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I wouldn't be surprised either that they want to micromanage assets and certain mods they can make money off of and force us to use their subpar mod browser because of this.
But at this point, it's really too little and too late where they should just call it quits and use Steam Workshop.
Should have released a statement before launching telling players what they need to do. But as usual push it out and let them figure it out for themselves!
To be fair, if they do indeed "Know" that modders will fix it, why shouldn't they keep paradox mods up?
It's free, it's incentive, it's works they can take ideas from for free thanks to the EULA
it's all positives for Paradox and the player base who consume mods, to keep the mods on their own hosting service.
It's all negatives for the modders.
but you said yourself, you "Know" the modders will work for free anyway, so - yep.
They themselves are the very reason they won't get Steam workshop. :) Ironic, isn't it.
Everything feels rushed and botched. Even with this handful of mods, I lasted about 3 minute in the game before thinking mehhhh I don't need this quality of life UX stuff. I need assets and better simulation. The two most important features of the game, one of which might improve (assets), and one of which is clearly unfixable (the simulation) and makes it not much more than a boring city painter, which I really have no patience for.
Are you new to Steam? You just closed and started your game so fast that Steam didn't have time to sync your save game on the cloud, this will happen on any game on Steam that uses cloud saves.
It still happens even if you do steam sync mate. There is definite issues with pdx mods but that is expected for now.
It says BETA on the label so idk what people were expecting. We asked for mods they gave mods. It's a start. A very slow start....months after "full release" of the game.
Most of the mods that are on there were already available elsewhere anyway tbh so its not really all that new to people who were paying attention.
They will indeed farm from modders but that's on modders to decide themselves if they want that to happen. At the end of the day some people just get enjoyment out of creating mods rather than playing so that's their prerogative really.
Didn't know I had someone sitting behind me with a stopwatch.
No I am not new to steam, and steam sync has nothing to do with it as it is paradox cloud, not steam.
It does that because you restarted the game and your local version had the new mods you installed but your cloud save did not so it needed to know what copy of the game to use. On all cloud vs local questions it is usually best to pick local because any updates or additions will be on local because nothing goes to the cloud until you save the game.
Mine did the same and I just picked local and it asked me if I wanted to overwrite the current save which I said yes and it has worked fine since.
same problem here...40 min now trying to solve that....nothing...
no-one is going to mod for a dead game with a terrible interface