Cities: Skylines II

Cities: Skylines II

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KarzKnarzer Dec 20, 2023 @ 7:51am
#1 Traffic Issue!!!
So, im trying to build a dense, urban Donwtown area, relying on what all the city planning geeks are preaching: Walkability and a strong public transport network. It seems though my biggest traffic obstacle are actually the PEDESTRIANS -.- I don't have high volumes of traffic, but the traffic necessary is slowed down so much by pedestrian crossings, especially when using roundabouts, it's insane.

We REALLY need better tools for managing pedestrian traffic like timed traffic lights or stairs/elevators for ped bridges, etc.. also being able to do dedicated lanes manually would be a huge thing! (why cant I do 2 dedicated right turning lanes, when there are enough lanes at both ends??)
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Showing 1-14 of 14 comments
Rdizz Dec 20, 2023 @ 7:54am 
Just ban combustion vehicles and all your traffic woes will go away.
SilentScav Dec 20, 2023 @ 9:18am 
Originally posted by KarzKnarzer:
So, im trying to build a dense, urban Donwtown area, relying on what all the city planning geeks are preaching: Walkability and a strong public transport network. It seems though my biggest traffic obstacle are actually the PEDESTRIANS -.- I don't have high volumes of traffic, but the traffic necessary is slowed down so much by pedestrian crossings, especially when using roundabouts, it's insane.

We REALLY need better tools for managing pedestrian traffic like timed traffic lights or stairs/elevators for ped bridges, etc.. also being able to do dedicated lanes manually would be a huge thing! (why cant I do 2 dedicated right turning lanes, when there are enough lanes at both ends??)

We need these peds stairs and elevators and what would be awesome is prebuilt elevated ped paths that fit over cross ways and roundabouts.

Peds blocking intersections and Cims getting into parking areas are tied for my #1 traffic problems.
Last edited by SilentScav; Dec 20, 2023 @ 9:20am
pletus Dec 20, 2023 @ 9:48am 
Originally posted by KarzKnarzer:
So, im trying to build a dense, urban Donwtown area, relying on what all the city planning geeks are preaching: Walkability and a strong public transport network. It seems though my biggest traffic obstacle are actually the PEDESTRIANS -.- I don't have high volumes of traffic, but the traffic necessary is slowed down so much by pedestrian crossings, especially when using roundabouts, it's insane.

We REALLY need better tools for managing pedestrian traffic like timed traffic lights or stairs/elevators for ped bridges, etc.. also being able to do dedicated lanes manually would be a huge thing! (why cant I do 2 dedicated right turning lanes, when there are enough lanes at both ends??)
I posted something similar and was told "just have better paths and buses."
I have tons of buses, and trains, and subways, 12 lines actually. By the way, don't ever ever ever have two or more bus lines use the same bus shelter though, because god forbid more than one bus load up at a time. (What actually happens is they create huge traffic backups)

Once you get to around 450-500 population, the issues really become apparent. The screenshots don't do the problem justice, because you get the impression they're actually going somewhere, they're not. They don't move at all, sometimes standing in the middle of the road for 30-40 *real life* minutes. It doesn't matter what kind of public transit you have, you end up with thousands and thousands of pedestrians walking around -- and once they start creating a slowdown, it cascades and every car starts making illegal U-turns and lefts.

https://steamcommunity.com/sharedfiles/filedetails/?id=3116907074

https://steamcommunity.com/sharedfiles/filedetails/?id=3116907567

https://steamcommunity.com/sharedfiles/filedetails/?id=3116907406
icedude94 Dec 20, 2023 @ 9:54am 
Don't put transit stops on corners.

Use medians over large roads where you expect a lot of pedestrian crossings. When they are out of time to cross, they will stop and hold at the median instead of blocking traffic.

If your bus stops are that crowded, consider switching to trams.

Maybe even on roads that wide, consider an elevated tram or metro that sits above the median on the road.
pletus Dec 20, 2023 @ 9:59am 
Originally posted by icedude94:
Don't put transit stops on corners.

Use medians over large roads where you expect a lot of pedestrian crossings. When they are out of time to cross, they will stop and hold at the median instead of blocking traffic.
This is only true when you're not dealing with something like 50,000 pedestrians. I am telling you, you could be a wizard and it wouldn't matter. They will not cross the median, because it seems like pedestrians actually have collision with each other. I know technically they don't, but they will not occupy the same spot as another pedestrian, so if every single spot that a pedestrian could stand on a sidewalk is taken, they will just stand in the middle of the road.
Quickie Dec 20, 2023 @ 10:31am 
With that kind of foot traffic I would find a way to fit in a few underground pedestrian paths from one side of the street to the other. Then using the road tools to remove the crosswalks. If you can't fit in the underground, at least go in an remove every other cross walk on that main street so they only cross every 2 or 3 intersections.
icedude94 Dec 20, 2023 @ 10:31am 
Originally posted by pletus:
Originally posted by icedude94:
Don't put transit stops on corners.

Use medians over large roads where you expect a lot of pedestrian crossings. When they are out of time to cross, they will stop and hold at the median instead of blocking traffic.
This is only true when you're not dealing with something like 50,000 pedestrians. I am telling you, you could be a wizard and it wouldn't matter. They will not cross the median, because it seems like pedestrians actually have collision with each other. I know technically they don't, but they will not occupy the same spot as another pedestrian, so if every single spot that a pedestrian could stand on a sidewalk is taken, they will just stand in the middle of the road.

You need higher capacity transit and again, longer sidewalks between intersections and don't put your transit stops on the corner. I can see in on of your screenshots you have the bus stand on the corner. If you have that many people waiting for a bus, maybe build the actual bus station and separate your line into multiple different lines.

You know what happens if you put a tram stop on the corner? Half of the tram sits in the intersection. If you know the crowds are going to stand on the corners then don't put stops on corners.
Atha Dec 20, 2023 @ 10:48am 
i found out that the premade crossings are making huge problems due the change from 2 to 3 to 2 lane again if u just make 2 lane and 1lan for leaving the Autobahn it works way better.
Hope its understandable
icedude94 Dec 20, 2023 @ 11:03am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3118703611

Subways, tram and bus all in the same area. You can also put crossings wherever you want just by adding a tiny section of pedestrian pathway to the section of road where you want an additional crosswalk.
pletus Dec 20, 2023 @ 11:15am 
Originally posted by icedude94:
https://steamcommunity.com/sharedfiles/filedetails/?id=3118703611

Subways, tram and bus all in the same area. You can also put crossings wherever you want just by adding a tiny section of pedestrian pathway to the section of road where you want an additional crosswalk.
Yes, see your subway station? Now imagine when you get past 500k pop, that's every single street for 20 blocks no matter what you do. I've found actually the best thing is to put bus stops on dead ends at this point. Even if you made a road 150 meters long before a crossing, they'll fill up the street and stand in the crosswalks.
icedude94 Dec 20, 2023 @ 11:50am 
Well that's why I use things like passenger rail to break up my different subway networks. If you build really long lines, you will end up with thousands of people at a stop because the metro trains coming in will be so full that only a handful of cims get off and on.

It's the same with overcrowded bus stops like you have. I know it's a lot of work to completely redo the networks in a dense urban area when the networks are overloaded, especially to have to demolish and move around high density residential buildings that already reached level 5. I bulldozed an entire block of level 5 high density residential to put in a tram depot.

If you see a crowded bus stop overflowing out onto the crosswalk and you can't be bothered to even move the bus stop away from the corner, or add trams to those large roads, then maybe you need a mod that increases bus capacity from 80 to 50,000.
pletus Dec 20, 2023 @ 11:59am 
Originally posted by icedude94:
If you see a crowded bus stop overflowing out onto the crosswalk and you can't be bothered to even move the bus stop away from the corner, or add trams to those large roads, then maybe you need a mod that increases bus capacity from 80 to 50,000.
Oh thanks, appreciate that.

There couldn't possibly be an issue where every street corner becomes a Kai Cenat Xbox giveaway. In that screenshot, I moved the bus stop to the corner to see if I could get the completely non-moving and unresponsive pedestrians to move.
Yama Dec 20, 2023 @ 3:35pm 
With regard to more than one turning right/left lane, e.g., I found that it can be done if the incoming road is one way and has enough lanes, then it will use more than one lane for turning right/left at the intersection. When using a roundabout, there is no way it seems to set a e.g. "must turn left" lane, so that two lanes will be assigned that path, rather than all remaining lanes going around. Lane management and traffic light timing is a much needed update, since some traffic problems have the simplest solutions with the correct lane/traffic light timing.
mikelleh63 Dec 21, 2023 @ 11:09am 
Need raised walkways. It is painful, but can be done. I had exact same issue in my first city and I bit the bullet and did a raised pedestrian crossing. You have to loop the walkways.
https://steamcommunity.com/sharedfiles/filedetails/?id=3118000768
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Date Posted: Dec 20, 2023 @ 7:51am
Posts: 14