Cities: Skylines II

Cities: Skylines II

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[SOLVED] Problems with high density residential demand
It's been some time since the demand for high density residential has gone in my city. The "recommendations" the "simulation" gives me for more demand is in this order:
- Unoccupied buildings
+ Taxes
+ happiness
+ students
+ availability of jobs
The "unoccupied buildings" is something that maybe bugged?? because all the buildings are full or nearly full.
what does "+ taxes" even mean? they want less taxes or more? I guessed it was less taxes so I lowered them a lot and I waited and still no demand and then I highered them and still them same.
My happiness is nearly perfect, the only negative I have is "small houses", so I investigated where that comes from and it's from the high density residential buildings. So I need to make people happier to get more High density demand, but the only negative in happiness "small homes" comes from high density residential. What do I do there?? I tried making Big low residential houses but it doesn't make "small houses" negative dissapear.
For students I already made a lot of collages and UNIs for more students to come.

Is there anything else I should do? I don't know what more to do, I don't get more demand.
:steamsad:
Last edited by alexvsaliens☺; Dec 6, 2023 @ 11:21am
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Showing 1-15 of 31 comments
archonsod Dec 5, 2023 @ 6:48am 
Originally posted by alexvsaliens:
The "recommendations" the "simulation" gives me for more demand is in this order:
- Unoccupied buildings
+ Taxes
+ happiness
+ students
+ availability of jobs
So you've got residences that aren't fully occupied, cims are happy with the tax level, happy with the city in general, you've got plenty of jobs and there's a few students floating around who don't mind living in small apartments.

My happiness is nearly perfect, the only negative I have is "small houses", so I investigated where that comes from and it's from the high density residential buildings. So I need to make people happier to get more High density demand, but the only negative in happiness "small homes" comes from high density residential. What do I do there?
Nothing you can do. High density residential is by it's nature smaller apartments. They're fine for young, single cims who want to be in the centre of the action, but nobody wants to raise three kids and a dog in a two room bedsit even if it does happen to be in the middle of the city.

Generally demand for high residential requires high land values with plenty of nearby amenities (commercial) and employers (office). You'll also want to ensure you have sufficient low/medium density suburbs outside of the city centre to take those cims wanting to move out of the apartment blocks to a place of their own once they're looking to settle down. It's basically a generational conveyor belt - young cims arrive (or grow up) in your city, get a downtown apartment and a decent job, work for a few years then want to move to the suburbs to settle down and raise a family, which frees up that apartment for the next generation of cims to do the same.
alexvsaliens☺ Dec 5, 2023 @ 8:08am 
Originally posted by archonsod:
Originally posted by alexvsaliens:
The "recommendations" the "simulation" gives me for more demand is in this order:
- Unoccupied buildings
+ Taxes
+ happiness
+ students
+ availability of jobs
So you've got residences that aren't fully occupied, cims are happy with the tax level, happy with the city in general, you've got plenty of jobs and there's a few students floating around who don't mind living in small apartments.

My happiness is nearly perfect, the only negative I have is "small houses", so I investigated where that comes from and it's from the high density residential buildings. So I need to make people happier to get more High density demand, but the only negative in happiness "small homes" comes from high density residential. What do I do there?
Nothing you can do. High density residential is by it's nature smaller apartments. They're fine for young, single cims who want to be in the centre of the action, but nobody wants to raise three kids and a dog in a two room bedsit even if it does happen to be in the middle of the city.

Generally demand for high residential requires high land values with plenty of nearby amenities (commercial) and employers (office). You'll also want to ensure you have sufficient low/medium density suburbs outside of the city centre to take those cims wanting to move out of the apartment blocks to a place of their own once they're looking to settle down. It's basically a generational conveyor belt - young cims arrive (or grow up) in your city, get a downtown apartment and a decent job, work for a few years then want to move to the suburbs to settle down and raise a family, which frees up that apartment for the next generation of cims to do the same.

Okay, thank you for that information. I'll make some more suburbs for those that no longer want to live in the city.
BetonToni Dec 5, 2023 @ 10:42am 
for taxes and energy, when u lower them ppl get happier.
especialy on energyfee, down to the right in the corner were the money u get is shown u see efficiency and happiness affektet by the price u set
Sarkent Dec 5, 2023 @ 11:04am 
I really don't like that the simulation wants high density residential so early. A city of 30k shouldn't have 30 story apartment buildings when the commercial buildings are topping out at a much lower level. And yet the demand for them is high in my city while the demand for medium density apartments is non-existent. People want either more single family houses or skyscraper apartments.
CAT PERVERT Dec 5, 2023 @ 11:10am 
Unoccupied buildings is definitely bugged. I had it kill my low residential and medium residential demand to 0. This usually happened when I zoned too much residential too fast. I had to go into "happiness" overlay to find low density buildings that were grey and delete them, it brought back the low density demand.

For medium density I used the land value overlay and also delete the grey medium density buildings.

Havent had this happen to high density yet, but I imagine its a similar process of finding greyed out buildings or buildings with below 70% occupancy and removing them.
alexvsaliens☺ Dec 5, 2023 @ 1:03pm 
Originally posted by BetonToni:
for taxes and energy, when u lower them ppl get happier.
especialy on energyfee, down to the right in the corner were the money u get is shown u see efficiency and happiness affektet by the price u set

oh yeah I know. I have these residential taxes:
-uneducated: -10% ( I give subsidies)
-poorly educated: -10% (I give subsidies )
-educated: 10%
-well educated: 12%
-highly educated: 13%
TIP: if you give subsidies, you'll get less "high rent" problems.

and my services fees are:
-water: 60%
-electricity: 60%
alexvsaliens☺ Dec 5, 2023 @ 1:05pm 
Originally posted by Sarkent:
I really don't like that the simulation wants high density residential so early. A city of 30k shouldn't have 30 story apartment buildings when the commercial buildings are topping out at a much lower level. And yet the demand for them is high in my city while the demand for medium density apartments is non-existent. People want either more single family houses or skyscraper apartments.
yeah, I have a population of 140K right now, with no high density residential demand. But, at the start of the game and without even having high density residential unlocked, I had a lot xd
alexvsaliens☺ Dec 5, 2023 @ 1:06pm 
Originally posted by Cornholi0:
Unoccupied buildings is definitely bugged. I had it kill my low residential and medium residential demand to 0. This usually happened when I zoned too much residential too fast. I had to go into "happiness" overlay to find low density buildings that were grey and delete them, it brought back the low density demand.

For medium density I used the land value overlay and also delete the grey medium density buildings.

Havent had this happen to high density yet, but I imagine its a similar process of finding greyed out buildings or buildings with below 70% occupancy and removing them.
I have zero grey buildings
alexvsaliens☺ Dec 5, 2023 @ 1:08pm 
Originally posted by alexvsaliens:
Originally posted by Cornholi0:
Unoccupied buildings is definitely bugged. I had it kill my low residential and medium residential demand to 0. This usually happened when I zoned too much residential too fast. I had to go into "happiness" overlay to find low density buildings that were grey and delete them, it brought back the low density demand.

For medium density I used the land value overlay and also delete the grey medium density buildings.

Havent had this happen to high density yet, but I imagine its a similar process of finding greyed out buildings or buildings with below 70% occupancy and removing them.
I have zero grey buildings
not even those buildings with people whom are complaining about "small homes" are grey
Brutam Dec 5, 2023 @ 1:23pm 
ok so i searched for days trying to solve this issue.......but its not a bug there is a mechanic that poor people dont want to live in low rent housing (poor high rise). Land value is the trigger that leads you to this is killing my low rent housing....my city is too beautiful!. No this is not the case poor people like pretty things. Solution make a low density residential suburb service etc's to high standard now using land value and low res suitability place low rent housing spaced far enough apart that they dont turn the roads from the color BRIGHT green
What you end up with is low rent apartments bufferred by low density residential. Dont let the value in. The peoples value will make the house valuable but the land cheap. from here on theese are your feeder cluster suburbs. Population birth rate will increase. More cims bumping to gether makes for more babies. This is my solution and im yet to see anyone even get close to high rent isssue fixes
Major Kudos™ Dec 5, 2023 @ 1:59pm 
I had/have same problem in my 930,000 pop city.

You did not mention what your C and I demand is? My fix may help if I knew that.
Scaristotle Dec 5, 2023 @ 2:10pm 
Unoccupied Buildings is your problem.

There are a couple of Infoviews that can help you sort this problem out. The primary one is Land Value. What you are looking for are buildings that are blue to red in the overlay. If it is not Low Residential, demolish it. Only LR should have low land value (also several types of Industrial such as warehouses will have low land value).

The typical problem is debt. People share the rent on a building, and if there are not enough living there, the rent will average higher, causing them to slowly go broke trying to afford the rent plus the upkeep and upgrades.

The second main overlay to use would be population density. Empty buildings are close to white. Destroy them!

Using the mod Extended Tooltip is strongly advised. With this you can mouse over a residence and see not only how many live there, but also the average rent and the average debt vs upgrades are on the structure (and a slew of other info).

Anyways, the primary solution is to seek and destroy as many empty or near-empty medium and high residences as possible. As you do so, demand will begin to rise again.

The game tries to average out literally everything. If you quickly build to the demand bar, you will end up with a ton of unfilled slots in residences and workplaces. This will crush your demand in the long run.

"It's worth going slow" - as the in-game radio keeps reminding us.
Last edited by Scaristotle; Dec 5, 2023 @ 2:19pm
alexvsaliens☺ Dec 5, 2023 @ 3:31pm 
Originally posted by Major Kudos™:
I had/have same problem in my 930,000 pop city.

You did not mention what your C and I demand is? My fix may help if I knew that.
my commercial and industrial demands are full
alexvsaliens☺ Dec 5, 2023 @ 3:34pm 
Originally posted by Brutam:
ok so i searched for days trying to solve this issue.......but its not a bug there is a mechanic that poor people dont want to live in low rent housing (poor high rise). Land value is the trigger that leads you to this is killing my low rent housing....my city is too beautiful!. No this is not the case poor people like pretty things. Solution make a low density residential suburb service etc's to high standard now using land value and low res suitability place low rent housing spaced far enough apart that they dont turn the roads from the color BRIGHT green
What you end up with is low rent apartments bufferred by low density residential. Dont let the value in. The peoples value will make the house valuable but the land cheap. from here on theese are your feeder cluster suburbs. Population birth rate will increase. More cims bumping to gether makes for more babies. This is my solution and im yet to see anyone even get close to high rent isssue fixes
so what you are saying is to make low rent houses far away? and keep the land value low for those "low rent houses"?
alexvsaliens☺ Dec 5, 2023 @ 3:44pm 
Originally posted by Scaristotle:
Unoccupied Buildings is your problem.

There are a couple of Infoviews that can help you sort this problem out. The primary one is Land Value. What you are looking for are buildings that are blue to red in the overlay. If it is not Low Residential, demolish it. Only LR should have low land value (also several types of Industrial such as warehouses will have low land value).

The typical problem is debt. People share the rent on a building, and if there are not enough living there, the rent will average higher, causing them to slowly go broke trying to afford the rent plus the upkeep and upgrades.

The second main overlay to use would be population density. Empty buildings are close to white. Destroy them!

Using the mod Extended Tooltip is strongly advised. With this you can mouse over a residence and see not only how many live there, but also the average rent and the average debt vs upgrades are on the structure (and a slew of other info).

Anyways, the primary solution is to seek and destroy as many empty or near-empty medium and high residences as possible. As you do so, demand will begin to rise again.

The game tries to average out literally everything. If you quickly build to the demand bar, you will end up with a ton of unfilled slots in residences and workplaces. This will crush your demand in the long run.

"It's worth going slow" - as the in-game radio keeps reminding us.
okay, so in terms of the land value, I do not have any building blue or red, every single building is green. Even low rent houses but they do not complain about rent.

In terms of the population density, I do not have any residential building in white they are all orange.
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Date Posted: Dec 5, 2023 @ 6:11am
Posts: 31