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Post win update -
Display driver
>Update Win
>Verify CSII files lib
Reload game
And see, there they go again,
"this game can cause"
Uh, no.
A common win system refresh.
Most cases this is tied to an unstable RAM kit or worse a weak or faulty memory controller.
Unlikely.
BLACKBOX
It is true that BSOD might be caused by hardware or driver issues, but that is not necessarily always the case. I would expect better from "30 years of tech support."
The problem here is clearly a null pointer exception. The "mov qword ptr [r11],r8" instruction says store the value in r8 (register 8) into the memory address pointed by r11; however it seems that register 11 doesn't have a valid memory address; i.e. the value is zero.
This is a textbook software issue, and has NOTHING to do with memory.
Cool. You do you. Any person in tech would agree with me however. I like how the people responding have private profiles. I don't give a ♥♥♥♥ what you all think on here. I know what I know from experience and a 4 year bachelor degree.
No you did no such thing. The OP should run a memory test before jumping to any conclusions. If it's faulty memory it wont read/write correctly which could provide such an error. Hell a bad PSU could even cause that error if the voltages messed up at the wrong time as it tried to read/write.
I'd run a memtest, and check your PSU and MB before assuming it's software. There is no reason for a game developer to ever write code on the OS/driver layer so it's hardly ever just a software issue.
Come back when you actually have a degree or know what YOU are talking about lol.
I literally explained to you in very clear terms how the specific assembly instruction failed, and how it is not memory related. If you cannot understand it, then I suggest do everyone a favour and find another job.