Cities: Skylines II

Cities: Skylines II

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s.aitken88 Mar 26, 2024 @ 3:22am
PDX Mods Browser Nowhere Near Ready
This is so unpolished it's just embarrassing.

First mod I tried to add one mod, it froze the game and I had to force quit.

Second attempt I added a bunch of mods from the selection, then saw a notification saying the game needs to restart, so I did. After restarting the game I got a notification saying there's a conflict between my local files and Paradox cloud files, asking me to choose which side I want to keep - cloud or local. Well how the F am I supposed to know which one I want? It doesn't show what the conflict is, so I just have to guess?

Sorry but this is really poor from such a major company. Obviously very little QA, and/or just another rushed release to meet their quarterly profit forecasts.

Companies really do ruin themselves when they turn into mega-corporates.
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Showing 1-15 of 18 comments
JDumbz Mar 26, 2024 @ 3:31am 
They poorly rushed it because they KNOW modders will save their rears just like the first game, they need modders to give them more of a compensation of time to actually ((fix)) crap. They're really just trying to get by just adding in the bare minimal.

I wouldn't be surprised either that they want to micromanage assets and certain mods they can make money off of and force us to use their subpar mod browser because of this.

But at this point, it's really too little and too late where they should just call it quits and use Steam Workshop.
Last edited by JDumbz; Mar 26, 2024 @ 3:32am
VauMos Mar 26, 2024 @ 3:32am 
Yeah not enough info out there.

Should have released a statement before launching telling players what they need to do. But as usual push it out and let them figure it out for themselves!
Zero, Dark Knight Mar 26, 2024 @ 3:35am 
Originally posted by JDumbz:
They poorly rushed it because they KNOW modders will save their rears just like the first game, they need modders to give them more of a compensation of time to actually ((fix)) crap. I wouldn't be surprised either that they want to micromanage assets and certain mods they can make money off of and force us to use their subpar mod browser.

But at this point it's really too little and too late where they should just call it quits and use Steam Workshop.

To be fair, if they do indeed "Know" that modders will fix it, why shouldn't they keep paradox mods up?

It's free, it's incentive, it's works they can take ideas from for free thanks to the EULA

it's all positives for Paradox and the player base who consume mods, to keep the mods on their own hosting service.

It's all negatives for the modders.

but you said yourself, you "Know" the modders will work for free anyway, so - yep.

They themselves are the very reason they won't get Steam workshop. :) Ironic, isn't it.
s.aitken88 Mar 26, 2024 @ 4:05am 
It feels more and more like this is absolutely the death knell of Cities Skylines.

Everything feels rushed and botched. Even with this handful of mods, I lasted about 3 minute in the game before thinking mehhhh I don't need this quality of life UX stuff. I need assets and better simulation. The two most important features of the game, one of which might improve (assets), and one of which is clearly unfixable (the simulation) and makes it not much more than a boring city painter, which I really have no patience for.
Last edited by s.aitken88; Mar 26, 2024 @ 4:06am
aksoyozcan Mar 26, 2024 @ 4:09am 
I just posted similar complain on Reddit CS2 channel and bombarded with down votes. Thunderstorm has better capability than Paradox but now we even can not use it because of this silly update. All what we can do is just sit and wait may be another few weeks or until all settled down.
AIRwolf79 Mar 26, 2024 @ 4:09am 
Originally posted by JDumbz:
They poorly rushed it because they KNOW modders will save their rears just like the first game, they need modders to give them more of a compensation of time to actually ((fix)) crap. They're really just trying to get by just adding in the bare minimal.

I wouldn't be surprised either that they want to micromanage assets and certain mods they can make money off of and force us to use their subpar mod browser because of this.

But at this point, it's really too little and too late where they should just call it quits and use Steam Workshop.
I agree with the micro management. Where has the option gone to turn roads into Harbour walls? Seems fishy to me, with DLC in the pipeline. Other than that, the game still sucks and they should be ashamed of themselves.
V_Cred Mar 26, 2024 @ 4:27am 
Originally posted by s.aitken88:
This is so unpolished it's just embarrassing.

...asking me to choose which side I want to keep - cloud or local. Well how the F am I supposed to know which one I want? It doesn't show what the conflict is, so I just have to guess?

:steamfacepalm:

Are you new to Steam? You just closed and started your game so fast that Steam didn't have time to sync your save game on the cloud, this will happen on any game on Steam that uses cloud saves.
Bagpipe Mar 26, 2024 @ 5:23am 
Originally posted by V_Cred:
Originally posted by s.aitken88:
This is so unpolished it's just embarrassing.

...asking me to choose which side I want to keep - cloud or local. Well how the F am I supposed to know which one I want? It doesn't show what the conflict is, so I just have to guess?

:steamfacepalm:

Are you new to Steam? You just closed and started your game so fast that Steam didn't have time to sync your save game on the cloud, this will happen on any game on Steam that uses cloud saves.

It still happens even if you do steam sync mate. There is definite issues with pdx mods but that is expected for now.
It says BETA on the label so idk what people were expecting. We asked for mods they gave mods. It's a start. A very slow start....months after "full release" of the game.
Most of the mods that are on there were already available elsewhere anyway tbh so its not really all that new to people who were paying attention.
They will indeed farm from modders but that's on modders to decide themselves if they want that to happen. At the end of the day some people just get enjoyment out of creating mods rather than playing so that's their prerogative really.
ObservingAll Mar 26, 2024 @ 6:04am 
Remember; it's a "Beta" release. Some mods are at "alpha" stage, some are quite developed. It's not a smooth ride, I agree, but, CS1 was rough at the beginning as well.
s.aitken88 Mar 26, 2024 @ 6:08am 
Originally posted by V_Cred:

:steamfacepalm:

Are you new to Steam? You just closed and started your game so fast that Steam didn't have time to sync your save game on the cloud, this will happen on any game on Steam that uses cloud saves.

Didn't know I had someone sitting behind me with a stopwatch.

No I am not new to steam, and steam sync has nothing to do with it as it is paradox cloud, not steam.
Last edited by s.aitken88; Mar 26, 2024 @ 6:08am
X-C0brA-X Mar 26, 2024 @ 9:53am 
Originally posted by s.aitken88:
This is so unpolished it's just embarrassing.

Second attempt I added a bunch of mods from the selection, then saw a notification saying the game needs to restart, so I did. After restarting the game I got a notification saying there's a conflict between my local files and Paradox cloud files, asking me to choose which side I want to keep - cloud or local. Well how the F am I supposed to know which one I want? It doesn't show what the conflict is, so I just have to guess?

It does that because you restarted the game and your local version had the new mods you installed but your cloud save did not so it needed to know what copy of the game to use. On all cloud vs local questions it is usually best to pick local because any updates or additions will be on local because nothing goes to the cloud until you save the game.

Mine did the same and I just picked local and it asked me if I wanted to overwrite the current save which I said yes and it has worked fine since.
(TITLE CARD) Mar 26, 2024 @ 9:57am 
Originally posted by s.aitken88:
It feels more and more like this is absolutely the death knell of Cities Skylines.

Everything feels rushed and botched. Even with this handful of mods, I lasted about 3 minute in the game before thinking mehhhh I don't need this quality of life UX stuff. I need assets and better simulation. The two most important features of the game, one of which might improve (assets), and one of which is clearly unfixable (the simulation) and makes it not much more than a boring city painter, which I really have no patience for.
This is perfectly said. I loaded up and just went "nah"..
cabmac Mar 26, 2024 @ 11:09am 
Originally posted by s.aitken88:
This is so unpolished it's just embarrassing.

First mod I tried to add one mod, it froze the game and I had to force quit.

Second attempt I added a bunch of mods from the selection, then saw a notification saying the game needs to restart, so I did. After restarting the game I got a notification saying there's a conflict between my local files and Paradox cloud files, asking me to choose which side I want to keep - cloud or local. Well how the F am I supposed to know which one I want? It doesn't show what the conflict is, so I just have to guess?

Sorry but this is really poor from such a major company. Obviously very little QA, and/or just another rushed release to meet their quarterly profit forecasts.

Companies really do ruin themselves when they turn into mega-corporates.

same problem here...40 min now trying to solve that....nothing...
Toxik Society Mar 26, 2024 @ 11:22am 
same problem.
Mack Mar 26, 2024 @ 11:24am 
mods won't save this if no-one bothers to play.

no-one is going to mod for a dead game with a terrible interface
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Date Posted: Mar 26, 2024 @ 3:22am
Posts: 18