Cities: Skylines II

Cities: Skylines II

View Stats:
Kendji Feb 4, 2024 @ 10:52am
The size of the map
Ok, so I've bought this game, played some of it, not alot yet at least. Graphics looking great, not too concerned about the performance issues. I like the actual game and gameplay. However, the thing that saps that interest for the game is the small mapsize. Some may say it's to save performance. Then atleast make it modable to add bigger maps and I'll beef up the rig to fit the purpose. With this size if you want to build 1 milion people sized city, you basically have to fill out most of the map with something.

I had hoped for a size of minimum 1,000 sq.km2, so you could have a bit more regional aspects, have trains make more sense and so forth. Maybe build farmland/farming industry in the mid of satelite cities. Have train for commuting and then local traffic handle the rest.

Hopefully this will get improvement in the future
< >
Showing 1-15 of 38 comments
SumGumption Feb 4, 2024 @ 10:58am 
Major Kudos has 1.6 million civs and says he hasn’t even used half of the map. Or something like that. He has a thread below. Ask him about the maps.
Kendji Feb 4, 2024 @ 11:04am 
Don't need to ask. I'm not talking about high density.
Last edited by Kendji; Feb 4, 2024 @ 11:04am
SumGumption Feb 4, 2024 @ 11:11am 
All I’m saying is that it takes a lot of room for that many civs. Maybe ask him his take on the map sizes and you might find them bigger than you think.
Kendji Feb 4, 2024 @ 11:27am 
Yeah, but I don't really want to build super high dense. In one way thats easier than spreading out. Maybe have a small district with skyscrapers or something.

The farming actually works better in CS2 than in CS1, so you can actually make them look better.

My ideal is the how Finland is built. Except for the capital region the place is quite less dense and people often commute or travel long ways. Even the Helsinki region started as a dense city core of the current Helsinki and made up of satelites. In a 100 years it has grown into a pretty dense area. The area that has the same density as Major Kudos's city here has has an area of 3700sq.km2. You can imagine the million city that Kudos built and I want to build would logistically and in otherways work differently. In a CS2 area an Cim may more often walk to it's destination than in what I wana emulate.
SumGumption Feb 4, 2024 @ 11:36am 
I don't play the game anymore. But I was after the same build type as you. I never got more than 20k civs. But it seemed like I had a lot of room left but then again, not really. I agree that the maps seem small. I just don't really know their full capacity. Others say they are bigger than you think because CS2 maps work differently from CS1. Others have also stated that they have built high density cities and still have lots of room. I'm building in CS1 right now. I still need the mod to open up all squares to do what you and I want to do. Your suggestion is a good one that either the company or mods could fix later.
Kendji Feb 4, 2024 @ 11:42am 
CS1 buildings didn't allways fit the full amount of people as the building model would indicate. Some large buildings had more balconys than people. I think that may be why, The civs per building seems to be more realistic in cs2.
Tsubame ⭐ Feb 4, 2024 @ 12:17pm 
Maps are not much bigger than CS1, but most of it is available without having to resort to mods.

Also to keep in note is that many buildings are bigger than CS1 counterparts.

Maps do have a ton of "empty" not accessible space in the sides that is not yet available, may be with mods, if they are not yet through third party mods.

Main issue is not the size, is the pathetic simulation speeds that are not seen when cities are small villages, but that you are bound to face after 150k+ people. It is taking me 4+ hours to increase cities from 215k to 220k people...

If bigger maps / larger scales is what you are looking for, you may be better off with Transport Fever 2, especially if you are looking to play with trains more than anything else.
Last edited by Tsubame ⭐; Feb 4, 2024 @ 12:22pm
Kendji Feb 4, 2024 @ 12:30pm 
Why do people keep recomending transport fever. I'm not looking for a transport sim. I'm not looking to build downtown NYC/Moscow/Tokyo/London either. It's fine if somebody does want that. I just wan't bigger maps to do my thing on. If I need more horsepower to do it I'll save up my and upgrade. Smaller maps than cs1 is still smaller. :)
Tsubame ⭐ Feb 4, 2024 @ 12:36pm 
I recommended TpF 2 because you are looking for bigger maps and you mentioned trains, which are still better simulated in that game. With some mods you can also use it as a decent city builder, rather than just a transport game.

You are not getting bigger maps here, at least not until mods are released that allow people to unlock the empty spaces available off the sides of the map.

Would be nice to have? Sure. Bigger issue though is fixing the simulation performance, though.
Last edited by Tsubame ⭐; Feb 4, 2024 @ 1:24pm
SumGumption Feb 4, 2024 @ 1:02pm 
I saw one player with a small town and 5 dams. Only one was huge. The map area looked huge but it’s so hard to say from pics. It’s also, imo, hard to tell until you actually reach its full capacity.
QueenPixxa Feb 4, 2024 @ 1:08pm 
I stumbled upon a YT video where this guy creates a map larger than standard size.
I didn't watch it to the end, but if you want to check it out here it is:
https://www.youtube.com/watch?v=NCdmgfmmTGU
Kendji Feb 4, 2024 @ 1:21pm 
I figured out how to open the editor, made a custom map. Used hightmaps from CS1, made for it's 81 tiles etc.

Tldr, CS2 is smaller than CS1. That space that in vanilla maps are outside the grid isn't editable, if it where that would be great though, said space just seems to be an image to make it seem bigger.
SumGumption Feb 4, 2024 @ 1:25pm 
Just for show then? That sucks.
Kendji Feb 4, 2024 @ 1:33pm 
Originally posted by SumGumption:
Just for show then? That sucks.
I think so, not sure though. In CS1 you could edit that area in the editor, not until you loaded the 81tile mod you could play on said area. Though CS1 also had smaller maps at launch 25 tiles I think. So I'm hoping they introduce a bigger map later in a patch or something and keep the smaller one only as a 'default' so they can port the game to consoles etc.
Last edited by Kendji; Feb 4, 2024 @ 1:34pm
Tsubame ⭐ Feb 4, 2024 @ 1:36pm 
Originally posted by Kendji:
Originally posted by SumGumption:
Just for show then? That sucks.
I think so, not sure though. In CS1 you could edit that area in the editor, not until you loaded the 81tile mod you could play on said area. Though CS1 also had smaller maps at launch 25 tiles I think. So I'm hoping they introduce a bigger map later in a patch or something and keep the smaller one only as a 'default' so they can port the game to consoles etc.

They never did in CS1, as in allowing all tiles to be unlocked, I doubt they would do it in CS2, let alone bigger maps.

Especially with the simulation complaints, I doubt they would add more salt to the wound, as bigger maps can easily result in even more simulation constraints.
Last edited by Tsubame ⭐; Feb 4, 2024 @ 1:36pm
< >
Showing 1-15 of 38 comments
Per page: 1530 50

Date Posted: Feb 4, 2024 @ 10:52am
Posts: 38