Cities: Skylines II

Cities: Skylines II

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dariusz.nwk Feb 8, 2024 @ 4:31am
Road Junctions upgrade
Hi, all

I've managed at the begining of my city developement a 2x 1 way roads in parallel approach. I've created some intersections to connect them but on the starting phase of city size it was managable for smaller traffic to unload it during the rush hours.

While my city expanded I've updated the roads and made them, one of the core artery of the city. However now i'm struggling that lack of "perception" for game that these junctions are in total 1 junction not 2 - creating an absurdal traffic jams for me.

I'm preffering kind of "role play" of city and keeping developement instead of delte half of the city to build new road.

IS there a way to implement (or if it was even considered by devs) joing the junctions into the bigger ones ?
Last edited by dariusz.nwk; Feb 8, 2024 @ 11:24am
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MessengerOfRage Feb 8, 2024 @ 5:33am 
not joining them but you can build it as 1 junction.

delete what's currenty there.
join only 2 streets of the future junction.
place the biggest roundabout there.
join all other streets to the roundabout.
delete the roundabout.

now everything that was connected to the roundabout will be vonnected to one big junction.
dariusz.nwk Feb 8, 2024 @ 11:19am 
No chances to solve it in an "elegant" way while my roads are 1 box away from themselve.
Thus roundabout would be not in the axis of the two roads middle point, but on the axis of one of them - what will look riddiculous, not mentionig that side buildings will be smashed.

Here is how it goes:


as (1) and (2) you can see my roads and independent intersections [ibb.co] I've tried to manage the jams with the Traffic Mod upgrade - but no chances - lights are completely desync what makes only 1 car per cycle can cross the middle section in left...

It seem the only reasonable solution is an upgrade to the "bigger" single road what is stupid. Becasue it seems parallelism in this game is useful only for the highways - becasue in the regular usage like mine - it makes no sense thanks to this issue..
Last edited by dariusz.nwk; Feb 8, 2024 @ 11:23am
MessengerOfRage Feb 8, 2024 @ 1:32pm 
hmm

there is still a way, ... fiddly and more work.
DevTool use recomended to save alot of work.

remove one segment of road in every direction.

use the smallest road to create a junction centered exactly where you want the center.
in this case I'd draw a tiny road in the gap between the big 3 lanes, where you plated the trees.
if you disable collision in dev tools you can can start that tiny road right between the 2 big ones and angle snapping should make it easy to draw it perfectly centered at 180°.
without disabled collision you can't start between the big roads, you need to start infront of them and eyeball the 180° (or use alot of helper lines to construct at perfect 180°)

join the side streets to the tiny road.
place the biggest roundabout at the junction.

delete the tiny road in only 1 direction (so the junction stays a 3 way and the roundabout doesn't dissapear)
connect the big roads from that direction.
repeat for every direction that has a tiny placeholder road one after the other.

remove roundabout.

I managed to build this junction with that method
https://steamcommunity.com/sharedfiles/filedetails/?id=3100036953

yes the building at the corner will probably despawn, it will grow back.
you can try useing medium and small roundabout, maybe you are lucky and find one that destoys fewer buildings and is still big enough to catch all roads.
yes you will destroy some hand placed decoration and have to redo it.

oh, the tracks and the tiny junction to the left will still give you headaches, they are way to close...
maybe you can integrate the tracks into the big junction when useing the largest roundabout.

I've also seen a youtube of someone creating even bigger super junctions by creating a roundabout at one side, connecting everything from that side.
then they moved the roundabout over a bit by connecting roads to it in a very speciffic way.
if I remember correctly they connected roads to the roundabout by slowly moving the mouse towards the roundabout and clicking as far away from its center where it still connects... every road connected that way moved the round a tiny bit in that direction.
that way they were able to connect more roads from the other side, roads that would have missed the initial roundabout.
(roads only created to move the round were deletet)
Last edited by MessengerOfRage; Feb 8, 2024 @ 1:47pm
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Date Posted: Feb 8, 2024 @ 4:31am
Posts: 3