rent but that doesn't matter if they don't have enough income in the first place.

The upkeep and maintenance costs of a building will remain the same regardless of if a building is occupied or not. That's why new buildings, with low rent, and not at full occupancy, often become quickly abandoned. When a building's rent money pool goes negative, it's like the owner deciding to cut their losses and not pay for upkeep which causes the abandonment.

In some cases, you just have to accept that some residential buildings will not level up, and probably by design. For example, once you have colleges and universities, you will start having cims who move in as students. They will look for the cheapest housing that is closest to the school and will gravitate towards the low rent high density. The low rent payments are enough to keep the building from becoming abandoned but will take a very long time, if ever, to get the building to level up, which you don't want to have happen anyways because higher level buildings have higher costs and higher rents.

Now as to why low density residential levels up so quickly, it just comes down to balancing. The maintenance costs are very low while the sizes of the lots and the land value can make the rent payments very high. With each child in a family giving the household a tax credit, the huge "spacious homes" buff and probably the big "walking distance to elementary school" buff, the amount of income the household is willing to pay for rent is much higher.
Thanks - will take all that on board and hope for the best. :steamthumbsup:
natevel Apr 21, 2024 @ 1:44pm 
@icedude94

Yes I lower all fees, the income from office buildings is more than enough to pay your citizens to live there. Going negative in the taxes gives them more money to upgrade their buildings with. Also try to put all your offices far away from the residential area and put subway stations there. That way they will not cause traffic jams and just take the subway to work.
Originally posted by natevel:
What I did was delete all homes except high density. Delete all jobs except office. After many hours, they will eventually level up but it takes a LOOONNNG time. A tip to do it with a lower population is only build small high density buildings, as small as you can so they fill up fast. Then make sure to build low density commercial right across the street from those residential buildings. Because if they are ever abandoned, the commercial is the only thing that will give it demand for another residential building, I tested with a lot of things and that's the only thing that worked. To get a fast start do this:
1. Make a grid and put low density commercial in every other line down the grid.
2. Make alleys in the remaining lines of the grid to force small residential buildings to be built.
3. Zone offices and make all sims educated so they become wealthy, don't allow too many low wage jobs.
4. After many many hours (it will seem like it will never level up, but you just have to go afk for hours) eventually they will level up. But it might take days of leaving your computer on while you sleep.
I get what you're saying. Thank you.
Last edited by girlaroundthecorner; Apr 21, 2024 @ 6:09pm
Originally posted by natevel:
@icedude94

Yes I lower all fees, the income from office buildings is more than enough to pay your citizens to live there. Going negative in the taxes gives them more money to upgrade their buildings with. Also try to put all your offices far away from the residential area and put subway stations there. That way they will not cause traffic jams and just take the subway to work.
So fees for garbage etc?
nate Apr 21, 2024 @ 9:30pm 
@girlaroundthecorner

Actually I don't think you can lower fees now that I looked back. If you know how to, let me know how. But I pay sims to live there through taxes. My old city has too many sims and runs slow, but I did unlock all signature buildings without cheating on my old city. Here's how I set up my new city and it's close to unlocking them all.

https://steamcommunity.com/sharedfiles/filedetails/?id=3229287998
https://steamcommunity.com/sharedfiles/filedetails/?id=3229287989
https://steamcommunity.com/sharedfiles/filedetails/?id=3229287962
girlaroundthecorner Apr 22, 2024 @ 12:35am 
Originally posted by nate:
@girlaroundthecorner

Actually I don't think you can lower fees now that I looked back. If you know how to, let me know how. But I pay sims to live there through taxes. My old city has too many sims and runs slow, but I did unlock all signature buildings without cheating on my old city. Here's how I set up my new city and it's close to unlocking them all.

https://steamcommunity.com/sharedfiles/filedetails/?id=3229287998
https://steamcommunity.com/sharedfiles/filedetails/?id=3229287989
https://steamcommunity.com/sharedfiles/filedetails/?id=3229287962
I'm afraid I couldn't access the links but thanks anyway. I've reduced taxes a bit to see if it helps. Have got a few of the signature buildings and am slowly working on the rest. :)
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Date Posted: Apr 20, 2024 @ 8:15pm
Posts: 17