Cities: Skylines II

Cities: Skylines II

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Snowwie Apr 19, 2024 @ 11:06am
Paradox Mods not loading, even after 3 times restarting the game?
After restarting CS2 several times, the game refuses to load my mods. Normally it gives the remark about "Achievements disabled because MODS are being used", now it says constantly the same about "Unlimited Money and Unlock All". This was not new to me, because I knew because every time mods needed updating it was just a matter of restarting the game and mods would be available again. But now, after 3 times restarting the game, my mods are not available in the game. Does anybody know why?

Hmmm, update: somewhere in the menu when 'getting' the active playlist of mods I get this elaborate warning message:

[object Object]
NullReferenceException: Object reference not set to an instance of an object
at PDX.ModsUI.EventHandlers.ActivationOrder+<>c.<OnResetActivationOrderHandler>b__1_1 (PDX.SDK.Contracts.Service.Mods.Models.ModLoadOrder modLoadOrder) [0x0000c] in <b450bb7009664a22a54da763679d441c>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].ToList () [0x00025] in <f3cb625e9a3f437991ebaf58a99c81f7>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <f3cb625e9a3f437991ebaf58a99c81f7>:0
at PDX.ModsUI.EventHandlers.ActivationOrder.OnResetActivationOrderHandler (PDX.ModsUI.Services.IModsService modsService, PDX.ModsUI.UITypes.ResetActivationOrderRequest request) [0x00108] in <b450bb7009664a22a54da763679d441c>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <a8fc136049044b19982b5abcb6f6b426>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x0005d] in <a8fc136049044b19982b5abcb6f6b426>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00014] in <a8fc136049044b19982b5abcb6f6b426>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Last edited by Snowwie; Apr 19, 2024 @ 11:37am
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Showing 1-4 of 4 comments
jk2l Apr 19, 2024 @ 11:08am 
do you have Skyve installed? it do quite well so far to identify mods problem and compatibility issues if there are any
Kyuui Apr 19, 2024 @ 11:11am 
We should not need a third party app to fix the PDX mod mess. The fact we have to once again rely on outside sources to fix this damn game.
jk2l Apr 19, 2024 @ 11:52am 
Originally posted by Kyuui:
We should not need a third party app to fix the PDX mod mess. The fact we have to once again rely on outside sources to fix this damn game.

And it's also not developer's issue to ensure mods are not without bugs and compatible with each other.

Modder also human and they can often make buggy mods. Skype is a community mod platform, let's leave mods issues to modder so CO can focus on base game support
Last edited by jk2l; Apr 19, 2024 @ 11:52am
eagleon Apr 19, 2024 @ 12:01pm 
Was having same problem. Looked at library of mods and noticed two of them were banned by pdx. After removing them I got the mods to load after the usual start game exit and restart.
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Showing 1-4 of 4 comments
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Date Posted: Apr 19, 2024 @ 11:06am
Posts: 4