Cities: Skylines II

Cities: Skylines II

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Stealthy Dec 11, 2023 @ 1:15am
2
A quick fact check.
Cities Skylines 2:

Quick Stats
6 378 active players (64 min ago)
17 163 active players (24h peak)
60,5% positive reviews
$48,5m gross revenue
1,2m units sold

Performance and Critical Acclaim
Rank - Top percentage

# of positive reviews
457 / 101,999 - Top 0.4%

Lifetime gross revenue
250 / 101,999 - Top 0.2%

Lifetime units sold
691 / 101,999 - Top 0.7%

Units sold yesterday
80 / 101,999 - Top 0.1%

Followers
182 / 101,999 - Top 0.2%

Cities Skylines 1

Quick Stats
7 513 active players (66 min ago)
14 646 active players (24h peak)
93,3% positive reviews
$219,7m gross revenue
12,1m units sold
238,3 hours avg play time
83,1 hours median play time

Performance and Critical Acclaim
Rank - Top percentage

# of positive reviews
63 / 101,999 - Top 0.1%

Lifetime gross revenue
35 / 101,999 - Top 0.1%

Lifetime units sold
49 / 101,999 - Top 0.1%

Units sold yesterday
294 / 101,999 - Top 0.3%

Followers
23 / 101,999 - Top 0.1%

Average playtime
432 / 101,999 - Top 0.4%
Highrise City

Quick Stats
9 active players (66 min ago)
48 active players (24h peak)
78,4% positive reviews
$512k gross revenue
26 850 units sold

Performance and Critical Acclaim
Rank - Top percentage

# of positive reviews
7,236 / 101,999 - Top 7%

Lifetime gross revenue
4,934 / 101,999 - Top 5%

Lifetime units sold
9,321 / 101,999 - Top 9%

Units sold yesterday
3,879 / 101,999 - Top 4%

Followers
3,162 / 101,999 - Top 3%
Dead in a month? no. Dead before first DLC? no. Concerned about small group here complaining and doom mongering here all the time? no.

Already paid itself couple of times over and console release will come. And to get that done they need to do their upgrades so C:S2 will be around for years to come.
Last edited by Stealthy; Dec 11, 2023 @ 1:17am
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Showing 1-15 of 148 comments
Cosmic Sea Dec 11, 2023 @ 1:27am 
Small group lol. Literally any platform you look, the response is mostly negative. And for good reason. I hope the game gets better and more content is added soon. As it stands it's pretty boring and I've already jumped back into CS1.
ekin Dec 11, 2023 @ 1:34am 
Imagine being sold an unfinished game with lies, and imagine a fanboy celebrating the fact that it "already paid itself couple of times over and console release will come..."
Stealthy Dec 11, 2023 @ 2:27am 
Originally posted by Geist:
Interesting. Where do you get the sales numbers from?

VG insights. You can check all titles available via Steam. Hard to argue against these facts, so the usual suspects seem to ♥♥♥♥♥♥ to their old ways :)
Stealthy Dec 11, 2023 @ 2:30am 
Originally posted by mehmeteking:
Imagine being sold an unfinished game with lies, and imagine a fanboy celebrating the fact that it "already paid itself couple of times over and console release will come..."

Good for you. I can't imagine being so blinded by your hate and your jihad that you don't see facts laid in front of you. Taken from 3rd party site which simply reports how the situation is. No opinions, just numbers. And that makes it impossible for people like you to argue, so you return to lowest form of "argument" and go personal. How awesome and genius person you are.
A quickier fastier factier check:
https://steamdb.info/charts/?compare=255710,949230
There are fewer players of C:S2 now than were playing the original game when C:S2 came out.
Yeah. C:S2 now has fewer players than the original game had the day the new game came out.
105K played the first day - 16K still play it just a month later.
By 2024 there will be about the same number of players of the original as the 'new' game. You can legitimately argue that is already true.
And in a very short time, there will be more playing the original than are playing 2.
105K played the first day - 16K still play it just a month later. Usually a game gets more popular after the first day as more people play it and others buy it - but not this one. From day one, it has lost massive players each and every day. I think I have never seen a game lose so many players so fast as C:S2 has. Not even close. there might have been, but I've never noticed, probably because I didn't buy them or play them.
Last edited by zaltocleotl[Banned@Paradox]; Dec 11, 2023 @ 2:50am
Stealthy Dec 11, 2023 @ 3:14am 
Originally posted by zaltocleotl:
A quickier fastier factier check:
https://steamdb.info/charts/?compare=255710,949230
There are fewer players of C:S2 now than were playing the original game when C:S2 came out.
Yeah. C:S2 now has fewer players than the original game had the day the new game came out.
105K played the first day - 16K still play it just a month later.
By 2024 there will be about the same number of players of the original as the 'new' game. You can legitimately argue that is already true.
And in a very short time, there will be more playing the original than are playing 2.
105K played the first day - 16K still play it just a month later. Usually a game gets more popular after the first day as more people play it and others buy it - but not this one. From day one, it has lost massive players each and every day. I think I have never seen a game lose so many players so fast as C:S2 has. Not even close. there might have been, but I've never noticed, probably because I didn't buy them or play them.

Mostly true. In 3 months following its launch, C:S1 went from about 57k to 7.9k.

Similar numbers, around 8k now for C:S2. In percentage, larger drop.

Both lost players, didn't gain. Same with many other simulation games. That's the typical trend with single player games like these, especially when they are on the start of the lifespan. Comparing them to other genres and games without planned DLC future isn't that relevant.

Also, when you look at C:S1, you can see how after each DLC launch it gained players. Hence after all those DLCs it is where it is. Mods played a part, sure. But when you look at the mod user count vs total owner count, it's around 10% of the owners. So not the reason for 12.1 million sales.

Hence, as we know the history, we can see very similar path ahead for this title and thus all the speculation about it being dead etc. are just plain fiction and nonsense. Facts are 100% against it.
JohnyT Dec 11, 2023 @ 3:16am 
Originally posted by Stealthy:
Cities Skylines 2:

Quick Stats
6 378 active players (64 min ago)
17 163 active players (24h peak)
60,5% positive reviews
$48,5m gross revenue
1,2m units sold

Performance and Critical Acclaim
Rank - Top percentage

# of positive reviews
457 / 101,999 - Top 0.4%

Lifetime gross revenue
250 / 101,999 - Top 0.2%

Lifetime units sold
691 / 101,999 - Top 0.7%

Units sold yesterday
80 / 101,999 - Top 0.1%

Followers
182 / 101,999 - Top 0.2%

Cities Skylines 1

Quick Stats
7 513 active players (66 min ago)
14 646 active players (24h peak)
93,3% positive reviews
$219,7m gross revenue
12,1m units sold
238,3 hours avg play time
83,1 hours median play time

Performance and Critical Acclaim
Rank - Top percentage

# of positive reviews
63 / 101,999 - Top 0.1%

Lifetime gross revenue
35 / 101,999 - Top 0.1%

Lifetime units sold
49 / 101,999 - Top 0.1%

Units sold yesterday
294 / 101,999 - Top 0.3%

Followers
23 / 101,999 - Top 0.1%

Average playtime
432 / 101,999 - Top 0.4%
Highrise City

Quick Stats
9 active players (66 min ago)
48 active players (24h peak)
78,4% positive reviews
$512k gross revenue
26 850 units sold

Performance and Critical Acclaim
Rank - Top percentage

# of positive reviews
7,236 / 101,999 - Top 7%

Lifetime gross revenue
4,934 / 101,999 - Top 5%

Lifetime units sold
9,321 / 101,999 - Top 9%

Units sold yesterday
3,879 / 101,999 - Top 4%

Followers
3,162 / 101,999 - Top 3%
Dead in a month? no. Dead before first DLC? no. Concerned about small group here complaining and doom mongering here all the time? no.

Already paid itself couple of times over and console release will come. And to get that done they need to do their upgrades so C:S2 will be around for years to come.

Looking at the numbers for C:S1, well C:S2 really should have sold more with the fan base they accumulated. I think if they released the game in a better state we'd be looking at bigger values for C:S2.
Do those sales figures counter balance with refunds or are they purely income sales alone?

A side note I'm not so sure a console release is going to do well. I know other city builders exist here but it really is awkward using a control pad. Even if you can plug in a mouse and keyboard, its a bit of a faf particularly if your set up in the lounge.
Dale Kent (Banned) Dec 11, 2023 @ 3:18am 
Originally posted by Stealthy:
Originally posted by Geist:
Interesting. Where do you get the sales numbers from?

VG insights. You can check all titles available via Steam. Hard to argue against these facts, so the usual suspects seem to ♥♥♥♥♥♥ to their old ways :)
Where's your transparency Paradox boi. VG insights say they are only ESTIMATES, with error margins of +-15%.

IE: not accurate at all!

VG insights data they balanced their model on, includes 2 Paradox games (CK3 and Stellaris). VG insights over estimated both. They also state quite clearly that the error of margin is much higher for smaller games, and games released recently. Of which CS2 currently falls into both categories.

https://vginsights.com/insights/article/steam-sales-estimation-methodology-and-accuracy
Last edited by Dale Kent; Dec 11, 2023 @ 3:19am
Stealthy Dec 11, 2023 @ 3:26am 
Not accurate at all.. Lol. It is a vast difference if they sold 1.2 million, 1.38 million or 1.04 million units. Yes, makes all the difference. Even more so in the revenue. 48 million, 55 million or 41.7 million. Or anything between these numbers.

Yes yes, night and day differences.

But sure, they are estimates, with same error margin to all. For C:S1 PDX has confirmed over 12 million unit sales so hardly "not accurate at all".

But whatever you need to tell yourself.
Ransom_Romanus Dec 11, 2023 @ 4:35am 
Who cares about these stats when the game crashes so often you couldn't play it? I refunded the game because it was that bad and unplayable! The fact is those numbers could be much better IF someone at Paradox or CO actually fixes the game so that that unknown number of people who can't play the game or refunded the game could actually play the game! All this thread succeeds at is rubbing it the faces of those who can't play the game!
¤ OpN ¤ (Banned) Dec 11, 2023 @ 6:11am 
Lol the cope has hit new levels
ekin Dec 11, 2023 @ 6:22am 
Originally posted by ¤ OpN ¤:
Lol the cope has hit new levels
Apparently the new cope is "it is doing better than Highrise City."
¤ OpN ¤ (Banned) Dec 11, 2023 @ 6:24am 
Originally posted by mehmeteking:
Originally posted by ¤ OpN ¤:
Lol the cope has hit new levels
Apparently the new cope is "it is doing better than Highrise City."
Lol how low can we go
russfarr2007 Dec 11, 2023 @ 11:03am 
Good ole Stealthy - spreading lies and attacking Steam players who bring up valid criticisms.
Originally posted by ¤ OpN ¤:
Originally posted by mehmeteking:
Apparently the new cope is "it is doing better than Highrise City."
Lol how low can we go
Hey, Cities:Skylines2 is still doing better than The Day Before...
... even though the games aren't that different... they both heavily used previously created assets and models as well as mechanics.
Last edited by zaltocleotl[Banned@Paradox]; Dec 11, 2023 @ 5:55pm
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Date Posted: Dec 11, 2023 @ 1:15am
Posts: 148