Cities: Skylines II

Cities: Skylines II

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Slim Skinny Mar 25, 2024 @ 12:13pm
Painful Installing Mods!
Ultimate Edition player here. I am assuming the reason why it is painful right now to download the new mods is because of traffic. This is Crazy...the process for getting the mods is painfully slow on my i7 13700, RX7900 XTX, 64 GB of ram...what gives here CO and Paradox!
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Showing 1-15 of 15 comments
Cosmic Sea Mar 25, 2024 @ 12:17pm 
Your hardware doesn't matter when it comes to downloading mods. The pdxmods servers are overloaded.
Slim Skinny Mar 25, 2024 @ 12:29pm 
Originally posted by Cosmic Sea:
Your hardware doesn't matter when it comes to downloading mods. The pdxmods servers are overloaded.

That's why its an issue. Best plan would've been to stagger by regions.
mrjoker Mar 25, 2024 @ 12:35pm 
Originally posted by Cosmic Sea:
Your hardware doesn't matter when it comes to downloading mods. The pdxmods servers are overloaded.
This.

And LMAO we have steam workshop that would have been used by all the players without a any problem from the first second. And these developers keep ♥♥♥♥♥♥♥ up everything they touch....
Tunaloaf Mar 25, 2024 @ 12:37pm 
I think having the ability to just add mods in game is fine using the paradox installer, just gotta wait until there's less people trying to download the same mods.
SerBucky Mar 25, 2024 @ 12:38pm 
I doubt it is traffic. Current Steam users is 8300 and I seriously doubt even half are browsing mods - plus mods like move it are 50kb which is... tiny, right? Every mod I looked at was like 50kb or 2-3mb.

It took me over an hour and several restarts to download the equivalent of 50mb worth of mods... and now I am getting continual errors trying to download 1 map!
Cosmic Sea Mar 25, 2024 @ 12:40pm 
Originally posted by Slim Skinny:
Originally posted by Cosmic Sea:
Your hardware doesn't matter when it comes to downloading mods. The pdxmods servers are overloaded.

That's why its an issue. Best plan would've been to stagger by regions.
Or just have proper autoscaling and overprovisioning for the first day.
Flashflame Mar 25, 2024 @ 12:51pm 
Steam workshop : <10 seconds to get a MOD or an asset
Paradox MOD : errrrrooooorrrrrrrrrr
DeadSix Mar 25, 2024 @ 12:52pm 
any idea where the mod files would go? Because you can easily download them manually on the website without any issues, but where Would you put them.. unlike cs1 there isnt a folder i found that looks to be accepting the mods..
Finaldest Mar 25, 2024 @ 12:55pm 
Biffa was praising PDX mods and latest dlc while hating on steam workshop in his latest video but at least steam workshop works.
Ghost Mar 25, 2024 @ 12:57pm 
Come on guys please say that i am in a dream.....The Paradox Hamster Servers cant handle this few players downloading mods ??? Other games have a own modhub too, like Farming Simulator. And look how many play this on steam and the standalone store version out of steam and on other platforms. Some more then here this city painter. And there you can easy download a mod which has more then hundreds mb. And when there is a new good mod release, thousands of people download this. Without problems.
Ghost Mar 25, 2024 @ 1:00pm 
Originally posted by DeadSix:
any idea where the mod files would go? Because you can easily download them manually on the website without any issues, but where Would you put them.. unlike cs1 there isnt a folder i found that looks to be accepting the mods..

Hmmmm good question. I couldnt download any mod until now. I hope we can change the directory. I dont like mods and so on my system drive.
marcelvanderplas Mar 25, 2024 @ 1:02pm 
Wow. Updated. Downloading from Paradox mods... And .....

[object Object]
ArgumentNullException: Value cannot be null.
Parameter name: path2
at System.IO.Path.Combine (System.String path1, System.String path2) [0x00011] in <b89873cb176e44a995a4781c7487d410>:0
at PDX.SDK.Internal.Util.PathFactory.GetModsPath (System.String path, PDX.SDK.Contracts.Service.Mods.Enums.LocalType type) [0x00014] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsCache.CacheNewSubscribedMod (PDX.SDK.Contracts.Service.Mods.Models.IMod mod, PDX.SDK.Contracts.Service.Mods.Result.DownloadResult downloadResult) [0x00051] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsSubscriptionService.DownloadNewPdxMod (PDX.SDK.Contracts.Service.Mods.Result.GetDetailsResult modDetails, System.Int32 modId, System.String version, PDX.SDK.Contracts.Internal.FlowData flowData) [0x001bd] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsSubscriptionService.SubscribePdxMod (System.Int32 modId, PDX.SDK.Internal.Service.Mods.Models.CachedPlaysetMetaData playset, System.String version, PDX.SDK.Contracts.Internal.FlowData flowData) [0x00427] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsSubscriptionService.Subscribe (System.Collections.Generic.IEnumerable`1[T] mods, System.Int32 playsetId, System.Boolean enableMod, PDX.SDK.Contracts.Internal.FlowData flowData) [0x003f8] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsService.SubscribeBulk (System.Collections.Generic.IEnumerable`1[T] mods, System.Nullable`1[T] playsetId, System.Boolean enableMod, PDX.SDK.Contracts.Internal.FlowData flowData) [0x000da] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsService.Subscribe (System.Int32 modId, System.Nullable`1[T] playsetId, System.String version, System.Boolean enableMod, PDX.SDK.Contracts.Internal.FlowData flowData) [0x000bb] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.PlaysetsAndModsOperationCoordinator.ExecuteIfNotSyncing[T] (System.Func`1[TResult] func, System.Threading.CancellationToken cancellationToken) [0x00103] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsService.Subscribe (System.Int32 modId, System.Nullable`1[T] playsetId, System.String version, System.Boolean enableMod) [0x000cf] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.ModsUI.EventHandlers.SubscribeMod.OnSubscribeModHandler (PDX.ModsUI.Services.IModsService modsService, PDX.ModsUI.UITypes.SubscribeModRequest request) [0x0015f] in <b450bb7009664a22a54da763679d441c>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <a8fc136049044b19982b5abcb6f6b426>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x0005d] in <a8fc136049044b19982b5abcb6f6b426>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00014] in <a8fc136049044b19982b5abcb6f6b426>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Ghost Mar 25, 2024 @ 1:05pm 
I pray that a other company or indie team see this disaster and say: This is our chance. Lets make city builder great again. And bring the players a good game. Sorry that are hard words, but its amazing how they drive this game against the wall.
Slim Skinny Mar 25, 2024 @ 1:08pm 
Originally posted by Tunaloaf:
I think having the ability to just add mods in game is fine using the paradox installer, just gotta wait until there's less people trying to download the same mods.


I don't believe I should have to wait personally. I think staggering by some regional process would relieve this bottleneck.
Slim Skinny Mar 25, 2024 @ 1:11pm 
Originally posted by Bucky:
I doubt it is traffic. Current Steam users is 8300 and I seriously doubt even half are browsing mods - plus mods like move it are 50kb which is... tiny, right? Every mod I looked at was like 50kb or 2-3mb.

It took me over an hour and several restarts to download the equivalent of 50mb worth of mods... and now I am getting continual errors trying to download 1 map!

Yep, very painful process. Now it included Paradox since they took the Modding in-house. I get it, its a beta, but I can't get in the door. At this point it'll 8 hrs before I start checking the city I built with the patch and mods in place. Sucks, just sucks
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Date Posted: Mar 25, 2024 @ 12:13pm
Posts: 15