Cities: Skylines II

Cities: Skylines II

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Iron Man Feb 11, 2024 @ 11:18am
Paradox was the one to blame to all this mess in City Skylines II
After suffering a huge 23 million dollars loses from Lamplighters League, Paradox was in a rush to make their balance sheets look nicer by the end of the 2023 fiscal year. And so they released City Skylines II, not because the game was in its furnished and ready state, but because they need a huge source of revenue to write-off their loses. That way they have a face to show to their shareholders.

Here's a good video to watch for reference
https://www.youtube.com/watch?v=YIMdw8nexvM

Really sucks that it's always the gamers that have to suffer all the consequences of a greedy corporate gaming company.
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Showing 1-15 of 19 comments
QueenPixxa Feb 11, 2024 @ 12:27pm 
I am always happy to invest my money on indie games; honest truth: never had one disappointment.
ekin Feb 11, 2024 @ 12:32pm 
Mariina said herself that she made the decision to release the game. I don't think that YT guy has been following the events closely. That said, PDX is surely not innocent in this.
Billy Lee Feb 11, 2024 @ 12:35pm 
Originally posted by mehmeteking:
Mariina said herself that she made the decision to release the game. I don't think that YT guy has been following the events closely. That said, PDX is surely not innocent in this.

what was she supposed to say? In general, the theory about sherholders is weak, everyone who has been interested in investing, stock market for a while knows what it looks like
ekin Feb 11, 2024 @ 12:40pm 
Originally posted by Billy Lee:
Originally posted by mehmeteking:
Mariina said herself that she made the decision to release the game. I don't think that YT guy has been following the events closely. That said, PDX is surely not innocent in this.

what was she supposed to say? In general, the theory about sherholders is weak, everyone who has been interested in investing, stock market for a while knows what it looks like
If she didn't make the decision to release, then she could have just not said anything about it. It is not like she addressed all controversies, anyway.
Excalibur Feb 11, 2024 @ 12:52pm 
Although Paradox is to blame for releasing it too early, CO is also to blame. It was CO who signed a contract with Paradox, and in doing so fully understanding the consequences of signing a contract with a company listed on the stock exchange.
Last edited by Excalibur; Feb 11, 2024 @ 12:52pm
ste Feb 11, 2024 @ 1:51pm 
3
2
It was CO who decided to insult the fans,
It was CO who chose to brush off the criticism
It was CO who chose to go into radio silence mode,
It was CO who chose to say if you dont like it...
It was CO who chose not to apologise

COs attitude since launch has been nothing short of disgraceful
Last edited by ste; Feb 11, 2024 @ 1:52pm
dulany67 Feb 11, 2024 @ 2:26pm 
Originally posted by mehmeteking:
Originally posted by Billy Lee:

what was she supposed to say? In general, the theory about sherholders is weak, everyone who has been interested in investing, stock market for a while knows what it looks like
If she didn't make the decision to release, then she could have just not said anything about it. It is not like she addressed all controversies, anyway.
She may have made the decision while being pressured by PDX. What happened when she decided there would be no more WoW?

But CO is responsible for how the systems interact with the game as whole. No one is innocent here.
Lacus Clyne Feb 11, 2024 @ 2:31pm 
The community was the victim of them playing a balance sheet manager.
JimmysTheBestCop Feb 11, 2024 @ 2:47pm 
Wasn't this said here since day 1. Every public traded company works this way.

It wasn't just paradox. CO knew the game would probably never work correctly. Too much invested in it. They gotta sell it even broken to make that money.

This is why the heart of PC gaming is now the micro Indy dev who has constant open communication with the games community.

These big AAA releases on PC are basically dead. There might be a handful of great launches a year. But for public companies as long as it sells. The quality is irrelevant. Resistance is futile.

Then if you look at mid to top tier gpu prices you can see why console sales have never been stronger.


PC gaming can never die. But I think the heart of PC gaming is those micro Indy dev games now
Townsendvol Feb 11, 2024 @ 3:06pm 
Originally posted by ste:
It was CO who decided to insult the fans,
It was CO who chose to brush off the criticism
It was CO who chose to go into radio silence mode,
It was CO who chose to say if you dont like it...
It was CO who chose not to apologise

COs attitude since launch has been nothing short of disgraceful

100% this. No idea why some want to give CO a pass, they are the o es that made this failure and agreed to release it and take your money.
Haystack (Banned) Feb 11, 2024 @ 7:03pm 
If you're looking for some one to blame look no further than your own hip pocket. Then just to the right of your user name. See that little mouse icon you paid 50.00 for ?

Now you know who to blame.

Next time you want to go pointing fingers, Drag out that canceled check or credit card slip and see who's names are listed.
Last edited by Haystack; Feb 11, 2024 @ 7:20pm
ekin Feb 11, 2024 @ 7:27pm 
Originally posted by Haystack:
If you're looking for some one to blame look no further than your own hip pocket. Then just to the right of your user name. See that little mouse icon you paid 50.00 for ?

Now you know who to blame.

Next time you want to go pointing fingers, Drag out that canceled check or credit card slip and see who's names are listed.
What does this even mean? So if a product sold under false advertising doesn't work as intended, it is the buyer's fault?
Simon Feb 11, 2024 @ 8:11pm 
I’m clearly not pro-Paradox, but to play devil’s advocate: just how long was CO supposed to need? If this game is 3 years late and they were already working on it—even showing it to creators—3 years ago, don’t questions of competence at CO arise?

Someone wrote a very good post in another thread saying that CO failed to invest in the skilled developers, if not an entirely new studio, needed to deliver this project. There are also clear competency deficiencies at the top end at CO. I’m guessing they thought they could just “wing it” like they did with CS1. They seem overly dependent on Unity and misread their ability to overcome its weaknesses and their own abilities.

Both CO and PDX are to blame. PDX was seemingly indifferent or didn’t care how good the product was despite obvious warning signs—because all they care about is their balance sheets. As far as PDX is concerned, as long as they could hoodwink enough people to preorder before release with an effective marketing campaign to make a profit, they didn’t care about anything else.

The only thing that’s toxic is the relationship between Colossal Order and Paradox. That’s my take on things.
Last edited by Simon; Feb 12, 2024 @ 9:12pm
Haystack (Banned) Feb 12, 2024 @ 12:11am 
Originally posted by mehmeteking:
Originally posted by Haystack:
If you're looking for some one to blame look no further than your own hip pocket. Then just to the right of your user name. See that little mouse icon you paid 50.00 for ?

Now you know who to blame.

Next time you want to go pointing fingers, Drag out that canceled check or credit card slip and see who's names are listed.
What does this even mean? So if a product sold under false advertising doesn't work as intended, it is the buyer's fault?


Exactly,

If the eager beaver pre-order tard's stop buying broken unfinished games, Steam will stop selling them. When Steam stops selling them, Paradox will stop publishing them. When Paradox stops publishing them, CO will stop releasing them. And it won't take 8 years or two years or eight months to get there either.
Nanucleus Feb 12, 2024 @ 2:17am 
While there's an ongoing debate about Paradox's financial motivations behind the early release of C:S2, it's crucial to address the core issues from a player's perspective. Fundamentally, the game suffers from mechanics that lack engagement and fun, marred by persistent bugs and poor performance. Despite hopes for a polished and immersive city-building experience, C:S2 falls short, failing to meet the community's standards and leaving much to be desired in terms of gameplay quality and stability. This dissatisfaction isn't just about corporate decisions but reflects broader disappointment with the game's development and delivery to fans.
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Date Posted: Feb 11, 2024 @ 11:18am
Posts: 19