Cities: Skylines II

Cities: Skylines II

View Stats:
Got to give devs some props
I'm always cutting the game down, but it does have some great improvements. Like loading times. Even a massive city loads really fast, even when compared to a blank map in 1.
They not only kicked that demon's butt, they made it run home crying to mama.
Less complicated games load slower than this game.
And the loading screen design is pretty good. Pretty for sure.
Saving a game is faster!
Shut down is way better too!
I was flipping back and forth a few times today and really noticed it a lot.
< >
Showing 1-10 of 10 comments
ck_daone Mar 6, 2024 @ 7:53pm 
I'm happy for you and your loading times..
ballpartitioned Mar 6, 2024 @ 7:59pm 
I found it uninstalled really fast, and I was quite happy
russfarr2007 Mar 6, 2024 @ 8:03pm 
Originally posted by Docta iLL:
I found it uninstalled really fast, and I was quite happy

#TRUTH
𝓕𝔁 Mar 7, 2024 @ 3:23am 
Originally posted by Docta iLL:
I found it uninstalled really fast, and I was quite happy

I might try that next, spent a while benchmarking just how fast it crashes, its quick!

If I where to give credit, it wouldn't be for loading screens with the lazy and poor quality screenshot used (but nice progress indicator), just like the main menu with low graphic setting screenshot, that had trees in the water, they later blurred out with photoshop :D

It would be for the ability to create much tighter and in general better road junctions vs cs1.
Last edited by 𝓕𝔁; Mar 7, 2024 @ 3:27am
Bendak Mar 7, 2024 @ 6:00am 
Loading times have less to do with the Dev and is more likely related to the underlying technology (Unity/Dx12) than anything else. However, that can be messed up with bad development which they didnt.

I also would like to say that loading times is not a metric that i would add to praise developers, but it is the exact oposite, as nowadays it is the minimum acceptable with all the new features present in current console generation and Dx12 Ultimate on Pcs with ReBar enabled that are available exactly to speed up and make loading data from disk in to memory/gpu way faster.

Edit: Also, most of the flickering problems and graphic glitchs you see in the game launch were due to bad implementation of virtual textures and a real lazy job of modelling and expecting the game engine to optimize the thousand poligon npc teeth that was being rendered for every single npc in game which you would only be able to see a glimpse of it if you zoom all the way to the npc's face...
Last edited by Bendak; Mar 7, 2024 @ 6:05am
ChickenTacos Mar 7, 2024 @ 6:10am 
So, if Maxis somehow miraculously comes back from the grave and makes a new Sim City game in Unreal Engine 5+...
ekin Mar 7, 2024 @ 6:18am 
Originally posted by ChickenTacos:
So, if Maxis somehow miraculously comes back from the grave and makes a new Sim City game in Unreal Engine 5+...
I honestly believe someone will make it if not the old Maxis guys.
kilésengati Mar 7, 2024 @ 6:22am 
Originally posted by ChickenTacos:
So, if Maxis somehow miraculously comes back from the grave and makes a new Sim City game in Unreal Engine 5+...

Maxis has been put into videogame purgatory to develop new Sims games for eternity. EA actually has built a device hidden in their basement to entrap and enslave Will Wright's soul once he passes, dooming him to be forever stuck on Earth developing new Sims DLCs nobody wants. For his dream of an all-encompassing SimCity game, that was only held-back by technology back in the days of SimCity 4 and eventually struck down by EA, never to be fulfilled.
ChickenTacos Mar 7, 2024 @ 10:19am 
Originally posted by kilésengati:
Originally posted by ChickenTacos:
So, if Maxis somehow miraculously comes back from the grave and makes a new Sim City game in Unreal Engine 5+...

Maxis has been put into videogame purgatory to develop new Sims games for eternity. EA actually has built a device hidden in their basement to entrap and enslave Will Wright's soul once he passes, dooming him to be forever stuck on Earth developing new Sims DLCs nobody wants. For his dream of an all-encompassing SimCity game, that was only held-back by technology back in the days of SimCity 4 and eventually struck down by EA, never to be fulfilled.
I blame the liberals and feminists.
fragbucket Mar 7, 2024 @ 2:18pm 
well at least trash loads fast now huh
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Mar 6, 2024 @ 7:41pm
Posts: 10