Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They buggered something up again trying to "fix" performance. Looks like they nerfed the cim speed multipliers so the cpu and gpu have time to deal with it and the perf isn't as choppy/low fps as before.
Dropped the game again yesterday. No fun watching a house get built for 5 minutes irl I tell you hwat.
I have similar hardware to you and the SloJam didn't start till 200k.
No fix coming to PC untill they publish the console release. That's where the money is just sitting waiting.
, the issue is simulation speed :(
HT gives 2 threads per 1 physical core and in some cases it does offer speed boost but when all threads are loaded and you got 2 x 100% going into 1 core which can only handle so much, processing speed for both threads will be slowed down substantially. It may help to disable HT. Or not. But I'd say worth testing.
I have been troubled by this too. The higher the population gets, the slower the cpu load gets. City vehicles make it worse, new services will only add to the slow down, garbage, ambulances, transit routes...
It's the path-finding. It gets bogged down and clogs up and pauses. I have been studying this for a bit.
I usually reach this just before 300k, you seem to have hit it early. What services do you have?
For context with these times... the problem appears no matter what multiplier.
All my experements are dev mod 8x speed, double that of the regular full speed which is 4x. And I increased the birth rate to max, and education fees to max, in dev mode for testing purposes...
One city I got to nearly 400k, still at 1 min per game hour.
Game default at the start, population 4... 30 sec per game hour at 8x.
100-250k on average is 40sec-1min
300K 1min 30 sec
350k: 4min 30sec
400k: (on just one game I sat and watched, too stutterly to do much at this point...)
7min 14sec per game hour
determined to see "how bad it will get"... I push on through the molasses....
500k: 11m 40s / game hr at 8x
550k: 14m 10s / game hr at 8x
600k: 17 miniutes and 58 seconds per game hour !!!!
wow, I wonder when it will be 1 hour per in game hour?
oh, and I'm using a 13th gen i7 with 12 cores/24 threads,64 g ram, 4090GTX
I am afraid we are just have to learn to live with this. It may be a deeper shortcoming in Unity. I think for a 'optimal'city simulator, one would need to build an engine for that specifically from the ground up to handle bigger cities. I don't think C.O. can even do too much with enterprise service with Unity.
Bump up the 'birth chance' to desired rate (it does vary in reality), and they have no choice but to put all those kids in the school, funding the city.
At this point, after about a half dozen elementary school full, the city will start make money off just education, and then you can go for negative tax rates to incentiveize at will.
make up a story to "excuse" the dev mode adjustments ;P
...for those who do not look down on those who color(colour) outside the lines.
Put all your homes and work in clusters apart for more pedestrian fun ;P
Ever get the feeling you have a "roaming swarm of traffic just trying to cause problems"? It's either people looking for a place to park or drop cargo, and there's no place for them to go, so they just seemingly cruise around.
486DX2-66 ruled baby-! I literally just hung up my Pentium Christmas tree ornament...
I know it's unnecessary. That's the point. Not everyone plays this game the same way. I'm not going for a utopian city.
For instance, a dense grid of gravel roads, zoned high density residential. LOL. Sounds like a fun city, LOL.
Too many take this game too seriously and just go for the same common things.
I want unrealistic, unnecessary cities.
Maybe my next will be a giant freeway interchange.