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Is it true tho? When I have had Universities on the outskirts it filled with what was available.
"Overall the best place is central to the map" -couldn't we say that about a lot things that send out service vehicles e.g. garbage dump, cemetery/crematorium, post office, etc? Or is it more critical for The University, and we have a little more flexibility/margin of error with the other services?
https://steamcommunity.com/sharedfiles/filedetails/?id=3122971790
Yet some how my city is full of 12-18 year old tech geniuses.
https://steamcommunity.com/sharedfiles/filedetails/?id=3122972843
- Every ingame building has actually much less worker per shift then « employment » number, for a full university I would say an optimistic estimation is 100. So there’s actually very little impact and definitely no need for a metro line with 1200 passengers… No, even a bus lane is an over-exaggeration
- There’s no prove that the « graduation time » on the info panel have anything to do with actual graduation time or dropout rate. By contrast, it has been proven by many that average students take 1-2 years in primary school and 1-2 months for others…
- If the university take-up the land that should belong to high density and the high-density are now in the corner, well, that’s gonna have a much greater impact on traffic, because:
1. Industrial and commercial building needs to import / export good. So extra traffic and extra price.
2. They have higher density than university. University is 40*28, with that size you can have at 24 largest 6*6 building, which means 4800 or more employees
So, a simple conclusion is:
Place them in the corner
So true. I only have people in my Universities if they can cross the only bridge of death and starvation onto my island. I guess that’s why everyone is coming in and no one is leaving. Maybe I should happy about the Death’s End bridge.