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They just really are not as good at making these types of games as we all thought. Apparently they were extremely over confident as well.
If you wan't those kinds of grids, try using the following set of snapping options:
Snap to zoning cell length, Snap to existing geometry, Snap to 90 degree angles. If you are feeling ambitious, the Snap to Grid option can also help.
Just learn to use the road tools properly I guess... If that doesn't work for you either then I don't know how else to help you.
Stay away from mods while in beta, impossible game to learn properly if you begin in a modded playset before you have mastered the game.
I don't see how drawing a vertical line, and extending two horizontal lines both at 90 degree angles from the vertical line on a flat surface, and expecting the grid size to remain the same is a lack of skill.
If I take pencil and a piece of graph paper and a pencil and draw a vertical line 12 squares long, and extend a horizontal line from each end for 24 squares I expect 12 zone-able squares in between them from start to finish. Not odd gaps here an there along the path, or even only 11 zone-able squares at the end. I would get this would be the case if the game was showing that the offshoot roads were NOT at 90 degree angles.
Drawing a box with 4 90 degree angles, each road 10 squares in length and expecting a 10 x 10 zone-able area is math, not player skill.
Or even when drawing out a straight road, and all the zones are lining up, and then suddenly as you extend it a little more, it will throw in some random small gaps....
Even to the point of having it snap to curved roads, and allowing for non standard shapes. I realize they would have to figure out new building shapes and all, and it would be more work, but if you are going to make a new/updated game, make it better.