Cities: Skylines II

Cities: Skylines II

View Stats:
Developer console
This isn't a cheat, per se, so don't start with that crap.
You can bulldoze cars and even individual citizens with the developer console. And you can control the weather! Or set the time of day and lock it there.

Open Steam and go to your Library. Right-click the game in the left or center, and go to Properties. There, at the bottom, is Launch Options. In that text box, enter...
-developerMode
and nothing else, then close the window with the x in the top right. Launch the game. When it's running, choose your bulldozer tool, then use TAB button to open the console. There, click the SIMULATION button. There you will find a lot of things, but you want to check "Allow gameplay manipulation". That will allow you to delete a car, a person, or even a major building with ONE CLICK. Be careful.
"Bypass validation results" will let you delete a troublesome road or other object stuck to some other road or other object by collision detection.
The Weather and Climate do what they sound like.
There is a lot of nice things you can do for yourself with the developer console. You can also wreck your game, so don't click on something until you've researched it.
< >
Showing 1-6 of 6 comments
¤ OpN ¤ (Banned) Dec 28, 2023 @ 3:53pm 
the fact that theres a developer mode is a slap in the face to pc users. As if a mod wasnt gonna come out that did the exact same thing. Yet the developers felt the need to attempt to hide it.
Last edited by ¤ OpN ¤; Dec 28, 2023 @ 3:55pm
zaltocleotl[Banned@Paradox] (Banned) Dec 28, 2023 @ 3:57pm 
Originally posted by ¤ OpN ¤:
the fact that theres a developer mode is a slap in the face to pc users. As if a mod wasnt gonna come out that did the exact same thing. Yet the developers felt the need to attempt to hide it.
What? Games never reveal their consoles. I've never seen a game studio do that, anyway. They are in every last game, period. They work differently, they act differently, and they are activated differently, but they are there. Sometimes they are harder to activate, sometimes needing a registry key edit. Some games just pressing three keyboard keys at the same time while in-game will open it.

Anyone remember which game back in the nineties you had to hold your mouse button and press ESC and BACKSPACE to open the console, but only after adding a .dll or writing your own and putting it in the game's folder. It was a horror classic, but I can't remember which. Resident Evil 1?
Last edited by zaltocleotl[Banned@Paradox]; Dec 28, 2023 @ 4:01pm
¤ OpN ¤ (Banned) Dec 28, 2023 @ 4:02pm 
Originally posted by zaltocleotl:
Originally posted by ¤ OpN ¤:
the fact that theres a developer mode is a slap in the face to pc users. As if a mod wasnt gonna come out that did the exact same thing. Yet the developers felt the need to attempt to hide it.
What? Games never reveal their consoles. I've never seen a game studio do that, anyway. They are in every last game, period. They work differently, they act differently, and they are activated differently, but they are there.
are you saying you are okay with them hiding tools that can help players? because it just seems silly. It was discovered within the first week of the game launching. They didnt hide it very well but for people who dont know about it, they wont think twice about the robust tools it offers.

Heck TMPE even had a reset/despawn all vehicles so you could see how traffic starts and where the bottle necks that created other bottle necks start.
icedude94 Dec 28, 2023 @ 5:13pm 
It's because the devtools aren't supported. Many of its functions are experimental and quite a few of them can break your city in ways that are hard to recover from.

The reset/despawn all vehicles command in particular does not help you diagnose traffic problems because all of your cims have to individually buy private vehicles again and it doesn't reset resources transfer requests. You end up with inventory counts not being recognized, goods stockpiling with no destination, and of course, the dreaded exports breaking.

To fix it, you have to pause the game and delete every vehicle depot, cargo terminal and warehouse in your entire city.
zaltocleotl[Banned@Paradox] (Banned) Jan 3, 2024 @ 11:51am 
Should be pinned
Originally posted by icedude94:
It's because the devtools aren't supported. Many of its functions are experimental and quite a few of them can break your city in ways that are hard to recover from.

The reset/despawn all vehicles command in particular does not help you diagnose traffic problems because all of your cims have to individually buy private vehicles again and it doesn't reset resources transfer requests. You end up with inventory counts not being recognized, goods stockpiling with no destination, and of course, the dreaded exports breaking.

To fix it, you have to pause the game and delete every vehicle depot, cargo terminal and warehouse in your entire city.

Isn`t the whole game experimental ??? :steammocking:
Opening the developer mode for the first time,
should grant a free Steam copy of CS:1 automatically.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Dec 28, 2023 @ 3:48pm
Posts: 6