Cities: Skylines II

Cities: Skylines II

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how could be the game more "realistic"?
how could be the game more "realistic" for you?
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Showing 1-8 of 8 comments
mackster Dec 5, 2023 @ 7:28am 
More animation, for me. Specifically, parks and sports facilities alive with people at game time. Police/Fire activity out of car. Road service trucks put out barriers when an incident happens, even temp traffic lights, :steamhappy:

Not sim related I admit, but it helps with the realism to make the cities appear more alive
Awesomes007 Dec 6, 2023 @ 11:42am 
Consequences. Problems. Dilemmas. Tradeoffs. Goals. Motivations. Connections.
Garfield40 Dec 6, 2023 @ 1:35pm 
Something that i think, any city builder has...

Real times constructions. I hate that everything that you build are instantaneous. That makes no strategy at all.
Power shortage? No problem, drop a power plant from the sky and solved.
Fires? no problem, drop a fire department. education, the same.
Roads? the same

I would LOVE to, for example, that a power plant takes several minutes or more to be built once you place them. Same for streets, highways, tunnels, bridge, etc

That would make that you should pay much more attention to current values and think ahead of the problems.
pete1051 Dec 6, 2023 @ 1:47pm 
LOL... "realistic"

Most real cities are barely functional and operate on almost pure corruption.

Translate that to CS2, corruption = dev mode cheats, and problems all over the city.

I think when most say they want to go for "realistic", what they really mean is "ideal".
many play city sims because the real cities don't work, and they want to experiment with fixing types of problems.

I went for "realistic" by using dev mode to have a birth rate like the developing world, and more of my own more 'libertarian' city govt where there is no tax, and the education system is private, costing max the game will allow.

I see this as 'realistic' in how in the "background story" of the city it's corrupt in scamming the student loan system. because everyone in my city is poor, how can they afford the schools? or pay 50 credits for parking or transit? I see a lot of them walking, lol.

But at 1000 credits per student per month, in 4 game years, I was raking in 190 million per month !!!!

I have all services, all paid for by the education fees. parks, communications, really the city is a big university research institute, with 340,000 people in it. A major 2 billion per year institution, like Harvard or something, money like that just keeps growing on itself.

Of course, my city does not look like Boston. It a custom almost entirely flat map. A back woods (literally, went crazy with the tree tool), developing nation layout. I deliberately made some really poor traffic and transit decisions, emulating some incompetent politician.

That's "realistic"

What you are speaking of is an "ideal" dream city, trapped within the confines of vanilla rules.
pete1051 Dec 6, 2023 @ 1:52pm 
or this thread is yet another 'please add this to the game"wish list? .... devs have enough on their hands, most of this is ignored. But wish on, kids..... You are better off learning game development and doing it yourself then paradox or Colossal order ever taking these suggestions. Fixing bugs is always priority over new features.


wish on.....
Cosmic Sea Dec 6, 2023 @ 1:56pm 
Originally posted by pete1051:
LOL... "realistic"

Most real cities are barely functional and operate on almost pure corruption.

Translate that to CS2, corruption = dev mode cheats, and problems all over the city.

I think when most say they want to go for "realistic", what they really mean is "ideal".
many play city sims because the real cities don't work, and they want to experiment with fixing types of problems.

I went for "realistic" by using dev mode to have a birth rate like the developing world, and more of my own more 'libertarian' city govt where there is no tax, and the education system is private, costing max the game will allow.

I see this as 'realistic' in how in the "background story" of the city it's corrupt in scamming the student loan system. because everyone in my city is poor, how can they afford the schools? or pay 50 credits for parking or transit? I see a lot of them walking, lol.

But at 1000 credits per student per month, in 4 game years, I was raking in 190 million per month !!!!

I have all services, all paid for by the education fees. parks, communications, really the city is a big university research institute, with 340,000 people in it. A major 2 billion per year institution, like Harvard or something, money like that just keeps growing on itself.

Of course, my city does not look like Boston. It a custom almost entirely flat map. A back woods (literally, went crazy with the tree tool), developing nation layout. I deliberately made some really poor traffic and transit decisions, emulating some incompetent politician.

That's "realistic"

What you are speaking of is an "ideal" dream city, trapped within the confines of vanilla rules.

Way to miss the point of the thread. There's lots of ways to simulate realism that video game is missing, no need for the political/government tangent lol. You are taking it to an extreme.
Cosmic Sea Dec 6, 2023 @ 1:56pm 
Originally posted by pete1051:
or this thread is yet another 'please add this to the game"wish list? .... devs have enough on their hands, most of this is ignored. But wish on, kids..... You are better off learning game development and doing it yourself then paradox or Colossal order ever taking these suggestions. Fixing bugs is always priority over new features.


wish on.....

As an example, animations for certain service interactions, introducing biking again, basically a lot of stuff that was in CS1 that they headscratchingly ignored in CS2.
Deen Dec 7, 2023 @ 4:47am 
Speeding violations, traffic light violations and being able to set up speeding cams, or cams that record traffic light violations as a source of internal revenue. Being able to adjust the speed limit for roads, set general speed limits for a type of road.
Last edited by Deen; Dec 7, 2023 @ 4:48am
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Date Posted: Dec 5, 2023 @ 6:54am
Posts: 8