Cities: Skylines II

Cities: Skylines II

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fatsdominobi Mar 29, 2024 @ 12:36am
zero demand for low density residential
Before this latest update I had endless demand for low dense residential but after the patch the game only pushes for medium and high. I have plenty of open jobs, and even though I only zone light density to start they barely fill up and my cities now stall out at 10k pop. I've tried starting a new city 4 times now with the same result and with and without mods. is anyone else experiencing the same thing?
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Showing 1-15 of 27 comments
Ghostrider Mar 29, 2024 @ 12:38am 
I have had the same issue after a while, have never been able to get it sorted.
Massimiliano Mar 29, 2024 @ 12:53am 
So, i found a temporary fix: while reducing noise pollution near low residental zoning and increasing land value I had some ups and downs in demand. However, it's not a permament fix. Also, near 4k population, when connecting low residental with shops by paths I've managed to rise the demand a bit.
Mind of B44sb Mar 29, 2024 @ 1:08am 
Same here
aboatman Apr 3, 2024 @ 10:04am 
Same problem. I've started 4 cities and no low dens resi demand.
Blackadar Apr 3, 2024 @ 10:41am 
Originally posted by fatsdominobi:
Before this latest update I had endless demand for low dense residential but after the patch the game only pushes for medium and high. I have plenty of open jobs, and even though I only zone light density to start they barely fill up and my cities now stall out at 10k pop. I've tried starting a new city 4 times now with the same result and with and without mods. is anyone else experiencing the same thing?

I had this same problem and while I never found a "fix", I think I found the problem - you can test this as well.

Here's the scenario that I've always encountered - is this the same for you?
1. Start a new city, high low density residential.
2. Get to around 20k - 50k people and watch the low density res demand crater and never, ever rebound.

Here's what I've seen:
It seems related to land value and/or an issue with commercial properties causing negative impacts to residential. I've had this issue in every game I've played.

When looking at the overlay, the low density residential shows that all my low density has become undesirable. The desirability all shows red.

What I did was delete every bit of low residential in any of the areas of my original city and replaced it with medium residential. My low density demand jumped right back up to very high.

I created a large low-density only subdivision far enough away from anything else so there were not many other factors. Houses built normally. The MINUTE I put in any commercial in that area everything cratered again. So either the commercial property ITSELF is causing the negative desirability or the land value increase from the commercial property is cratering the low density residential.

This was reported to CO months ago and I guess this is yet one more thing they haven't fixed. As far as I'm concerned, this shows how utterly broken this game is when I can't place and maintain a low-density residential district in the heart of my city and instead have to relegate all low density to the suburbs.
Last edited by Blackadar; Apr 3, 2024 @ 10:41am
Lucas Apr 3, 2024 @ 6:37pm 
same here... no low residential demand at all...
icedude94 Apr 3, 2024 @ 6:44pm 
Open up the detailed demand info window and tell us what it says is reducing demand.
Just started a new map, so low population atm. Same issue. No demand for housing at all. It was after I placed the geothermal power plant, probably a little close to residents. I ended up reducing taxes for the uneducated to 4%, and then also industrial and commercial to 9% (will increase later), and residential demand is starting to slowly come back.
law_beach Apr 4, 2024 @ 3:25pm 
Originally posted by icedude94:
Open up the detailed demand info window and tell us what it says is reducing demand.
I have the same issue with me it is available houses same for all density housing
Originally posted by girlaroundthecorner:
I ended up reducing taxes for the uneducated to 4%
off topic but am i the only one that hates the fact residential taxes are based on education?
icedude94 Apr 4, 2024 @ 4:04pm 
Originally posted by girlaroundthecorner:
Just started a new map, so low population atm. Same issue. No demand for housing at all. It was after I placed the geothermal power plant, probably a little close to residents. I ended up reducing taxes for the uneducated to 4%, and then also industrial and commercial to 9% (will increase later), and residential demand is starting to slowly come back.

What does it say is reducing your demand when you open the detailed demand window?
icedude94 Apr 4, 2024 @ 4:07pm 
Originally posted by ඞඞඞඞඞඞඞඞඞ:
Originally posted by girlaroundthecorner:
I ended up reducing taxes for the uneducated to 4%
off topic but am i the only one that hates the fact residential taxes are based on education?

Taxes are taken as a percentage of wages while other city builders rely on property taxes or rent.

Since cims almost never take jobs below their education level, think of the education levels as different income tax brackets.
Last edited by icedude94; Apr 4, 2024 @ 4:08pm
Originally posted by icedude94:
Originally posted by ඞඞඞඞඞඞඞඞඞ:
off topic but am i the only one that hates the fact residential taxes are based on education?

Taxes are taken as a percentage of wages while other city builders rely on property taxes or rent.

Since cims almost never take jobs below their education level, think of the education levels as different income tax brackets.
but doesnt it just make more sense to use income instead of education level to begin with? i can fully accept if its just me being crazy, but even in a game, taxing by education just doesnt really make sense to me
icedude94 Apr 4, 2024 @ 4:51pm 
Originally posted by ඞඞඞඞඞඞඞඞඞ:
Originally posted by icedude94:

Taxes are taken as a percentage of wages while other city builders rely on property taxes or rent.

Since cims almost never take jobs below their education level, think of the education levels as different income tax brackets.
but doesnt it just make more sense to use income instead of education level to begin with? i can fully accept if its just me being crazy, but even in a game, taxing by education just doesnt really make sense to me

Income and education level are the same thing. Cims that are highly educated make many more times a poorly educated cim.

The game does not have the concept of experience or skill. Cims get the job and pay that matches their education level.

It's like someone with a university degree immediately getting a job as a CEO of a biotech company after graduating.

There is no such thing in this game as a worthless degree where a cim at the highly educated level works as a trainee at a gas station.
Last edited by icedude94; Apr 4, 2024 @ 4:52pm
Originally posted by icedude94:
Originally posted by ඞඞඞඞඞඞඞඞඞ:
but doesnt it just make more sense to use income instead of education level to begin with? i can fully accept if its just me being crazy, but even in a game, taxing by education just doesnt really make sense to me

Income and education level are the same thing. Cims that are highly educated make many more times a poorly educated cim.

The game does not have the concept of experience or skill. Cims get the job and pay that matches their education level.

It's like someone with a university degree immediately getting a job as a CEO of a biotech company after graduating.

There is no such thing in this game as a worthless degree where a cim at the highly educated level works as a trainee at a gas station.
they might be the same in the game, but that isnt necessarily how it works in the real world
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Date Posted: Mar 29, 2024 @ 12:36am
Posts: 27