Cities: Skylines II

Cities: Skylines II

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Kato1144 Apr 7, 2024 @ 5:33am
Cargo train yards are too slow, is there a mod for altering vehical cap or faster cargo train loading/unloading
I'm having an issue with the cargo trains clogging up my highways with trucks waiting to get in, the problem is every vehicle needs to make a complete stop and then turn 90o to get in and out and it is causing chaos, now I have deleted the yards before and frankly having everything trucked in on the highways was tones faster witch should not really be the case, anyway I kinda had a similar problem in CS1 and i was able to design around it but my design fix is not working is CS2, there is just too many trucks/vans.

(I have a cargo train yard on each side of my 227,000 pop city to try and spread the load)

https://imgur.com/jjR5vPa

https://imgur.com/8U1WZZK

https://imgur.com/sarQ9Q3

anyway I was wondering if there is a mod to either speed up the way vehicles can load and unload to the train yard or is there a mod that allows me to modify the capacity of the vehicles (there is one for CS1 I don't remember the name thou) so I can reduce the amount of traffic going to the yard or should i just delete the yards again and live with it?
Last edited by Kato1144; Apr 7, 2024 @ 5:36am
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Showing 1-6 of 6 comments
junwan0102 Apr 8, 2024 @ 5:46am 
Please try to maintain a 180-degree angle for the entrance and exit of the road to the freight train station to expedite truck traffic. Then, create a significant amount of serpentine in the road leading to the station to buffer the flow of vehicles. However, the most severe issue is that vehicles have to make two additional 90-degree turns after entering the station, which cannot be improved.

https://imgur.com/a/22AzdQq
gosammy1971 Apr 8, 2024 @ 8:08am 
Maybe with the extra networks and areas mod and change internal routing and add some backside entries.

I hope with asset mods someone can pick the freight train station and optimize routes inside by removing intersections near the entry or add a truck field where the trucks can wait inside.

I have placed a big concrete area behind the station and run invisible independent paths to different entry points for every building, but changing the routes inside in most cases brings popup errors for ending roads. And better bulldozer can't remove the internal pathways to reduce blocking routes. I think the object needs to be twice length and width for this many trucks even with a small city and small stock inside.

Not nice, but works for now, long independent pathways from the backside to every of the halls and some connections inside.

https://imgur.com/a/setjoUt
fiese Fee™ Apr 8, 2024 @ 8:51am 
...or just more cargo stations, was helping me alot.
icedude94 Apr 8, 2024 @ 9:04am 
I've noticed trucks will start using the loading bays on the storage extensions when the volume of trucks is high. Hopefully with that logic in the AI, somebody could design a better cargo station in the asset editor.
mikelleh63 Apr 8, 2024 @ 12:09pm 
A 227k population really needs 4 or 5 train cargo stations. I have also found that CS1 style of attempting to force traffic to certain entrances via one way roads doesnt work well in CS2.
I have started running 4 lane two way roads on both sides of the cargo depots and as long as there are enough and are well placed to ''split the load" they just work. Multiple entry points from each cardinal direction. Dont be a dictator. Then make looping cargo train line that visits each depot.
Conroy Apr 8, 2024 @ 12:34pm 
The fact you cant just make more entryways is dumb af
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Showing 1-6 of 6 comments
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Date Posted: Apr 7, 2024 @ 5:33am
Posts: 6