Cities: Skylines II

Cities: Skylines II

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Overground Parking Garage Makes no Sense
Small parking lot:
Footprint: 5x5 or 25 zone squares
Parking spaces: 41
Spaces per square: 1.64
Maintenance: 2200/month or 54 per space

Medium parking lot:
Footprint: 5x7 or 35 squares
Spaces: 60
Spaces per square: 1.74
Maintenance: 3000/month or 50 per space

Large parking lot:
Footprint: 8x10 or 80 squares
Spaces: 135
Spaces per square: 1.68
Maintenance: 7000/month or 52 per space

Very large parking lot:
Footprint: 10x18 or 180 squares
Spaces: 321
Spaces per square: 1.78
Maintenance: 16,000/month or 50 per space

Overground parking building:
Footprint: 14x12 or 168 squares
Spaces: 160
Spaces per square: 0.95
Maintenance: 30,000/month or 187 per space (35,000/month or 219 per space with car wash upgrade)

Underground parking building:
Footprint: 10x6 or 60 squares
Spaces: 200
Spaces per square: 3.33
Maintenance: 40,000/month or 200 per space

Is the entire purpose of parking garages not to fit more parking into a smaller space like the underground garage does? Why would I spend more money on the garage when it has the worst parking/square metre ratio of all the options?

Do you ever build it just for the slight comfort bonus? Space is always at such a premium in my cities that it's never worth it in my opinion, and the underground lot is better in this regard anyway. The devs should really add a more realistic parkade that doesn't have wasted space all around it and actually has a density edge on the surface lots.

There is the automated parking building, but it looks kind of strange, costs a huge amount of money to maintain and can only be built once.
Última edición por Enterprofilenamehere; 17 DIC 2023 a las 8:36
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Mostrando 1-5 de 5 comentarios
pete1051 17 DIC 2023 a las 3:38 
We live in an inefficient world and things that appear "better" are not. Lots of scams in ife.
Sadly, I would say that is debatabley realistic.
vlad755 17 DIC 2023 a las 12:03 
Hopefully there will be a mod released such that we can tweak the numbers e.g for the Overground I would increase the capacity to 400 spaces and lower the maintenance to 20K; for the underground I would decrease the footprint to say 4x5 and increase capacity to 1000. That way the various parking choices are kind of "evolving" and you will "get more" as you "pay more".

I agree - currently the overground serves no purpose other than scenic.

For me, as parking demand increase in an area/along a street, I start with small, then replace that with medium if needed, then replace that with large if needed, and then finally replace that with underground if needed. Also, I typically do not bulldoze the parking - I will "move" them e.g. if a small parking lot is full, I will move that to area/street that has no parking structure but has cars parked along the side of it, and then move one of my medium lots that is full to where the small lot was, and then either build a large or move a full large lot to where the medium was (replacing large with underground). Cheaper to move each type to where there is demand than to bulldoze and build each one.

And lastly I noticed my parking structures were not utilized until I changed the street to have wide sidewalks thereby eliminating the on-the-street parking option. Again, I only stumbled upon this last little tip by shear dumb luck - there is no documentation stating anywhere how to interpret any of this data and therefore what to do to remedy issues - the so-called "high level" problem solving that CS:2 is supposed to bring. I am all for problem solving, but you have got to give us the information such that it is intuitive, and we can reasonably deduce how to resolve that issue... don't think I am asking for much... Apologies for the off-topic rant. Despite the opaqueness, I am enjoying the game.
Enterprofilenamehere 17 DIC 2023 a las 13:20 
Publicado originalmente por Geist:
Publicado originalmente por Enterprofilenamehere:
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Put it into Paradox Forum in the suggestions area. Here they will not read it.
I think they've said that they do look at other forums, they just don't engage with them, but I was also wondering if anyone actually uses it.
Septumplastik 17 DIC 2023 a las 13:22 
I've used it but I never looked at the stats lol. Definitely won't be using it now
leftbehind 17 DIC 2023 a las 13:37 
IMO parking towers are just for rich people who don't mind high parking fees to have their car in a well guarded and covered parking area. The lift system in them incurs higher energy and maintenance costs. Same with most underground car parks IRL, the costs are much higher and they're full of posh cars like Bentleys. We should be able to set parking fees per car park asset, and ideally the underground and overground assets should have high parking fees by default to reduce cost burden to the city.

I wish there was upgrade to ground parking spaces where you could add a raised parking level with ramps to connect to ground level. The need for ramps take up some space in both levels, but the parking capacity is almost doubled for pretty low cost and low upkeep. This sort of thing: http://www.anotherlevelcarparks.co.uk/view-assembly-video.html
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Publicado el: 16 DIC 2023 a las 21:21
Mensajes: 5