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Nothing you can do. High density residential is by it's nature smaller apartments. They're fine for young, single cims who want to be in the centre of the action, but nobody wants to raise three kids and a dog in a two room bedsit even if it does happen to be in the middle of the city.
Generally demand for high residential requires high land values with plenty of nearby amenities (commercial) and employers (office). You'll also want to ensure you have sufficient low/medium density suburbs outside of the city centre to take those cims wanting to move out of the apartment blocks to a place of their own once they're looking to settle down. It's basically a generational conveyor belt - young cims arrive (or grow up) in your city, get a downtown apartment and a decent job, work for a few years then want to move to the suburbs to settle down and raise a family, which frees up that apartment for the next generation of cims to do the same.
Okay, thank you for that information. I'll make some more suburbs for those that no longer want to live in the city.
especialy on energyfee, down to the right in the corner were the money u get is shown u see efficiency and happiness affektet by the price u set
For medium density I used the land value overlay and also delete the grey medium density buildings.
Havent had this happen to high density yet, but I imagine its a similar process of finding greyed out buildings or buildings with below 70% occupancy and removing them.
oh yeah I know. I have these residential taxes:
-uneducated: -10% ( I give subsidies)
-poorly educated: -10% (I give subsidies )
-educated: 10%
-well educated: 12%
-highly educated: 13%
TIP: if you give subsidies, you'll get less "high rent" problems.
and my services fees are:
-water: 60%
-electricity: 60%
What you end up with is low rent apartments bufferred by low density residential. Dont let the value in. The peoples value will make the house valuable but the land cheap. from here on theese are your feeder cluster suburbs. Population birth rate will increase. More cims bumping to gether makes for more babies. This is my solution and im yet to see anyone even get close to high rent isssue fixes
You did not mention what your C and I demand is? My fix may help if I knew that.
There are a couple of Infoviews that can help you sort this problem out. The primary one is Land Value. What you are looking for are buildings that are blue to red in the overlay. If it is not Low Residential, demolish it. Only LR should have low land value (also several types of Industrial such as warehouses will have low land value).
The typical problem is debt. People share the rent on a building, and if there are not enough living there, the rent will average higher, causing them to slowly go broke trying to afford the rent plus the upkeep and upgrades.
The second main overlay to use would be population density. Empty buildings are close to white. Destroy them!
Using the mod Extended Tooltip is strongly advised. With this you can mouse over a residence and see not only how many live there, but also the average rent and the average debt vs upgrades are on the structure (and a slew of other info).
Anyways, the primary solution is to seek and destroy as many empty or near-empty medium and high residences as possible. As you do so, demand will begin to rise again.
The game tries to average out literally everything. If you quickly build to the demand bar, you will end up with a ton of unfilled slots in residences and workplaces. This will crush your demand in the long run.
"It's worth going slow" - as the in-game radio keeps reminding us.
In terms of the population density, I do not have any residential building in white they are all orange.