Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Here f.e. is the "no customers" problem and the dependencies that lead to this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3063701120
Because it's perfectly "Usable" if you mean : can it be spent and earned.
... :D
https://steamcommunity.com/sharedfiles/filedetails/?id=3204561482
This tax bug ruins the game each and every time I try a new city.
Still waiting for a single thing to be fixed completely.
There are things labeled as taxes and income and expenses and fees and such, but none of it makes sense or interacts like you would expect. You can't run out of money no matter what you do, unless you really go insane and build everything all at once. Even then you'll soon have a pile of money anyway.
You can have no taxes at all and sill make money hand over fist.
It is just plain pathetic. Worse game I've ever played and a complete embarrassment to CO and Paradox.
Even if you loose money there is aperantly no negative limit. At least my test city went down to -1 billion without any consequences
Which is the entire reason people are saying, we have no control, because we have no control. The game wants furniture stores and it will make furniture stores whatever you try to do.
The best thing you can do is play whack-a-mole, but that's not engaging gameplay - at all. I shouldn't have to sit and spam demolish some 20+ times to get a store that isn't in the vicinity.
It doesn't matter if you import or locally produce.
There's zero information in that which solves the problem at hand. We can't control the industry and we can't control the commercial zones. I could zone an entire industry area right next to my stone extraction area and I would find that it makes all sorts of industry there.. Wood, farming, oil etc.
It's beyond levels of dumb.
To fix it we should have zones that let us choose what type of industry - wood/farming/stone/oil/ore refining and processing + a mixed version.
Similarly a way to make zones for commercial areas that let us choose: Food, Leisure, Household, Cars, Gas (and whatever else is there) and mixed versions..
That would ACTUALLY have an impact, I would no longer have to sit and play whack-a-mole and I might actually give a flying ♥♥♥♥ about the game.