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I'm anxious to see how Xbox and other consoles will deal with this issue. Rigs I tested on exceed consoles cpu and gpu by far.
I recently had a city running super smooth at 90k pop. As soon as i built the airport i say the sim start to slow and even stutter for the first time.
Also i remember in CS1 when the Airports expansion first came out, building an airport with an open-ended taxiway-runway system could render the game unplayable (completely frozen) and i believe it was related to the plane path-finding....they fixed it for the most part, but never completely removed the performance hit that came with a bustling airport in CS1.
I wonder if they are struggling with the same issues here?
Has anyone tried to push the upper bounds of population WITHOUT building an airport to see if you can push the pop higher without the sim slowing down?
are the roads and services distributed better in the 300k? it's probably problem with the pathfinding. when a cim needs to travel far away then have to test for paths to destination including roads rules, lanes and transportation .
Im trying to get the pop as high as I can so I can further do some tests later on when I decide to build a new machine or for other systems to see how they do, I'd like to see my 1650 laptop melt from it lol
It depends upon the relative definition of "no problem".
If "no problem" is that the game doesn't crash to desktop but that the population increases by a few thousand a day if the PC is left running 24/7 almost completely unattended then that is what is happening in most large city examples out in the customer base.
For me, that is unacceptable. It's the equivalent in gaming of watching paint dry.