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I've noticed in one of my earlier builds that I had no demand because there wasn't an appropriate location for zoning.
This brings us to the placement of low density housing. I been seeing that low density housing hates the medium density housing with integrated commercial. The medium density housing with commercial will immediately turn the roads/area red for low density. The standard medium density housing and commercial don't have the same problem but the low density is not wildly crazy about medium density housing either. I will say low density commercial and low density housing get along OK.
That seems to be in order then :-)
I think you have a few zero population low density houses. Check and remove those house to get your low density demand back.
I notice, for example, that the early milestones are not achieved as quick as they did at launch. I also note that, early game especially, that demand doesn't seem to go up as fast. Which I find better, personally.
What I tend to watch now, more than the demand bars, is the population ticker going up. If it is, then the bars may not be telling me the accurate state of demand and risk going overboard and over-zoning if I follow them to hard. Also keeping an eye on the unemployment stats to check on if enough jobs are available for my populace.
https://steamcommunity.com/sharedfiles/filedetails/?id=3085279269
This one shows the medium density acceptable build areas/roads. Basically anywhere is fine for them probably as long as there is no pollution.
https://steamcommunity.com/sharedfiles/filedetails/?id=3085279200
If an area with existing low density residential has its land value go up too high to make it affordable for low density residential, cims will move out and leave the house behind, empty. Those empty houses will lower your low density residential demand(unoccupied buildings). Nobody will move into those houses for the same reasons people moved out.
You have to remove those homes, including the zones, to get the demand back up.