Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
:D
Just build more roads, watch things build, rake in the money, to build more stuff, plant more over priced services, and keep expanding, and if problems occur; the private sector will take care of them!
You can directly influence rent by influencing land value. If land value is too low, high density buildings will become abandoned because even with full occupancy, they aren't collecting enough in rent payments to pay the upkeep costs of the building.
If you have enough unoccupied/abandoned buildings, it can have enough of a negative impact on demand to kill all zoning demand and stall the growth of your city. This can also happen when rent is too high.
Now you didn't ask for this answer, but if you don't have enough low and medium density residential to have more households with families, your high density zoning will be filled mostly with adults coming from outside the city who are all generated at the same age.
That means death waves will happen later on.
Which wouldn't be so bad, if it wasn't inherently broken since release. Sure, they have "patched" some changes to it to make it a work more than it ever has, but they also acknowledge that its a deep rooted issue and still not completely resolved.
Just like every other single bug or issue reported since release.
Absolutely nothing has been sorted 100% yet.
I also find it a shame that its entirely rent based and there's no home ownership.
People do not move around and live within their means.
Nevermind, maybe CS3 or CS2 with overhaul mods can fix it.
What do you mean by inherently broken? Is it because it doesn't simulate home ownership?
CS2 already has mods that fix the remaining problems.
I can recommend Infixo's population rebalance and economy rebalance mods.
The population rebalance mod allows you to set it so households with adult cims set to becomes seniors and retire will not have kids if those kids will not be adults able to work by the time they retire. That fixes a common cause of the high rent notification. While I think the economy mod lowers the garbage collection fee which keeps a lot of buildings from leveling up.
Let me ask you this now, what role would home ownership have in gameplay and how would it be implemented? What purpose would it serve?
What is the money sink if not rent? Property taxes? How would that be calculated?
If a cim moves out of the city and sells his home, how much money will that be leaving your city's circulation?
The city doesn't own the homes that get built so where does the money go from the first buyer?
I'm not trying to be political. I'm a home owner myself.
I specifically mean the land value systems are inherently broken (although, there's a few more serious bugs like sudden tax surges)
I don't really want to use a mod to "work around" a major bug in the game that even the dev's are struggling to fix, a mod isn't the same as it working as intended.
See WOW14 - part of it is now fixed, but not all
"A: In the next update we’ll have part of it fixed, but the issues that are tied to the economy will take a bit longer to be resolved still."
Making the game more true to reality?
I don't care, if they can't afford their rent, move to somewhere they can and stop showing a million icons all over the screen :D until they abandon and the building becomes delapidated.
So it's too complicated an issue for you to explain but you want them to implement something that you don't even understand how it works economically in reality either. Got it.
Cims not moving and complaining about high rent is extremely realistic IMO. People living above their means is also realistic. Young adults moving out on their own and trying to rent a house while still attending college and not being able to afford it? Also realistic.
Cims graduating university and moving out of the city because there's no jobs for them at their level or choosing to remain unemployed and becoming homeless? Also realistic.
Eh? Who said it was too complicated.
Are you a developer for CO? Is it worth my time explaining to you?
No, didn't think so.
Edit, and if so.. get back to fixing the game!
I mean, I only said that was a shame that it was entirely rent based, but you choose to focus on that specific line all you want. If that gives you the impression that I don't understand how rent works, can I have some of what you're smoking! Just because I understand how one aspect works, wouldn't prevent me from wanting another aspect also.
As for rent, the topic at hand, the fundamentals of the game are still broken, which includes land value, which has a direct effect on rent. Until its working as designed, which its not yet, its broken.
It kind of is your responsibility to provide affordable housing.
You're not the president in such a case. You're a local governor maybe.
I'm from the UK so its a bit different in terms of setup
High rent in reality would come from demand, if nobody wants to live there or cant afford to to live there, you have to lower the prices of the properties, which attracts the less desirables and turns the area into a scum hole overtime. You cant create a scum hole in this game
Ive seen areas designed for the rich, that turned into scum holes, because there was no demand for the high prices, no matter how many parks there was. Demand for high value properties is created by having high paying jobs.
If houses become abandoned because nobody can afford to live there, the local shops would close, it would attract crime, the low paid and become a place you drive around.
None of this is simulated though,
Cost of living, as a demand modifier, only exists so far as the quantity of homelessness in your city relative to the total population. Low homelessness means cost of living is good and it boosts more building demand. High homelessness is considered high cost of living which lowers building demand.
It's a balancing act that the player has to manage to raise rents on larger lots and buildings so that the rent payments can cover upkeep, services and fund upgrades while not raising it too high that not enough tenants can afford the rent.
The current land value and rent system in the game is COMPLETELY different since the last patch. No longer does the most expensive building on the road segment determine the land value for everybody else. You now also have maximum caps on land value.
If you know how the game manages its population, then you WANT there to be cims moving around because of high rent.
Folks using mods to get rid of all instances of high rent are just setting themselves up for massive death waves in the future which they will of course say is CO's fault.