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Try waiting until Oak Ridge replaces their Frontier supercomputer and get it for a discount. I hear it can hit 45FPS even with 200K population.
On a more serious note, does anyone know what kind of machines Colossal Order supposedly used to develop this game? I can't find out anything about that.
Just what were they running this on that they thought, "Yup, it's ready to ship!"
I think they knew way ahead of time of the existing performance issues that resulted from their development process. It was probably a calculated decision to release the performance statement right before launch.
There were some analysis threads regarding the ridiculous polygon and vertices counts of certain objects within the game that would bring any current cpu to it's knees once your city grew large enough. I'm pretty sure they've already addressed all the "quick fixes" which is why there's no more weekly patches.
The reality is that the bigger issues that impact performance dramatically most likely require months of optimizing/re-doing and testing.
Hopefully they can resolve the performance issues where that kind of CPU isn't required.
And how can we know these are what CO used/uses?
Often studios brag about the equipment, but CO is different in many ways, that being one of them. I haven't look hard, but I haven't seen anywhere they talk about their equipment.
And that list is a decent list of fairly good prebuilds... but where's the AMD? They're all Intel.
Ryzen/Intel.
AMD/NVidia.
It is all what you prefer.
They all are used.
It is not really the hardware.
It not even a Tencent or a NetEase.
It is the programmers.
If you think CO does not have excellent programmers,
why are there so many here at Discussions than most any other game
and diligent players, me included.
You got it.
No company should disclose equipment.
Speaking of which, your close ups came out superb.
Can confirm CS2 runs pretty decent on Asus ROG tech.
It won't matter if you have 1000 cores. This game is like stellaris where eventually the CPU will be bottle necked and calculations are done through 1 core mainly. Currently there is no game on the market (that I know of) where you can run AI calculations through separate cores. Stellaris will always have that issue and eventually CS2.
Not necessarily the issue. Render in 640 x 480 and upscale it to 2K/4K and the performance issues will magically disappear, albeit it might look a bit like playing with lego. Still, it's pretty much what the consoles do, and the game was designed with them in mind.
This is what I dont get. I am monitoring my CPU and GPU while playing this game. I still have not had any performance issues. Now I am having issues with the game don't get me wrong it is a complete Sh**show. At times I feel like we are an episode of Rick & Morty in a dimension where games are released half baked at full price and the people defend this practice.
ANYWAY back to my point my cores haven't crossed 45%% at any given time my max population is around 98k getting to 100k quickly. And it is only really 1 core that gets a majority of the load (in my case Core#4.
My specs are
Corsair Vengance 64GB DDR3 3600
Asus Tuf Z690
Core i7-12700K
EVGA 3080Ti
Mushkin 4tb SSD (or 2 or 3 i cant remember)
So all in all my CPU doesnt have too much load at all my GPU however AT TIMES not constant runs around 75c while pulling 104% power then it drops down again which is not bad but hotter than most games
So seeing some people say CPU and some GPU none of it is making any sense to me. I feel like there are a lot of issues with this game that needs to be addressed because its so all over the place. I have seen people with stronger setups get worse performance than me and some that are better.
I play on high settings, lowered the resolution down to 2k and turned off Vsync and tweaked some individual settings like Shadows are set to medium and some other random things that I didn't notice a difference with as far as graphics. I am thinking the max i am going to be able to play up to is 200k population. Really sucks to know there is an end around the corner.
https://imgur.com/a/7JeDN9t
https://imgur.com/yOQ4VSV
CSII base can update just as easy as Win 11 huge update packs
with just a click or auto.
It'll depend on the system. Any processor has a finite amount of operations it can do. Given growing a city involves an increase in processing load on both the CPU (more things to simulate) and GPU (more things to draw) then which limit you hit first is going to depend on the system. Though given we know there's problems with the graphics implementation it's probably a fair bet that anyone with a relatively recent CPU is likely to see the GPU hit the limit long before their CPU does. Given we know they're working on fixing that implementation though it's somewhat premature to worry about upgrading anything until the game is working as intended.
I suspect the main issue you'd have on that setup, particularly if you're trying to run it in 4K, is the 3080's 12Gb VRAM. On the plus side, since a texture only needs to be loaded once no matter how often something uses it you'll probably find it's less of an issue than you expect as the city grows, so you may indeed be capable of achieving far higher than 200k population before the system starts to choke up.
On the downside, 12Gb is likely to become the minimum for most games coming out in the next few years thanks to the latest console generation. Though even then I wouldn't be in a hurry to upgrade; Nvidia will be announcing a round of new cards soon, and prices might start returning to something more approaching sanity (or at least, the performance per dollar ratio might move to something more rational).