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Where I lived crossing a 12 lane road without lights or crosswalks was perfectly normal.
You just wait for traffic to get absolutely terrible and then go for it.
Well that would have been great and the guy more than deserves a job at CO...but i can't imagine he of all people would go "yeah stopsings or vanilla traffic lights are enough,right?"
I mean the options in CS2 are pretty much the vanilla options from CS1.
Or is this some kind of Fivehead-Move to bring us a DLC in the future with extensive traffic options? Who knows^^
Except there is no options in C:S1. Nothing to limit directions, no removal of cross walks etc. Just traffic lights on or off and that's it.
I'm sure more will come into the game with DLCs. There is so much stuff in the game that's not used right now, that it wouldn't be there unless it is intended to be released bit by bit on upcoming updates and DLCs.
They literally didn't even have to design these things. It was already done for them through mods. TM:PE, MoveIt, Node Controller. They had the blueprint for how to make CS2 better in every way and just... Didn't.
I'm starting to really dislike the CS Youtubers, like Biffa.
It's not entirely their fault, but you'd literally have to turn your brain off not to notice these issues, so anyone not at least acknowledging those issues are just getting the drop from me. I'm not interested in being marketed to.
The second thing is I model a lot of North American cities, not European ones. Biffa kinda popularized the idea of "Well, let's just fix it all with tons of roundabouts" and it's just super lazy. Good traffic patterns are about a lot more than that. Jughandles, one-way alleys, not putting high density directly on an artery, complex highway intersections that use 5, 6, 7, 8 different highways, etc.
I used to play CS1 with realistic population with no despawning, and was able to manage traffic without a single roundabout. Think I've done a grand total of 10 in over 1000 hours.
The fact that the developers lean into this play style is super frustrating, and like I said - feels lazy. You literally can't even make a roundabout manually because you can't get the intersections to yield. Roundabouts are the only ones that allow yielding right now. Seriously?
The options in the basegame are pretty lackluster if you tasted TMPE before.
CO had all the right input from fans and modders. Still they effed it up. The game needs at least a few more months in beta testing.
I'm not buying that at all. This is the same game, almost exactly, nearly identical, practically a clone, but with eye candy.
It reeks of laziness and sloth.
"Make it pretty and no one will care it's empty."
"Dazzle them with bright lights and they won't notice the flaws."
"Distract them with shiny objects, they're stupid."
There are exactly three reasons for not including any of the many mods' functionalities in the game:
1. CO is too lazy to include those functions
2. CO is going to include those functions in future $LC
3. CO wants to let the modding community come up with it to keep the modding community healthy and active because they care about the modding community
Any votes?
There is ton of mods built into the game, so perhaps stuff like this will come later. Partly in an update, partly in DLC.