Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only fair comparison is comparing CS2 with the Basegame CS1, because CS1 also started out smaller. And compared to that CS2 is superior. Looks better and has better in depth features like the road system. You need in CS1 Mods to be able to do things that CS2 has with the roads features already ingame. For Graphics CS1 needs tons of Mods, Lut and assets to make it look better. Here in CS2 you have out of the Box better graphics, more realistic proportions of buildings size. Its not so cartoony anymore.
And thats the Problem. You say you expected to have a more pleasant experience with CS2. Sometimes its better to be realistic. Every Game needs time. And When a Game like Cities 1 has been improved by the Modding Community and with Dlcs for over 8 years or so, which are tons of people, that made mods, you cant expect to have everything of that at release of a very new game thats out for a few Months. There are people who enjoy playing Cities Skylines 1 more. There are other people, who prefer Cities Skylines 2. And a direct comparison to how Cities 1 is now is not fair.
My point of view with all this C:S1 vs C:S2 is that this time round they should of been more than equipped to produce something amazing.
They had years to gain experience from their success and failures. A huge modding community provides a wealth of good ideas, I would have looked at whats popular and easy to implement to the vanilla build. Comparing day one C:S1 vs C:S2 negates all that wealth of information, this should have been a no brainier.
The only reason C:S2 sold as much as it did day one is they had huge pre-existing community waiting for the next best thing. To say they've let us down would be an understatement. I think we all would have forgiven a few bugs here and there on release, that's just to be expected these days. But we all know the state of what we were given months ago and still have now.
6 month after the launch cs1 had 2 DLC, thousands of assets, hundreds of mods, could play in higher resolution than hd, higher fps, smaller storage size and double of players than cs2.