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I had a pretty big traffic problem with a cargo rail hub too. I had two cargo lines going to and from that hub (each lines had 3-4 trains). I built another train cargo hub nearby and transferred 1 of the 2 lines to the other hub. In the transport screen, I also reduced the number of trains for each line to the minimum. (I think 2 trains per line is the lowest)
Both of cargo train and harbors have either a 2 or 3 one way route and is connected to a highway with a direct route outside the city.
To sum this up, reduce the number of cargo vehicles per line to a minimum and have direct access routes to a major highway that leads out of the city if possible.
So far I haven't had any traffic backing up after making these changes.
Hope this helps.
1. Normal car traffic use said roads as well make sure they have better ways to get to their destination (typically faster roads will do that is straight and not curving).
2. That you've connected it up horky-borky so that cars drive in and out the wrong way (it was a.. spectacular problem in CS1 too).
If O is Outgoing and I is incoming and you have a road that goes like this
<----------------
---> O --> I --->
Outgoing will block Incoming thus slowing it all down.
What you want is ---> I --> O ---> and you preferably want it as a one way road that only has a single lane.
Observe the building to see where it enters and exits.
Just joking, this game won't be patch anymore !
I also have some cargo rail lines connecting the various hubs in my city, and those carry a lot of goods. So the various goods are distributed throughout my city mostly via rail, and the trucks only make pickups from the nearest hub.
So if you see continous traffic issues at cargo hubs, you should build more of them scattered throughout the city to better distribute the goods and alleviate the bottlenecks.
I've got a bunch of screenshots on my profile showing the different cargo hubs. It also helps to have roads on both sides, because trucks will sometimes enter from the other side if possible and faster.
You will also see bottlenecks in traffic when zoning new residential areas.
I recently zones a few high density residential that also caused some congestion at the junction that leads to my industrial area. Guess from an influx of people moving in. Once the buildings were built the traffic seems to recede.
I think at some points in city expansion having traffic congestion is invariable.
Don't use the same road for them. Have one road for the left entrances going to the left, and one road for the right entrance going right.
One additional question, though: I don't need a harbor with rail connection AND a train hub closeby, right? The harbor should be enough as it also has the rail connection, shouldn't it?
It does work for a few minutes as of course all your traffic will reset.
Generally speaking, most problems i have with game bad trafic is my fault for not keeping constantly rebuilding all my ports, bus stations and parking lots to avoid traffic buildup.
You need to create a road similar like this one, so both entries of the port can be used equally.