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Up to a point. Letting things settle allows the cims who moved into your city time to also find love, get married and have children. You get regular xp ticks when your population increases and just from having people that are happy.
I've gotten up to a very high level city just by letting the simulation run. with only a 50k population.
There's no critical demand in this game. I mean when commercial zone bar is filled up, you don't have to zone commercial buildings, fast forward 3x until the other zones start building up to their max height, then zone those. It's a really stupid demand system that CO implemented. It makes no sense.
For me, industrial areas are always in high demand, very unrealistic. A small town doesn't need that much industry.
When you see Office zones building up, try to zone that as much as possible, because office zones increase your income in the city. I think, it does increase the income for me. Industrial and office zones.
Again just 3x fast forward, like what are the citizens going to do when you don't meet their demands? Leave? Cool, just zone again. They don't leave anyway, just complain about high taxes or something.
i raise the tax on indutrial so the demans of it will lower. and stuff like office will rise a bit more. same i did with the blue bar commercial. i tax that to the max 30% and there happy to pay it. got a 50k city what is making 6 mil a mounth. and there not complaying about hi tax what so ever.
Is the constant demand for industry with a small town maybe due to the low education of the citizens?
Look at the stories of youtubers needing to run the game overnight just to get trees to grow enough, for example. There's lots of waiting to get a city anywhere close to steady-state.
Like FPS, I rarely look at my pop now. Its CS2 and no longer a real concern. I am building my city as fast as my cims want it to grow. I am also building to keep it too, I don't want to build only to scrap it later down the road like we did in CS1. Instead, when new requirements come, I open up another area on the map. Its a breath of fresh air compared to CS1
Not "how quick", but "how slow".