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Use only minimal amount of snaps when building the road. Only those that are absolutely needed. For example Snap to existing geometry, snap to cell length and snap to 90 degree angle always yields perfect grid. If you use snap to guide lines, this will instantly start causing issues. Or if you use snap to existing grid, this can cause issues if one road is for example curved and the grid isn't matching the one you try to create.
If you need to readjust zoning, you don't always need to delete the road, you can just redraw it on top of the existing one. For example if you got full cell length between roads going up and down, but your diagonal road leaves half a zone tile hole next to each of these roads, just redraw it and it corrects the zoning.
But most crucial point is: Use minimal amount of snaps.
Place the road on flat ground, use footpaths from the terrain tool to force the grid to snap to the side of the road you want it to. I would place nearby roads first, and get the grid where you want it or when you place more roads the grid snaps away again, it's highly irritating I know.
There are mods that stop the buildings going away when the grid changes or gets removed, but if you want achievements you will want to use an achievement enabled mod to use it. Also be aware the mods are in beta and mod support is in BETA and some will crash your game. (I played it for @70hrs in vanilla so I could see the stability change with mods added).
There is a patch coming "soon" ™ so that will break most mods and probably saves using them so be aware of that. I made a throwaway save game for mods just yesterday to play with.