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#TRUTH
I might try that next, spent a while benchmarking just how fast it crashes, its quick!
If I where to give credit, it wouldn't be for loading screens with the lazy and poor quality screenshot used (but nice progress indicator), just like the main menu with low graphic setting screenshot, that had trees in the water, they later blurred out with photoshop :D
It would be for the ability to create much tighter and in general better road junctions vs cs1.
I also would like to say that loading times is not a metric that i would add to praise developers, but it is the exact oposite, as nowadays it is the minimum acceptable with all the new features present in current console generation and Dx12 Ultimate on Pcs with ReBar enabled that are available exactly to speed up and make loading data from disk in to memory/gpu way faster.
Edit: Also, most of the flickering problems and graphic glitchs you see in the game launch were due to bad implementation of virtual textures and a real lazy job of modelling and expecting the game engine to optimize the thousand poligon npc teeth that was being rendered for every single npc in game which you would only be able to see a glimpse of it if you zoom all the way to the npc's face...
Maxis has been put into videogame purgatory to develop new Sims games for eternity. EA actually has built a device hidden in their basement to entrap and enslave Will Wright's soul once he passes, dooming him to be forever stuck on Earth developing new Sims DLCs nobody wants. For his dream of an all-encompassing SimCity game, that was only held-back by technology back in the days of SimCity 4 and eventually struck down by EA, never to be fulfilled.