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But the point is, in real life it's only a very small amount of people which act this way, but in the game it's most of the drivers.
It seems to be more likely that they mixed up numbers and forgot somewhere the percentage sign. As in: they wanted to make 0.5% of the drivers being idiots, but accidentally made 50% of them to idiots (=0.50 as number) by forgetting the "%" sign.
so ye, traffic is broken in CS2, too.
Traffic and basically everything else. :p
Multiple choice options:
A.) As designed
B.) We dont know what we are doing
C.) As implemented, live with it
D.) Maybe we will someday look into it
E.) Maybe we will someday acknowledge it
F.) Does it matter ?
G.) No time, we are trying to do a console version of this
H.) What year is it currently ?
I.) I like Stockholm
you forgot to add
Deep simulation looks like this
and my favorite comment from defenders of this system -
"In my "random" place on earth, this is how they drive, I make a 180% turn on the highway. "
For 2), it's a long dabated "feature" ever trace back to CS1. You have so,e unofficial ,ods at unofficial website which allows you to create split phasing traffic lights or even customized ones. If you don't want to use mods, there's a lot of unconventional left turns solutions exist, for example you can add two roundover at opposing side which allow the cars go straight-U turn-and then right turn. Plus some pedestrain underpass it should go fine. The solution is tedious, take more places, but it is a solution.
For 3) I'm not sure what exactly the situation is. Many people like to "ban left turn" at highway entrance but remember the left turn car won't disappear they will eventually make a U-turn somewhere. So ideally I'd suggest your two-way road at highway entrance (or artierary road) should use two separated one-way road (which hpysically blocks all left turn) with dedicated U-turn land between them.
Placing certain passenger/cargo buildings near a busy road causes all traffic on that road to pass through it. It seems random, but this occurrence is frequent, and the only fix is to demolish and rebuild the building until the issue repeats.
Inconsiderate drivers halt in the middle of the road, engage in erratic maneuvers, and change lanes without caution. Those intending to turn left cut across the right lane, exacerbating congestion, especially during heavy traffic.
The primary flaw with this AI implementation lies in its driving behavior, marking it as one of the least effective AI driving systems I've encountered.
Now, picture if collisions were enabled (and I'm not referring to simulated random accidents)...