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DLSS has no effect on simulation speed.
You can be sporting 120+ FPS, but what does that matter when you're watching paint dry.
This meant at some points, the simulation struggled more (won't notice with low populations, I guess) and the game ended up using queued frames and looking overall worse (trails behind vehicles etc), running slower in general (simulation speed) but with higher frame rate number, that offered nothing.
DLSS was never meant to be an optimisation tool, but CO are using it as one and IMO, it's a false economy.
Edit: 60,000 population is nothing, its early game population when everything is already running smooth. Try it x 10 that population and then see how it runs with DLSS (the simulation, not the fps)