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Not sim related I admit, but it helps with the realism to make the cities appear more alive
Real times constructions. I hate that everything that you build are instantaneous. That makes no strategy at all.
Power shortage? No problem, drop a power plant from the sky and solved.
Fires? no problem, drop a fire department. education, the same.
Roads? the same
I would LOVE to, for example, that a power plant takes several minutes or more to be built once you place them. Same for streets, highways, tunnels, bridge, etc
That would make that you should pay much more attention to current values and think ahead of the problems.
Most real cities are barely functional and operate on almost pure corruption.
Translate that to CS2, corruption = dev mode cheats, and problems all over the city.
I think when most say they want to go for "realistic", what they really mean is "ideal".
many play city sims because the real cities don't work, and they want to experiment with fixing types of problems.
I went for "realistic" by using dev mode to have a birth rate like the developing world, and more of my own more 'libertarian' city govt where there is no tax, and the education system is private, costing max the game will allow.
I see this as 'realistic' in how in the "background story" of the city it's corrupt in scamming the student loan system. because everyone in my city is poor, how can they afford the schools? or pay 50 credits for parking or transit? I see a lot of them walking, lol.
But at 1000 credits per student per month, in 4 game years, I was raking in 190 million per month !!!!
I have all services, all paid for by the education fees. parks, communications, really the city is a big university research institute, with 340,000 people in it. A major 2 billion per year institution, like Harvard or something, money like that just keeps growing on itself.
Of course, my city does not look like Boston. It a custom almost entirely flat map. A back woods (literally, went crazy with the tree tool), developing nation layout. I deliberately made some really poor traffic and transit decisions, emulating some incompetent politician.
That's "realistic"
What you are speaking of is an "ideal" dream city, trapped within the confines of vanilla rules.
wish on.....
Way to miss the point of the thread. There's lots of ways to simulate realism that video game is missing, no need for the political/government tangent lol. You are taking it to an extreme.
As an example, animations for certain service interactions, introducing biking again, basically a lot of stuff that was in CS1 that they headscratchingly ignored in CS2.