Cities: Skylines II

Cities: Skylines II

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how can i play with mods on Geforce Now?
is there any way to do it?
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Showing 1-15 of 21 comments
Bendak Apr 10, 2024 @ 6:11am 
You can load them from paradox mods. Although they wont load everytime (for a unklnow reason) you can restart the game until it loads the mods.

Also, you will need to create a Paradox account (yep, give them your data).
󠁳⁧⁧ 󠁳 Apr 10, 2024 @ 6:15am 
Originally posted by Bendak:
You can load them from paradox mods. Although they wont load everytime (for a unklnow reason) you can restart the game until it loads the mods.

Also, you will need to create a Paradox account (yep, give them your data).
i cant restart the game on Geforce Now, its automaticlly quits from GFN when i tried to restart (cuz of closing the game)
Hello - not a computer Guru by any means, but have a GeForce and the current Paradox Mods are running okay. I've heard that if you're trying to run other Mods there's a problem.
󠁳⁧⁧ 󠁳 Apr 10, 2024 @ 6:22am 
Originally posted by girlaroundthecorner:
Hello - not a computer Guru by any means, but have a GeForce and the current Paradox Mods are running okay. I've heard that if you're trying to run other Mods there's a problem.
i just tried to run with ''anarchy'' mod but its not working either its says ''achievements cant earn cuz of mods'' (but mods are not working in game) or HUD is gone, i cant do anything.
Bendak Apr 10, 2024 @ 6:28am 
Every time i load the game, i first go to options to see if the mods loaded (Anarchy has a entry in the options menu),

One thing to mention, is that mods wont work as a OOB experience, you need to install mod tools from the game options menu which will be problematic.
Not actually sure if that is mandatory, but mods only loaded after i did that.

CS2 is in a alpha state (they say beta, but it is a low quality even for BETA) and it is a shame.
:steamsad:
AIRwolf79 Apr 10, 2024 @ 6:36am 
Originally posted by Bendak:
Every time i load the game, i first go to options to see if the mods loaded (Anarchy has a entry in the options menu),

One thing to mention, is that mods wont work as a OOB experience, you need to install mod tools from the game options menu which will be problematic.
Not actually sure if that is mandatory, but mods only loaded after i did that.

CS2 is in a alpha state (they say beta, but it is a low quality even for BETA) and it is a shame.
:steamsad:

They Say BETA? WTF they told me it was finished! Thats why they were charging full price of £75.
󠁳⁧⁧ 󠁳 Apr 10, 2024 @ 6:37am 
Originally posted by Bendak:
Every time i load the game, i first go to options to see if the mods loaded (Anarchy has a entry in the options menu),

One thing to mention, is that mods wont work as a OOB experience, you need to install mod tools from the game options menu which will be problematic.
Not actually sure if that is mandatory, but mods only loaded after i did that.

CS2 is in a alpha state (they say beta, but it is a low quality even for BETA) and it is a shame.
:steamsad:
its says ''its requires game to restart'' cuz of mods and when i said restart it GFN is closing
Bendak Apr 10, 2024 @ 6:41am 
Originally posted by berk:
its says ''its requires game to restart'' cuz of mods and when i said restart it GFN is closing
Every time you restart, it picks the same machine, right ? Or do you need to reinstall mods everytime? because i gues it needs to keep in the same machine as mod and saves are stored in the machine.
if it says restart, just close the game and open again. As long GFN picks the same machine you just installed mods, it should be fine. although i believe it can be problematic if it doesn't.
󠁳⁧⁧ 󠁳 Apr 10, 2024 @ 6:44am 
Originally posted by Bendak:
Originally posted by berk:
its says ''its requires game to restart'' cuz of mods and when i said restart it GFN is closing
Every time you restart, it picks the same machine, right ? Or do you need to reinstall mods everytime? because i gues it needs to keep in the same machine as mod and saves are stored in the machine.
if it says restart, just close the game and open again. As long GFN picks the same machine you just installed mods, it should be fine. although i believe it can be problematic if it doesn't.
its different machine everytime, saves are on steamcloud so its not a problem.
nvm i'll wait for the full release to play with mods
Bendak Apr 10, 2024 @ 6:58am 
Originally posted by berk:
its different machine everytime, saves are on steamcloud so its not a problem.
nvm i'll wait for the full release to play with mods

Wow! Good to know. GFN has released in my country. I tough on signing up for it, but never went ahead. Now, knowing that, i am sure wont. Not every game has steam cloud feature. :steambored:
gosammy1971 Apr 10, 2024 @ 8:30am 
Mod support in the game itself and the mechanics of GFN are two different things. GFN has to find a way to persist mods for players or they will never work. I would not bet on that mods work on GFN some day, because GFN are virtual machines which reset every time they were closed.
Last edited by gosammy1971; Apr 10, 2024 @ 8:31am
Bendak Apr 10, 2024 @ 9:07am 
Originally posted by gosammy1971:
Mod support in the game itself and the mechanics of GFN are two different things. GFN has to find a way to persist mods for players or they will never work. I would not bet on that mods work on GFN some day, because GFN are virtual machines which reset every time they were closed.
This issue arises due to the added low-effort mod support. The mod code must be loaded on boot with the game, similar to the Bespin Injector, or it will not function properly. This means it's not proper mod support.

I'm aware that many games operate this way, but it's 2024, and games that properly implement mods utilize a launcher to prepare the mods before launching the game. I believe if CO/PDX adopted this approach, we would have better modding support, even for platforms like GFN or similar.

The issue lies in their desire for a single solution for every platform, leading them to embed modding into the main game, requiring a game restart for new mods to take effect. Even when a mod is updated, a game restart is necessary for it to load.

I understand that Windows locks the DLL, making it impossible to overwrite once it's loaded (other operating systems like Linux may not do this, and consoles might not either), which is why we're plagued with this model. It's evident that even they don't fully grasp how it works, given they launched it in this state. Calling it beta is ludicrous, given all the effort players need to put in for it to function properly, when it does work.
Last edited by Bendak; Apr 10, 2024 @ 9:09am
eug3n1o Aug 19, 2024 @ 11:14pm 
any update ? paradox mods are still working ? because , regarding CS1 , steam mods use to work if you reload the game or , subscribe/unsubscribe the mods but now they stopped woking completly .
ProfPlum83 Oct 7, 2024 @ 10:41am 
I can load them but loose the UI everytime. I still dont know how to get the mods to work on GFN
Buffone Nov 3, 2024 @ 1:31am 
Originally posted by ProfPlum83:
I can load them but loose the UI everytime. I still dont know how to get the mods to work on GFN
Same with me. Some mods are working but Anarchy, Roads, Find ist and Traffic - so the very relevant Mods :-D crash the game or if loaded nothing can be done.
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Date Posted: Apr 10, 2024 @ 4:35am
Posts: 21