Cities: Skylines II

Cities: Skylines II

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Entropy Wins Nov 23, 2023 @ 3:13pm
How to increase population
I'm at 120k population and cannot get growth to average above about 700/h. All needs are met, people are max happy, taxes are -10%...

There is a ton of demand for commercial, office and industrial. But all of those are suffering from missing population. Which is only moving in at the slow rate.

The immigration rate was the same when my city was at 20k pop, so it seems to be capped at a fixed amount not even proportional to my pop. Please tell me this is wrong, and that there is a way to play the game without letting it run for half a day without me being there, to catch up to population...
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Showing 1-15 of 21 comments
You want us to lie to you?
Tsubame ⭐ Nov 23, 2023 @ 4:36pm 
Simulation unfortunately is much slower moving compared to CS1, and especially the slower your CPU is.
MacGruber Nov 23, 2023 @ 6:15pm 
I just hit 300k and am starting to have this issue with high density. Make sure you have plenty of "communications" plopped down. Post offices and mail boxes also help a ton.
Entropy Wins Nov 24, 2023 @ 1:31pm 
@Tsubame: this is not a sim speed issue. I'm talking about the pop growth number you get when hovering over your pop counter.

@MacGruber: Do you claim to have had consistent population growth at a rate of higher than 700/h according to the in game metric?
Major Kudos™ Nov 24, 2023 @ 3:05pm 
I found no fast way to increase population, It is similar to real life and one of the few things in the game that are.

You have to take it slow, don't make big changes all at once and let it cook alone for hours when you get past 200k. You may find yourself leaving the game run all day and only fiddle with it once or twice a day.

Once the game gets over 400k on any hardware it will become very slow and even harder to play. So be carefull what you wish for.

Important,
- Hover over lower right corner frequently and keep all items out of the red, the only one that won't stay down is mail but you still have to spam mailboxes and mail buildings to keep it at -1. CO has acknowledged mail is very broken.

Pop will not grow far if you ignore the happines info area

- As much as you hate it listen to chirper turn it on, ignore the good stuff and pay sharp attention to the bad. That is the only way to know what is wrong in your unique city. Every one is different and no single approach works across all cities and maps. You must listen to what the city is telling you in these two areas. If you do the game responds.

- And again take it slow and easy

It's a great game but on life support right now so give it a chance to breath.
Chirper and the radio are useless. Worse than useless. They both tell you things that are not true. I do not have a forest fire anywhere on my map, but I'm constantly being told about the horrible forest fires around town.
"Electricity is off for many citizens. It should be back on once our mayor fixes the issue."
No one is without power.
Same with floods and storms. They make crap up. If you follow those news stories or the chirper you can spend hours looking for something that isn't there.
As for getting population to grow faster, make more outside connections. Only so many new people can come in through a road or rail connection at a time, so make more.
It's not a fix-all, but it can help more new folks get in.
Last edited by zaltocleotl[Banned@Paradox]; Nov 24, 2023 @ 3:56pm
brungus Nov 24, 2023 @ 3:59pm 
put an aphrodisiac in the water supply
Originally posted by brungus:
put an aphrodisiac in the water supply

:steamthumbsup::steamhappy::cchearts::abitmtired:
Mr.D Nov 24, 2023 @ 5:06pm 
Originally posted by 💕💕BuddyBear💕:
Originally posted by brungus:
put an aphrodisiac in the water supply

:steamthumbsup::steamhappy::cchearts::abitmtired:
Don't forget to play some Barry White
MikeJones Nov 24, 2023 @ 7:05pm 
Im already suffering at 100k the game tends to crash during autosaves:

Win32 IO returned 112. Path: C:\​Users\​mvitt\​AppData\​LocalLow\​Colossal Order\​Cities Skylines II\​Logs\​SceneFlow.log
IOException: Win32 IO returned 112. Path: C:\Users\mvitt\AppData\LocalLow\Colossal Order\Cities Skylines II\Logs\SceneFlow.log
at System.IO.FileStream.FlushBuffer () [0x00081] in <b89873cb176e44a995a4781c7487d410>:0
at System.IO.FileStream.Flush () [0x00018] in <b89873cb176e44a995a4781c7487d410>:0
at System.IO.StreamWriter.Flush (System.Boolean flushStream, System.Boolean flushEncoder) [0x00096] in <b89873cb176e44a995a4781c7487d410>:0
at System.IO.StreamWriter.Flush () [0x00006] in <b89873cb176e44a995a4781c7487d410>:0
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, System.String format, System.Exception exception, System.IO.TextWriter stdStream) [0x000e5] in <f11ffbabe87b402590d2527055c83f97>:0
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception) [0x00094] in <f11ffbabe87b402590d2527055c83f97>:0
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0005e] in <f11ffbabe87b402590d2527055c83f97>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Game.<AutoSave>d__13:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
Game.SceneFlow.<Save>d__86:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Originally posted by Mr.D:
Originally posted by 💕💕BuddyBear💕:

:steamthumbsup::steamhappy::cchearts::abitmtired:
Don't forget to play some Barry White

+ the thick fluffy red carpet :meephappy::healthvial:
Major Kudos™ Nov 24, 2023 @ 8:12pm 
Originally posted by zaltocleotl:
Chirper and the radio are useless. Worse than useless. They both tell you things that are not true. I do not have a forest fire anywhere on my map, but I'm constantly being told about the horrible forest fires around town.
"Electricity is off for many citizens. It should be back on once our mayor fixes the issue."
No one is without power.
Same with floods and storms. They make crap up. If you follow those news stories or the chirper you can spend hours looking for something that isn't there.
As for getting population to grow faster, make more outside connections. Only so many new people can come in through a road or rail connection at a time, so make more.
It's not a fix-all, but it can help more new folks get in.
Radio yes, but the annoying little bird holds the secret to success if you want to build really, really big.
pete1051 Nov 25, 2023 @ 11:08am 
I think it may be impossible to satisfy demand for low density residential.
I'm on tier 10, and most of my city is zoned low density residential, That's all they want! Suburbabn nightmare.

only 25k people, can't get it to go up much. Filled all unlocked tiles, have to wait forever to unlock more. If I build higher density, they don't move in. They just want low.
How are you people even getting 100k+ pop?
pete1051 Nov 25, 2023 @ 11:09am 
I am a terrible typer.
scaadam Nov 25, 2023 @ 1:47pm 
Originally posted by 💕💕Eddie Murphy💕:
Originally posted by Mr.D:
Don't forget to play some Barry White

+ the thick fluffy red carpet :meephappy::healthvial:
you can change the birth rate in -developerMode
Last edited by scaadam; Nov 25, 2023 @ 1:48pm
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Date Posted: Nov 23, 2023 @ 3:13pm
Posts: 21