Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second: Both modders made a thread in the Paradox Forum for discussion. Those are linked in the mod and in the map
Third: The Map is based on a real location and was not meant to be a precise reproduction (according to what the map maker himself tells about the map on the page)
Fourth: What are you trying to do with the overlay mod? It is not meant to stay there forever while playing. I have so far only seen/heard of using this for reproducing the net layout of an area (streets, train lines and so)
Fifth: Why do you want to use a pure height map as overlay? A Height map (of the right format) can be imported directly into the editor.
Well, I'm not a long time member, and haven't learnt the ropes as yet, so thank you for pointing out my many mistakes to me.
First, i realise that the two modders are each developing different assets for the sim, but (apparently incorrectly) I thought that it would be useful to make sure that these two were both involved in a Mod that could very easily change how we use the sim, especially when developing assets for particular (real) places. Oh, I'm using the word assets in its generic sense - not in the colloquial in-house interpretation that the long timers have apparently attribute to it.
Second - yes, I've seen both of those threads. I don't think either of them cab supply individually the type of synergy that i'm hoping that they can do together.
Third, the mapmaker him or her self said no such thing> And I quote: "At the moment the map is not accurate, making it quite a bit harder to make a replica of Melbourne. I am working on a better map that is more accurate but the physics in this game make it harder to create."
Fourth - I totally agree that is what it's for. It's a template - a map that allows a developer to get his/her result as accurate as possible. Of course it isn't supposed to stay there, but while it is there, it must be usable, and able to be viewed in such a way as to actually add to the accuracy - not detract from it. The steps I am suggesting are designed to do that.
Fifthly - I want to do this because one of the BIGGEST drawbacks of the sim at the moment (IMHO) is the lack of any real, written down and categorised, information as to what is and isn't available already . As a newb to this genre, it's hard enough catching u with what's easily available to all without the means of gaining all the insight that someone who has spend the past 15 years soaking it up with his or her cornflakes.
As I've stated elsewhere, I come from a Flight Sim background, and expect that old timers, as your post suggests that you are, should be encouraging and assisting new enthusiasts as much as you can, and actually imparting your knowledge instead of just implying it without giving anything away as to how the said newb can get more involved in the sim.
have a nice day,
John
You are mostly right. But I suppose I do not see this forum as a nice place at the moment. So if you want modders to read what you want to tell them, it is better to go to the threads in the Paradox forum. And I also assume you are much more likely to get an answer there from them than here.