Cities: Skylines II

Cities: Skylines II

Zobrazit statistiky:
Crashes Very Often on AutoSave
Win32 IO returned 112. Path: C:\​Users\​mvitt\​AppData\​LocalLow\​Colossal Order\​Cities Skylines II\​Logs\​SceneFlow.log
IOException: Win32 IO returned 112. Path: C:\Users\mvitt\AppData\LocalLow\Colossal Order\Cities Skylines II\Logs\SceneFlow.log
at System.IO.FileStream.FlushBuffer () [0x00081] in <b89873cb176e44a995a4781c7487d410>:0
at System.IO.FileStream.Flush () [0x00018] in <b89873cb176e44a995a4781c7487d410>:0
at System.IO.StreamWriter.Flush (System.Boolean flushStream, System.Boolean flushEncoder) [0x00096] in <b89873cb176e44a995a4781c7487d410>:0
at System.IO.StreamWriter.Flush () [0x00006] in <b89873cb176e44a995a4781c7487d410>:0
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, System.String format, System.Exception exception, System.IO.TextWriter stdStream) [0x000e5] in <f11ffbabe87b402590d2527055c83f97>:0
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception) [0x00094] in <f11ffbabe87b402590d2527055c83f97>:0
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0005e] in <f11ffbabe87b402590d2527055c83f97>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Game.<AutoSave>d__13:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
Game.SceneFlow.<Save>d__86:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
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Zobrazeno 14 z 4 komentářů
Did you submit a ticket? Every bit of data and the more tickets submitted, will help us get a better game.
crashes occur due to autosave, disable it
@awesomes007 I have tried it just takes me to other forums or offer a refund
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Zobrazeno 14 z 4 komentářů
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Datum zveřejnění: 24. lis. 2023 v 19.03
Počet příspěvků: 4