Cities: Skylines II

Cities: Skylines II

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Axphyl Nov 5, 2023 @ 2:18pm
Grids are a mess!!!
I honestly want to like this game but ♥♥♥♥!! The constant broken grids are infuriating!!! Nothing seems to help with this stupid ass problem!!
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Showing 1-15 of 20 comments
BingoBango Nov 5, 2023 @ 2:19pm 
Turn off snapping to guideline while making grids. Helps me so much. But yeah it is ddfinitly annoying.
Last edited by BingoBango; Nov 5, 2023 @ 2:20pm
Axphyl Nov 5, 2023 @ 2:21pm 
Originally posted by BingoBango:
Turn off snapping to guideline while making grids. Helps me so much.
I've tried that already, it helps sometimes but still not a fix. I don't think there is a way to fix this issue. I think it's a broken mechanism in the game that the developers need to iron out.
Maleficent Nov 5, 2023 @ 2:25pm 
not just guidelines, gotta turn off geometric snapping, building snapping too. if your roads aren't perfectly aligned to the grid squares/ 90 degree angles your grids will fracture. I'v managed to play easily around it by doing this i dont get fractured grids any more.
BingoBango Nov 5, 2023 @ 2:31pm 
Yeah its all situational but I for the most part build grids with only roads around them. I agree, it should snap way hard to 180 or 90 unless you turn it off.
bish0p23 Nov 5, 2023 @ 2:38pm 
It's definitely not as easy as CS 1 to keep the grids clean, but if you get a broken grid, it's best to delete all of the most recent roads, usually it's around 3. The previous road, the road that broke the grid, as well as the road you're trying to connect to.

Sometimes the whole road will be highlight blue, instead of just the new road you're trying to line up, and I believe that will give you a broken grid as well sometimes. You really have to make sure the grids are lined up as well.

It's very finnicky.
Last edited by bish0p23; Nov 5, 2023 @ 2:39pm
Mcarchus Nov 5, 2023 @ 11:40pm 
I have this same problem and yes its VERY frustrating! I haven't found any way to fix it.
Creamy P1e Skwert (Banned) Nov 6, 2023 @ 12:14am 
We need a surface painter tool. They only went with grids because the first game had it. That's really f- dumb if you ask me. I've been saying they could've gone with smoother fluid like zoning where it contours to curved buildings and diagonal zoning.

Nope, grids. Because paradox says so.

Whoever the lead game designer is, I would 100% fire this Man.
Last edited by Creamy P1e Skwert; Nov 6, 2023 @ 12:16am
me22ca Nov 6, 2023 @ 12:21am 
If you're having trouble drawing grids:

Turn ON "Snap to existing geometry", "Snap to zoning cell length", "Snap to 90 degree angles".

Turn OFF "Snap to the sides of a building", "Snap to guidelines", "Snap to zone grid".

Source: I drew lots of grids for
https://steamcommunity.com/sharedfiles/filedetails/?id=3062339423
Diash (Phil) Nov 6, 2023 @ 12:43am 
to make the grids look nice, use walkways to frame what you want to archive, once done remove the walkway and the new zoning will stay in place
Walker Evans Nov 6, 2023 @ 1:51am 
If you mean the zoning grids misaligning with roads, it can get frustrating. Also seems to later misalign without touching roads directly (by buildings being constructed or removing mass transport stops). Think it's because of elevations changing due to construction so it should stop happening if you completely flatten the ground beforehand.
BingoBango Nov 6, 2023 @ 6:09am 
It doesn't stop happening even if you flatten literally everything
Walker Evans Nov 6, 2023 @ 7:16am 
that's that theory then. thanks for the additional info.
CH13F Nov 6, 2023 @ 7:20am 
just because they increased grid size by 2x2 doesnt mean anything else changed, its pretty much same like cs1. same absurdities still present
Nik-Naks Nov 6, 2023 @ 7:48am 
Originally posted by Axphyl:
Originally posted by BingoBango:
Turn off snapping to guideline while making grids. Helps me so much.
I've tried that already, it helps sometimes but still not a fix. I don't think there is a way to fix this issue. I think it's a broken mechanism in the game that the developers need to iron out.

Do that, and remember. The grid always focuses the road you put down first.
So if you want to use a grid from the next road. Delete the first one and put it down after.
Generic Roughneck Dec 27, 2023 @ 9:03am 
Welp, turns out others have complained about grids. So just going to add to it.

WHY do grids cause dead ends!!!!!

The game literally give us the option to make these, then f*cks them up!

Sort your sh*t dev's!
Last edited by Generic Roughneck; Dec 27, 2023 @ 9:03am
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Date Posted: Nov 5, 2023 @ 2:18pm
Posts: 20