Cities: Skylines II

Cities: Skylines II

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So, just copying the Traffic Manager Mod was no Option?
I guess everyone that played CS1 knows about the Traffic Manager:Presidential Edition-Mod. A Mod on such a high Standard it seemed to be Dev-made. Added about 300% playability to the game and the Designer should have gotten some kind of Medal.

Now CS2 is here and what is the greatest Problem with my traffic? It's not the cars..or the trucks...or the endless fleet of emergency services from other cities even though i have enough capacity with my own..it's the pedestrians.

Every intersection,every roundabout, the traffic just crawls. Why? Because of the endless flood of pedestrians. Would be ok, i mean, there ARE a lot of pedestrians in cities, and i have a bunch of ideas how i could fix the problem. Let's list a few:

-Pedestrian Over/Underpasses. Too bad i can't build those in a reasonable shape or dimensions. Plus, they prefer jaywalking anyways.

-A more complex traffic light setting suitable for larger Intersections with much foottraffic. Too bad all i can do is "Lights/no Lights".

-Forbid crossing on certain intersections all together. I can delete the crosswalks buuuut: Nobody cares, they just jaywalk anyways. Here in Europe, jaywalking isn't a thing and you are pretty much allowed to cross the street wherever you like. But i can tell you People do NOT cross 4-or more lane roads without crosswalks/lights, for obvious reasons.

Well..guess traffic jams it is then :) Oh and another thing:

Are the cars driven by cats or sth? When there is a building that CAN be entered like a garage, a parking lot etc...they WILL. No reason. The routes not shorter, they don't need to park. They just can, so they do, and hinder traffic in the process.

Bottom line: Give us more complex options to control traffic! I can't believe no one thought to just copy the traffic manager would be a huge upgrade, but oh well...
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Showing 1-11 of 11 comments
Shahadem Dec 3, 2023 @ 7:01am 
Europe must be such a tame place.

Where I lived crossing a 12 lane road without lights or crosswalks was perfectly normal.

You just wait for traffic to get absolutely terrible and then go for it.
Last edited by Shahadem; Dec 3, 2023 @ 7:02am
Topper Harley Dec 3, 2023 @ 7:10am 
Anyway besides the pedestrians, file changing is savage in that game ... Drivers are umorons and will jam anything just because they are too dumb to drive ...
Knight0vvl Dec 3, 2023 @ 7:12am 
there is a mod out already to help this.
Bambusbjörn Dec 3, 2023 @ 7:47am 
Originally posted by Geist:
Originally posted by Bambusbjörn:
I guess everyone that played CS1 knows about the Traffic Manager:Presidential Edition-Mod. A Mod on such a high Standard it seemed to be Dev-made. Added about 300% playability to the game and the Designer should have gotten some kind of Medal.

Wasn't the modder hired by them and worked on the tools we have in game right now? I think I have read that somewhere.

Well that would have been great and the guy more than deserves a job at CO...but i can't imagine he of all people would go "yeah stopsings or vanilla traffic lights are enough,right?"

I mean the options in CS2 are pretty much the vanilla options from CS1.
Or is this some kind of Fivehead-Move to bring us a DLC in the future with extensive traffic options? Who knows^^
Stealthy Dec 3, 2023 @ 9:15am 
Originally posted by Bambusbjörn:

I mean the options in CS2 are pretty much the vanilla options from CS1.
Or is this some kind of Fivehead-Move to bring us a DLC in the future with extensive traffic options? Who knows^^

Except there is no options in C:S1. Nothing to limit directions, no removal of cross walks etc. Just traffic lights on or off and that's it.

I'm sure more will come into the game with DLCs. There is so much stuff in the game that's not used right now, that it wouldn't be there unless it is intended to be released bit by bit on upcoming updates and DLCs.
dwc1920 Dec 3, 2023 @ 10:40am 
What the developers of CSII didn't do is add TM:PE to CSII. TM:PE added a great dimension to traffic control for CS1. You can control intersections. People cross streets IAW traffic lights. Lights permitted left turns without crossing on-coming traffic. You could control the road arrows so traffic can only turn right, turn left, or go straight ahead. You could also allow right turns without stopping. This is how regular traffic works. The developers for CSII tried to use roundabouts instead of adding something like TM:PE to CSII; thus allowing players to set up their intersections as they wanted. In real life, city governments have control over their roads. They can place traffic lights were they want, set up how traffic lights work, and what arrows to place on the roads at intersections. In my city you can almost drive the whole length of the city (north/south, and east/west) on our 4 lane roads without stopping because we have synchronized traffic lights.
pletus Dec 3, 2023 @ 11:05am 
Yeah. Pretty much agree with everything here.
They literally didn't even have to design these things. It was already done for them through mods. TM:PE, MoveIt, Node Controller. They had the blueprint for how to make CS2 better in every way and just... Didn't.

I'm starting to really dislike the CS Youtubers, like Biffa.
It's not entirely their fault, but you'd literally have to turn your brain off not to notice these issues, so anyone not at least acknowledging those issues are just getting the drop from me. I'm not interested in being marketed to.

The second thing is I model a lot of North American cities, not European ones. Biffa kinda popularized the idea of "Well, let's just fix it all with tons of roundabouts" and it's just super lazy. Good traffic patterns are about a lot more than that. Jughandles, one-way alleys, not putting high density directly on an artery, complex highway intersections that use 5, 6, 7, 8 different highways, etc.

I used to play CS1 with realistic population with no despawning, and was able to manage traffic without a single roundabout. Think I've done a grand total of 10 in over 1000 hours.

The fact that the developers lean into this play style is super frustrating, and like I said - feels lazy. You literally can't even make a roundabout manually because you can't get the intersections to yield. Roundabouts are the only ones that allow yielding right now. Seriously?
mikelleh63 Dec 3, 2023 @ 1:37pm 
Is worse than not including TMPE - The CS1 base game lets you set a priority road at least. Cant even do that in CS2. No excuse for that.
de_pol Dec 3, 2023 @ 2:04pm 
We were promised in Summer that "CS2 will solve all your traffic problems"
The options in the basegame are pretty lackluster if you tasted TMPE before.
CO had all the right input from fans and modders. Still they effed it up. The game needs at least a few more months in beta testing.
Five years? This game took five years of development?
I'm not buying that at all. This is the same game, almost exactly, nearly identical, practically a clone, but with eye candy.
It reeks of laziness and sloth.
"Make it pretty and no one will care it's empty."
"Dazzle them with bright lights and they won't notice the flaws."
"Distract them with shiny objects, they're stupid."
There are exactly three reasons for not including any of the many mods' functionalities in the game:
1. CO is too lazy to include those functions
2. CO is going to include those functions in future $LC
3. CO wants to let the modding community come up with it to keep the modding community healthy and active because they care about the modding community
Any votes?
Stealthy Dec 3, 2023 @ 3:05pm 
Priorities follow road size, small 2-lane joining to larger road has automatically yield signs when you remove traffic lights. But would be nice to adjust yield signs on a junction with equal sized roads coming into it.

There is ton of mods built into the game, so perhaps stuff like this will come later. Partly in an update, partly in DLC.
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Date Posted: Dec 3, 2023 @ 6:57am
Posts: 11