Cities: Skylines II

Cities: Skylines II

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Nebster May 3, 2024 @ 11:08pm
DLSS 3.1 vs. DLSS 3.7 comparison
Hey folks, here I am again with short comparison of currently implemented version of DLSS, which is 3.1 and the newest available version 3.7.

.: Specs
GPU: Nvidia RTX 3070
CPU: AMD Ryzen 7 5800X
Resolution: 1440p
Population: 60 000

.: TLDR Conclusion
While DLSS 3.7 should generally provide better image quality because of newer AI model, in this game I fail to see the difference. FPS is the same and image artifacts like jagged edges and blurry cars also stays.

CO already confirmed on forums that they are working on newer FSR implementation, but we don't know which version will they implement or when will it arrive. Hopefully with next patch by the end of May. I will definitely compare it with DLSS.

.: Outro
For my next video I am going to compare how resolution 1080p / 1440p / DLDSR (1.7x 1440p) impact visual quality and performance.
Meanwhile I wish you a lot of FPS and fun while gaming.

https://youtu.be/uVieAjsTe9o

If you would like to also test the difference between these two versions, you can download the newest DLSS .dll file from here (https://www.techpowerup.com/download/nvidia-dlss-dll/) and replace it in your game files.
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Showing 1-2 of 2 comments
Major Kudos™ May 5, 2024 @ 8:34am 
In my game the city looks horrible and grainy on any setting with DLSS.
14900K 4080 Super.
martinolund May 5, 2024 @ 9:55am 
It will never look better no matter what DLSS you're throwing at it. The native graphics are just terrible and nothing will ever improve that. I don't know why they decided to use graphics from the year 1990 for their game. "It's a next gen game!" sure.. next gen if you travel back in time 30 years.
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Showing 1-2 of 2 comments
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Date Posted: May 3, 2024 @ 11:08pm
Posts: 2