Cities: Skylines II

Cities: Skylines II

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Why do I keep only getting medium density residential demand?
Hi, Im kind of stuck only getting medium density residential demand now. I was getting low and high density residential but it all of a sudden stopped. My citizens are well educated and have good services, low taxes, buses, taxis, attractions, parks, high land value in some areas. So I dont know what the problem is. If someone can help would be appreciated thanks
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Showing 1-15 of 35 comments
icedude94 Dec 7, 2023 @ 7:35pm 
Click the button next to your demand indicator bars and it'll tell you what is keeping demand down.
Rdizz Dec 7, 2023 @ 7:35pm 
Because the 1 Child living in the single family home would rather live in a studio apartment.
Rdizz Dec 7, 2023 @ 7:36pm 
Originally posted by icedude94:
Click the button next to your demand indicator bars and it'll tell you what is keeping demand down.

Which at times really makes no sense, Like -hotels. I cant build hotels, can I ? Only High density and bulldoze till one pops up maybe?
firestream13 Dec 7, 2023 @ 8:03pm 
Originally posted by icedude94:
Click the button next to your demand indicator bars and it'll tell you what is keeping demand down.

I already checked the demand bars, it says everything is good except unoccupied buildings. I bulldozed every abandoned building but it still says that. Should you always be able to get low density residential at least?
firestream13 Dec 7, 2023 @ 8:12pm 
Originally posted by Rdizz:
Because the 1 Child living in the single family home would rather live in a studio apartment.

I have a ton of apartments though high and medium density. It doesn't even let me build high density low rent housing or make more low density houses in new developed areas for new citizens. also 1,000 people are moving out per month idk if thats normal
icedude94 Dec 7, 2023 @ 8:16pm 
Originally posted by firestream13:
Originally posted by icedude94:
Click the button next to your demand indicator bars and it'll tell you what is keeping demand down.

I already checked the demand bars, it says everything is good except unoccupied buildings. I bulldozed every abandoned building but it still says that. Should you always be able to get low density residential at least?

Low Density residential can be priced out by high land values. It is absolutely possible and have seen it in other people's saves where they have so much abandoned low density residential caused by high land value that it completely kills all low residential demand.
Major Kudos™ Dec 7, 2023 @ 10:10pm 
Originally posted by firestream13:
Originally posted by Rdizz:
Because the 1 Child living in the single family home would rather live in a studio apartment.

I have a ton of apartments though high and medium density. It doesn't even let me build high density low rent housing or make more low density houses in new developed areas for new citizens. also 1,000 people are moving out per month idk if thats normal
This all started for me the day of the last update.

I was going along well up to just over 940,000 and WHACK! just like that red demand disappeared and the city collapsed more that 100k. I just shut it off before if completly destroyed itself.
firestream13 Dec 7, 2023 @ 10:10pm 
Originally posted by icedude94:
Originally posted by firestream13:

I already checked the demand bars, it says everything is good except unoccupied buildings. I bulldozed every abandoned building but it still says that. Should you always be able to get low density residential at least?

Low Density residential can be priced out by high land values. It is absolutely possible and have seen it in other people's saves where they have so much abandoned low density residential caused by high land value that it completely kills all low residential demand.

I kinda found a fix, I built a suburban area for low density residential but the demand didn't go up still so I just built medium density since its the only demand available on all the high land value areas and my low density residential demand came back.
Rdizz Dec 8, 2023 @ 5:19am 
Sometimes I feel like this is actually tied to Districts. Try making a district a little further out, The "country" if you will. Make no larger than 4 square buildings and low density. This seems to have resolved the issue for me.

I really think the game is trying to force us to build some what realistic cities, which isnt a bad thing.

But then I hear that Demand really means nothing and you can build how you want, but without demand nothing gets constructed so damned if you do damned if you dont I guess.
Stealthy Dec 8, 2023 @ 7:21am 
Unoccupied is not same as abandoned.

Unoccupied building means a building with empty housing units. Medium and high density having empty apartments contribute to unoccupied count reducing the demand.
Stealthy Dec 8, 2023 @ 7:24am 
Originally posted by Rdizz:

But then I hear that Demand really means nothing and you can build how you want, but without demand nothing gets constructed so damned if you do damned if you dont I guess.

What people are trying to say is that it's not "You must build this" -meter but "If you build this, it will get used" -meter.

You can zone whatever you like without consulting the meter and it will be fine. For example, ignore commercial for good after building a couple of zones for it and see what happens. Or ignore all high density residential demand and build others. Still works.
Rdizz Dec 8, 2023 @ 8:39am 
Originally posted by Stealthy:
Originally posted by Rdizz:

But then I hear that Demand really means nothing and you can build how you want, but without demand nothing gets constructed so damned if you do damned if you dont I guess.

What people are trying to say is that it's not "You must build this" -meter but "If you build this, it will get used" -meter.

You can zone whatever you like without consulting the meter and it will be fine. For example, ignore commercial for good after building a couple of zones for it and see what happens. Or ignore all high density residential demand and build others. Still works.

I understand that, but the point being is if there is lets say 0 Commercial demand and you zone commercial nothing moves in and constructs a building, ever. As I thought would happen but at times you run into situations where demand never increases on a specific zone. Why, I don't know... Because the game doesn't offer anything to tell me. I can click on the little icon next to demand and it will say something like industrial demand is low because lack of skilled workers... Ok Schools right? Well since 90% of my city is in elementary school this either doesn't change at all or just takes an extremely loooooong time. Which is fine but no one ever seems to go to High school. But guess what, the game over time resolves this on its own. How I dont know, maybe from outside connections maybe from new cims moving in that are educated but for sure I did nothing to solve this issue in my city.

Or commercial is low because of lack of hotels? what is this all about I cant even build a hotel. Am i supposed to seriously continue to bulldoze stuff until a hotel pops up? is that the solution here?

High rent normally changes residential demand, but at the same time the game resolves the high rent issue on its own without any input at all, just let it run?

I think the main point here is the simulation regardless on if it doesn't work as expected or bugged or not... It is not something, that I can tell, the player has any influence over what-so-ever and honestly I think that is the main issue here. And maybe if I don't like that then the game may just not be for me.

Am I making sense here?

At times I feel like the entire game is a background simulation that we as the player really have no control over or do not affect at all.

As I have said many times before it throws money at you with little to no explanation and cims no matter what state your city is in want to move in. I even disconnected all of my outside connections and people still moved in? I also noticed that if you go to the edge of the map you can add a ton of new connections to new cities all in the same square and that didnt affect my industry or change anything in my city either?

Maybe it is working as intended and misunderstood by many but if that is the case then i still hold strong to it is fundamentally flawed.

But you know what, all of this is a moot point if on my 3080ti and i7 with 64 gb ram will hit a population wall of 900k To what end.... Why even bother.
Last edited by Rdizz; Dec 8, 2023 @ 8:41am
icedude94 Dec 8, 2023 @ 9:06am 
It's up to you, the player, to connect the dots between the average death rate/moving out rate of your city with the number of cims being educated to determine if you need to increase your population to adequately supply your workforce needs.

The game has lots of info views that can add context to what you see with the little icons over buildings or in the RCI indicators.

If you need hotels, you need a reason for hotels to spawn in an area. Hotels are always built in an area for the attractiveness of the location. Place down landmarks and tourist attractions to raise your city attractiveness, then look at your tourism overlay after a bit of time has passed to see which areas are most attractive. Zone your dense commercial in those areas and hotels will be more likely to spawn.

You need hotels and tourists because your city has a finite money supply. You need money coming in so you don't have a trade deficit from all the goods you have to import.

If you don't want your city to drown in traffic, provide public transit options in and out of the city for the tourists to use.

You don't ever want to disconnect your outside connections. Cims will still attempt to move in, they will fill job slots, but if they can't physically make it work, they will eventually lose their job. When you lack educated workers, companies will try to fill as many positions as they can with outside commuters. This is supposed to keep companies functioning until you can educate more cims but it's still wages being paid to cims who don't live in the city.

You should read the dev diaries here going over the concepts in the different areas of the game to have a better understanding of the simulation.
https://www.paradoxinteractive.com/games/cities-skylines-ii/features

Edit: You can also adjust the lodging tax under commercial to subsidize it to further influence hotels to spawn in.

Last edited by icedude94; Dec 8, 2023 @ 9:08am
Rdizz Dec 8, 2023 @ 9:10am 
Originally posted by icedude94:
It's up to you, the player, to connect the dots between the average death rate/moving out rate of your city with the number of cims being educated to determine if you need to increase your population to adequately supply your workforce needs.

The game has lots of info views that can add context to what you see with the little icons over buildings or in the RCI indicators.

If you need hotels, you need a reason for hotels to spawn in an area. Hotels are always built in an area for the attractiveness of the location. Place down landmarks and tourist attractions to raise your city attractiveness, then look at your tourism overlay after a bit of time has passed to see which areas are most attractive. Zone your dense commercial in those areas and hotels will be more likely to spawn.

You need hotels and tourists because your city has a finite money supply. You need money coming in so you don't have a trade deficit from all the goods you have to import.

If you don't want your city to drown in traffic, provide public transit options in and out of the city for the tourists to use.

You don't ever want to disconnect your outside connections. Cims will still attempt to move in, they will fill job slots, but if they can't physically make it work, they will eventually lose their job. When you lack educated workers, companies will try to fill as many positions as they can with outside commuters. This is supposed to keep companies functioning until you can educate more cims but it's still wages being paid to cims who don't live in the city.

You should read the dev diaries here going over the concepts in the different areas of the game to have a better understanding of the simulation.
https://www.paradoxinteractive.com/games/cities-skylines-ii/features

You see this is exactly what I thought. So what Did I do? I created essentially what would be considered a tourist trap. And I zoned commercial and parking lots ensured there was public transport all right next to the airport. And not 1 damn hotel was made, not 1.... I feel like it is just random.

As far as money, I have more money than I can spend. And my income is off the charts even though im like -2000 tons of grain for what ever reason the grain business is booming. I even taxed the ever loving crap outta grain industry, they didn't care.

I get this is how it is "SUPPOSED" to work, I just do not think that is always the case maybe for some it does and others it doesn't. Maybe its the map? who TF knows anymore. Because half the time people come on here offer their advice which is sound and logical but it doesn't always translate into the game for everyone.

Truth is, I think its just bugs, bugs that not everyone always experiences.
Last edited by Rdizz; Dec 8, 2023 @ 9:12am
icedude94 Dec 8, 2023 @ 9:26am 
Money sitting in the city's coffers is out of circulation. Cims also rely on the outside connections to commute outside of the city for work if there isn't a job for them. This is common for uneducated and poorly educated cims in a highly developed city that mostly only has jobs for educated and above.

Not all cims will get a higher education because they might not be able to afford school.

If you have a high budget surplus, you should be lowering your taxes or providing more services free of charge or spend it on developing new areas where the land value is low to encourage growth.

If you have a major deficit in grain production, why do you think your grain farms shouldn't have booming business?
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Date Posted: Dec 7, 2023 @ 7:30pm
Posts: 35