Cities: Skylines II

Cities: Skylines II

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Preyseeker Jun 25, 2024 @ 12:18pm
Do mods disable achievements
Do mods disable achievements. Wondering about the 529 tile mod in particular. I know if you turn the tile fee off in vanilla ot disables achievements but how about the 529 tile mod?
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Showing 1-15 of 18 comments
Major Kudos™ Jun 25, 2024 @ 12:28pm 
I did not know turning OFF the tile fee disables achievements but I guess that makes sense.
Apparently the game is not hard enough for some people.
The patch certainly did not make it harder for my old saves so I would have to agree.
ViraCorp Jun 25, 2024 @ 12:41pm 
I don't really get the whole thought process behind disabling achievements on a modded game when someone just makes a mod to get around it and enable it most of the time.
V_Cred Jun 25, 2024 @ 1:01pm 
This is mostly a console requirement, since CS2 is meant to land on the console at some point this is a must-have.
Major Kudos™ Jun 25, 2024 @ 1:41pm 
Originally posted by ViraCorp:
I don't really get the whole thought process behind disabling achievements on a modded game when someone just makes a mod to get around it and enable it most of the time.
Its a personal choice to use mods or go for a much harder experience without. Just like unlimited money and other cheats already in the game. The game has something for any player that is what makes it so appealing.

This makes sense given the biggest complaint is the game is too easy, Play vanilla if you want the hard game.

It seems many players who want the game harder look first to mods to make it easier, Huh? All is good its only a game after all. But what is the point of modding out the skill and challenge? Just click unlimited money and unlock all be done with it.

The most reward comes by achieving those things at least once then go to mods.
It give us t best of both worlds in order, bonus is you learn more about the game.

Just because there is a mod to allow achievements (if you actually care about achievements) does not compensate for the missed opportunity of personal self satisfaction.
But Mods are "part of the game" officially and should be respected as such. Certainly once it gets out of "Beta".
ViraCorp Jun 25, 2024 @ 2:26pm 
Those are all very good points. I didn’t really look at it that way, a lot of the mods that I tend to use are more things that change the UI or text as opposed to changing the actual gameplay.

It just seems like a waste of time sometimes for a developer to spend time disabling it, when somebody just comes along and enables it. Maybe based on the way you’re describing it would even make sense for them to make achievements An option to toggle on or off.

And I guess, too I am speaking in general, not necessarily specifically for just this one game.
Preyseeker Jun 26, 2024 @ 5:03am 
Good discussion here but Noone answered my question :(
Originally posted by Preyseeker:
Good discussion here but Noone answered my question :(
Yes, just like every game in existence and as everyone else already answered in the previous posts, mods disable achievements.
Last edited by Magnus Aurelius, Bright Lord; Jun 26, 2024 @ 5:17am
Originally posted by Magnus Aurelius, Bright Lord:
Originally posted by Preyseeker:
Good discussion here but Noone answered my question :(
Yes, just like every game in existence and as everyone else already answered in the previous posts, mods disable achievements.
It's totally understandable that mods that affect the gameplay such as infinite money or being able to build anything without unlocking it first etc. disable achievements but I guess all basically cosmetic mods do too. I've not used mods in games much before and I found this thread by googling while trying to look for information. See, I would only like to be able to use mods to recolor existing buildings or micro manage the zoning with an advanced zoning tool to decide on which side of a crossroads the zones will settle etc. Using such features won't make getting achievements any easier for me so it's a shame I have to decide between the two.
Dave Jan 15 @ 6:39am 
There's a mod to re-enable achievements.... 😉 Use that one, and your achievements will still work just fine.
Originally posted by Dave:
There's a mod to re-enable achievements.... 😉 Use that one, and your achievements will still work just fine.
I didn't even think about that. Obviously not in the official mod store but I think I found it, maybe I'll try it out at some point. I already got frustrated again with the game's zoning settings on the next session. I can't decide myself which direction I want to face buildings at a 90° crossing.
Originally posted by Preyseeker:
Do mods disable achievements. Wondering about the 529 tile mod in particular. I know if you turn the tile fee off in vanilla ot disables achievements but how about the 529 tile mod? [/quot
God I hope so ! .......
Last edited by Challenger™; Jan 15 @ 8:03am
FMcG Jan 15 @ 8:15am 
They do, unless you get a mod similar to that of Achieve It from C:S 1
Originally posted by Gotta light?:
Originally posted by Dave:
There's a mod to re-enable achievements.... 😉 Use that one, and your achievements will still work just fine.
I didn't even think about that. Obviously not in the official mod store but I think I found it, maybe I'll try it out at some point. I already got frustrated again with the game's zoning settings on the next session. I can't decide myself which direction I want to face buildings at a 90° crossing.
Enable achievements is on the "official" pdx mods...
Originally posted by Cosmic Sea:
Originally posted by Gotta light?:
I didn't even think about that. Obviously not in the official mod store but I think I found it, maybe I'll try it out at some point. I already got frustrated again with the game's zoning settings on the next session. I can't decide myself which direction I want to face buildings at a 90° crossing.
Enable achievements is on the "official" pdx mods...
Damn I didn't even check that because I thought it's 'cheating' or whatever. But the pdx mod store does warn me of the mod not being compatible with the game version so we'll see what happens...
Last edited by Gotta light?; Jan 15 @ 11:54am
Dave Jan 16 @ 1:55pm 
Originally posted by Gotta light?:
Originally posted by Cosmic Sea:
Enable achievements is on the "official" pdx mods...
Damn I didn't even check that because I thought it's 'cheating' or whatever. But the pdx mod store does warn me of the mod not being compatible with the game version so we'll see what happens...
It works fine with my setup; they just haven't updated the mod to list the current version of the game.

BTW, if you haven't already done so, from the game menu, enable the Skyve-II "mod", which will install a stand-alone program to manage all of your mods in the game. You can run that to keep everything current, check for mod incompatibilities and warnings, etc. It does a better job than the builtin mod site. Very much well worth having and using.
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Date Posted: Jun 25, 2024 @ 12:18pm
Posts: 18