Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://imgur.com/a/22AzdQq
I hope with asset mods someone can pick the freight train station and optimize routes inside by removing intersections near the entry or add a truck field where the trucks can wait inside.
I have placed a big concrete area behind the station and run invisible independent paths to different entry points for every building, but changing the routes inside in most cases brings popup errors for ending roads. And better bulldozer can't remove the internal pathways to reduce blocking routes. I think the object needs to be twice length and width for this many trucks even with a small city and small stock inside.
Not nice, but works for now, long independent pathways from the backside to every of the halls and some connections inside.
https://imgur.com/a/setjoUt
I have started running 4 lane two way roads on both sides of the cargo depots and as long as there are enough and are well placed to ''split the load" they just work. Multiple entry points from each cardinal direction. Dont be a dictator. Then make looping cargo train line that visits each depot.