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That's why its an issue. Best plan would've been to stagger by regions.
And LMAO we have steam workshop that would have been used by all the players without a any problem from the first second. And these developers keep ♥♥♥♥♥♥♥ up everything they touch....
It took me over an hour and several restarts to download the equivalent of 50mb worth of mods... and now I am getting continual errors trying to download 1 map!
Paradox MOD : errrrrooooorrrrrrrrrr
Hmmmm good question. I couldnt download any mod until now. I hope we can change the directory. I dont like mods and so on my system drive.
[object Object]
ArgumentNullException: Value cannot be null.
Parameter name: path2
at System.IO.Path.Combine (System.String path1, System.String path2) [0x00011] in <b89873cb176e44a995a4781c7487d410>:0
at PDX.SDK.Internal.Util.PathFactory.GetModsPath (System.String path, PDX.SDK.Contracts.Service.Mods.Enums.LocalType type) [0x00014] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsCache.CacheNewSubscribedMod (PDX.SDK.Contracts.Service.Mods.Models.IMod mod, PDX.SDK.Contracts.Service.Mods.Result.DownloadResult downloadResult) [0x00051] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsSubscriptionService.DownloadNewPdxMod (PDX.SDK.Contracts.Service.Mods.Result.GetDetailsResult modDetails, System.Int32 modId, System.String version, PDX.SDK.Contracts.Internal.FlowData flowData) [0x001bd] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsSubscriptionService.SubscribePdxMod (System.Int32 modId, PDX.SDK.Internal.Service.Mods.Models.CachedPlaysetMetaData playset, System.String version, PDX.SDK.Contracts.Internal.FlowData flowData) [0x00427] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsSubscriptionService.Subscribe (System.Collections.Generic.IEnumerable`1[T] mods, System.Int32 playsetId, System.Boolean enableMod, PDX.SDK.Contracts.Internal.FlowData flowData) [0x003f8] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsService.SubscribeBulk (System.Collections.Generic.IEnumerable`1[T] mods, System.Nullable`1[T] playsetId, System.Boolean enableMod, PDX.SDK.Contracts.Internal.FlowData flowData) [0x000da] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsService.Subscribe (System.Int32 modId, System.Nullable`1[T] playsetId, System.String version, System.Boolean enableMod, PDX.SDK.Contracts.Internal.FlowData flowData) [0x000bb] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.PlaysetsAndModsOperationCoordinator.ExecuteIfNotSyncing[T] (System.Func`1[TResult] func, System.Threading.CancellationToken cancellationToken) [0x00103] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.SDK.Internal.Service.Mods.ModsService.Subscribe (System.Int32 modId, System.Nullable`1[T] playsetId, System.String version, System.Boolean enableMod) [0x000cf] in <9a653c1f76bd4a659646d1f1ae81bac8>:0
at PDX.ModsUI.EventHandlers.SubscribeMod.OnSubscribeModHandler (PDX.ModsUI.Services.IModsService modsService, PDX.ModsUI.UITypes.SubscribeModRequest request) [0x0015f] in <b450bb7009664a22a54da763679d441c>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <a8fc136049044b19982b5abcb6f6b426>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x0005d] in <a8fc136049044b19982b5abcb6f6b426>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00014] in <a8fc136049044b19982b5abcb6f6b426>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
I don't believe I should have to wait personally. I think staggering by some regional process would relieve this bottleneck.
Yep, very painful process. Now it included Paradox since they took the Modding in-house. I get it, its a beta, but I can't get in the door. At this point it'll 8 hrs before I start checking the city I built with the patch and mods in place. Sucks, just sucks