Cities: Skylines II

Cities: Skylines II

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Krauser Dec 5, 2023 @ 5:18am
Cannot solve high crime
I created my first city and its now around 7k pop. I am always controlling the happiness of the citizens by checking the buildings. In general all is fine, but most of buildings has lot of negative because high crime. I dedicated a police station in that district with the garage expansion, so are 18 cops patrolling in 5k pop area (which is surrealist), but I cannot manage to decrease the high crime negative value. I even built a welfare office but still the same.

Am I doing something wrong, is something missing or just game balance problems or crazy AI?
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Showing 1-5 of 5 comments
Stealthy Dec 5, 2023 @ 5:44am 
How's your unemployment? Unemployed and uneducated people tend to turn to crime easier than others.
martinolund Dec 5, 2023 @ 7:07am 
I have 4 criminals in my city at the moment, out of a 26k population.. so not sure what you're doing wrong (lack of parks & leisure or pollution is my guess). Perhaps you have a well-being problem. You can ready this section here (last paragraph under the police header). https://cs2.paradoxwikis.com/Services#Police
mackster Dec 5, 2023 @ 7:11am 
Just like the medical clinic will only reduce health issues, the police station will only reduce crime, not cure it.

You can have a better affect if you unlock the police HQ. This, in my small city, took crime down to 0.

Same for med centre, need the hospital to really dent health concerns
ericcota2003 Dec 5, 2023 @ 7:19am 
I too noticed this issue with a high density area I am currently building out. I noticed though that it was certain sized buildings with a -15 happiness for high crime. If I check a larger building directly across the street there is no crime issues. Oddly the buildings still level up and I don't get the crime pop ups so for now I like to think of it as having a couple rows of high density housing that the mob has moved into. I'm thinking of adding a tunnel system so they can perform their shady tasks in cover haha. I don't have this issue in any of my low density or medium density housing and all factors are in check. i.e education, employment, transport, etc.

Honestly I don't remember this in any other city I've created so far until this most recent patch. I've also noticed a couple other things I have not experienced in my previous cities like industrial having a high demand but not moving into my industrial area due to high land value. Why would my industrial area that puts out more pollution than any country still living in the industrial revolution have a high land value? I tried deleting services putting in extra cargo stations, dropping taxes etc but no luck. I'm stuck making a ton of small industrial plazas instead of just a few larger ones.

A lot of things to fix but for now I don't dwell on it. I like to just imagine some crazy explanation and call it a part of the simulation experience.
Krauser Dec 6, 2023 @ 12:30pm 
Is a bit of all. reorganizing parks, welfare office, entertainment, education... just I thought with polices was enough, it is solved.
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Date Posted: Dec 5, 2023 @ 5:18am
Posts: 5