Cities: Skylines II

Cities: Skylines II

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Sleepy Dec 17, 2023 @ 12:28pm
Sea walls
SO I would like to build a seawall around an island city of mine and I know you can make one with normal roads but I just cant get the hang of it and getting it in the shape I want it to be. will there even be any possibility of seawalls being added similar to cs1?
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Showing 1-7 of 7 comments
mikelleh63 Dec 17, 2023 @ 3:34pm 
Are you using mods? there is a mod now that is great for the sea walls. Is very clunky in base game.
BoydofZINJ Dec 17, 2023 @ 3:47pm 
Right now you can simulate sea walls, but they do not exist in city skylines 2. To simulate sea walls, build a road at the edge of the land and sea and raise it 3.75ft to 7.5ft above ground and if you do it just right... it will look like a sea wall. The pedestrian road is a good choice and you can have people walk along your sea walls.

https://youtu.be/KYcihLIrLD4?si=4Qih5FnSgVevBi8b

Remember terraforming is free and the fake quay or sea wall can be... goofy at times and time consuming
Kappa_uxb Dec 21, 2023 @ 7:25am 
I have no idea why thet got rid of Quay Walls in CS2, they were very handy and versatile.

No doubt there will be a 'Various Walls' DLC released in the future.
:steamfacepalm:
Last edited by Kappa_uxb; Dec 21, 2023 @ 7:27am
Delta-9 Dec 21, 2023 @ 8:17am 
I dont think they 'got rid' of anything. I do believe it will get added. I bought CS1 early on in its release, and things were added later to the vanilla game.
For example; when they added specialized industry, it was very basic, then they got more indepth later on. Universities, airports, etc.
Id say somethings are just a work in progress. Which everything in the game now technically works. So its considered release, in stead of early access.
It took quite a while for the first game to get polished up. Even the game running slow was an issue with the first game at its release.
I do think they should have just labeled this EA, and then done a 'release' sometime next year.
Stealthy Dec 21, 2023 @ 9:13am 
Originally posted by Kappa_uxb:
I have no idea why thet got rid of Quay Walls in CS2, they were very handy and versatile.

No doubt there will be a 'Various Walls' DLC released in the future.
:steamfacepalm:

They weren't a part of the original game in C:S1 either. They were added on a later patch, maybe with Mass Transit DLC? As a part of the free update. Probably something similar planned here.
Mansen Dec 21, 2023 @ 9:45am 
Due to the lack of water removal tools I absolutely beg of you to make safety saves before embarking on any quay adventures.

Keep in mind that water has volume and gravity. If you're trying to quay a river, you may end up flooding part of your city, from displacing the water slightly. (slowly lowering the river seabed depth can help)
mikelleh63 Dec 21, 2023 @ 10:48am 
Set your level just above water level and make a flat stretch at that level along coast.
Set level about 5 lines higher, and run it along the inland side of the previous stretch, so there is a clear difference between the 2 levels. Slowly, create the road so half is on the higher level (inland) and half on the lower level (Beach). This creates the quay. After you are done, go back in with tool and lower the shore side to below water level. Is workable with practice, but small segments are key to get flat result.
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Date Posted: Dec 17, 2023 @ 12:28pm
Posts: 7