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Actually graphics is ahead of its time , and much better compare to CS1.If you dont see it , then you must play on potato PC, or you are deluded
All wrong.
Ahh k thank you for the thread, on reading it I do remember a bit about it now. Either way I am not too phased about it, as it does allow me to be a bit creative. While at the same time having a little bit of fun trying to work things out to make the city run as smoothly as possible.
At the moment this "hardmode" would actually be a nightmare mode, considering traffic is starting to be a mess at arround 60k citizens.
This is my viewpoint as well. CS2 is a game after all. It was never marketed as a hardcore sim either. Would I like a hardcore option? Sure. But it does not bother me that the game has failsafes.
That's perfectly fine that you like it but many players thought this was a proper management game before buying so I had to clarify this for potential new customers.
Also disagree that the game was never marketed in such way, the store page talks about challenges to overcome and important decisions to make which there aren't.
Exactly, I sort of remember a while back when folks were concerned, about whether the game would have too much or too little micromanagement (can't really remember which now.)
For those who wan't challenge yeah I can see a hard mode would be good for them. But for no not really, with these types of games it is to try and make a beautiful city.
Agreed
Nothing is important really if it doesn't have a consequence.
As you said above, hard (normal) option would easily solve this for everyone.
the most important future, their ads focus on that. Not about building pretty blocks and taking photos.
I saw on YouTube and other streaming sites how people just left the game running in the background and nothing happened bad to the city
I've updated the status of this to "In Review" as we are currently investigating the reports we have been receiving. The game has some failsafe options built-in to ensure a city doesn't collapse entirely if your city faces a lot of traffic congestion, which likely explains some of what's happening when you disconnect the city from the outside. We'll have a look to ensure everything is indeed working as designed and consider any improvements that may be possible. This will likely take some time, so we may not have an update for you for a while.
Please also note that the simulation in Cities: Skylines II has a lot more moving parts than its predecessor, which means the experiments that worked well in Cities: Skylines to determine issues likely won't give as reliable results. The game tries to adjust and keep the city functional, which is intended. The deeper economic simulation has always been intended to be flexible so you aren't forced to dive deep into it if that's not the kind of gameplay you enjoy."
Instead they just forced everyone to have fail-safes.. it can't be a deeper simulation if there are no consequences too your actions.