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The farming actually works better in CS2 than in CS1, so you can actually make them look better.
My ideal is the how Finland is built. Except for the capital region the place is quite less dense and people often commute or travel long ways. Even the Helsinki region started as a dense city core of the current Helsinki and made up of satelites. In a 100 years it has grown into a pretty dense area. The area that has the same density as Major Kudos's city here has has an area of 3700sq.km2. You can imagine the million city that Kudos built and I want to build would logistically and in otherways work differently. In a CS2 area an Cim may more often walk to it's destination than in what I wana emulate.
Also to keep in note is that many buildings are bigger than CS1 counterparts.
Maps do have a ton of "empty" not accessible space in the sides that is not yet available, may be with mods, if they are not yet through third party mods.
Main issue is not the size, is the pathetic simulation speeds that are not seen when cities are small villages, but that you are bound to face after 150k+ people. It is taking me 4+ hours to increase cities from 215k to 220k people...
If bigger maps / larger scales is what you are looking for, you may be better off with Transport Fever 2, especially if you are looking to play with trains more than anything else.
You are not getting bigger maps here, at least not until mods are released that allow people to unlock the empty spaces available off the sides of the map.
Would be nice to have? Sure. Bigger issue though is fixing the simulation performance, though.
I didn't watch it to the end, but if you want to check it out here it is:
https://www.youtube.com/watch?v=NCdmgfmmTGU
Tldr, CS2 is smaller than CS1. That space that in vanilla maps are outside the grid isn't editable, if it where that would be great though, said space just seems to be an image to make it seem bigger.
They never did in CS1, as in allowing all tiles to be unlocked, I doubt they would do it in CS2, let alone bigger maps.
Especially with the simulation complaints, I doubt they would add more salt to the wound, as bigger maps can easily result in even more simulation constraints.