Cities: Skylines II

Cities: Skylines II

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Mazisky Nov 4, 2023 @ 3:56am
2
Confirmed the game is on automode and you cannot fail
The developers confirmed the game has some failsafe options built-in to ensure a city doesn't collapse if your city faces a lot of traffic congestion.

There is no management involved, the economy autobalance itself and huge traffic or lack of electricity etc. have little to no consequence.


It is fine for people that only want to paint the city for screenshots but if you are looking for a management game, this isn't.

It is more like Townscaper and similar games.

EDIT:

The developers are considering some rebalancing or potentially adding harder modes: to make this happen please voice your concerns on the official Paradox forums, in a respectful way.
Last edited by Mazisky; Nov 4, 2023 @ 9:48am
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Showing 16-30 of 65 comments
gimlikos84 Nov 4, 2023 @ 6:22am 
Originally posted by hardeh:
Is there one single improvement over CS1 then? Only road tools?
Modding - worse
Graphics - worse, with blurry textures that can't load into VRAM even on 4090
Performance - no comments
Gameplay - casualified

Actually graphics is ahead of its time , and much better compare to CS1.If you dont see it , then you must play on potato PC, or you are deluded
jan_hendrik_m Nov 4, 2023 @ 6:26am 
Good that a city can not colapse. I am playing this kind of games to build and relax
Stealthy Nov 4, 2023 @ 6:31am 
Originally posted by hardeh:
Is there one single improvement over CS1 then? Only road tools?
Modding - worse
Graphics - worse, with blurry textures that can't load into VRAM even on 4090
Performance - no comments
Gameplay - casualified

All wrong.
Ghostrider Nov 4, 2023 @ 6:31am 
Originally posted by Mazisky:
Originally posted by Ghostrider:
Mmm provide a link to where the developers specifically said this, then I might believe it, other wise all I see here is just someones opinion.


Sure
It is a very involved thread about this in the official forums whre you can see devs responses.


https://forum.paradoxplaza.com/forum/threads/city-with-0-population-still-has-workers-wrong-information-given-in-ui.1606488/page-5#post-29237041

Ahh k thank you for the thread, on reading it I do remember a bit about it now. Either way I am not too phased about it, as it does allow me to be a bit creative. While at the same time having a little bit of fun trying to work things out to make the city run as smoothly as possible.
It's Shas Nov 4, 2023 @ 6:39am 
Originally posted by Mazisky:
The general consensus seems to be that devs could include a hard mode (which would be the normal mode to be honest) where issues in the city have a negative impact instead of being just a city painter.

They can do it by removing all those failsafe systems and default godmode.
This is only a good idea as long as the framework works as it should.
At the moment this "hardmode" would actually be a nightmare mode, considering traffic is starting to be a mess at arround 60k citizens.
Verios44 Nov 4, 2023 @ 6:43am 
Originally posted by Ghostrider:
Originally posted by Mazisky:


Sure
It is a very involved thread about this in the official forums whre you can see devs responses.


https://forum.paradoxplaza.com/forum/threads/city-with-0-population-still-has-workers-wrong-information-given-in-ui.1606488/page-5#post-29237041

Ahh k thank you for the thread, on reading it I do remember a bit about it now. Either way I am not too phased about it, as it does allow me to be a bit creative. While at the same time having a little bit of fun trying to work things out to make the city run as smoothly as possible.

This is my viewpoint as well. CS2 is a game after all. It was never marketed as a hardcore sim either. Would I like a hardcore option? Sure. But it does not bother me that the game has failsafes.
Mazisky Nov 4, 2023 @ 6:50am 
Originally posted by Verios44:
Originally posted by Ghostrider:

Ahh k thank you for the thread, on reading it I do remember a bit about it now. Either way I am not too phased about it, as it does allow me to be a bit creative. While at the same time having a little bit of fun trying to work things out to make the city run as smoothly as possible.

This is my viewpoint as well. CS2 is a game after all. It was never marketed as a hardcore sim either. Would I like a hardcore option? Sure. But it does not bother me that the game has failsafes.

That's perfectly fine that you like it but many players thought this was a proper management game before buying so I had to clarify this for potential new customers.

Also disagree that the game was never marketed in such way, the store page talks about challenges to overcome and important decisions to make which there aren't.
Last edited by Mazisky; Nov 4, 2023 @ 6:51am
Ghostrider Nov 4, 2023 @ 6:51am 
Originally posted by Verios44:
Originally posted by Ghostrider:

Ahh k thank you for the thread, on reading it I do remember a bit about it now. Either way I am not too phased about it, as it does allow me to be a bit creative. While at the same time having a little bit of fun trying to work things out to make the city run as smoothly as possible.

This is my viewpoint as well. CS2 is a game after all. It was never marketed as a hardcore sim either. Would I like a hardcore option? Sure. But it does not bother me that the game has failsafes.

Exactly, I sort of remember a while back when folks were concerned, about whether the game would have too much or too little micromanagement (can't really remember which now.)
For those who wan't challenge yeah I can see a hard mode would be good for them. But for no not really, with these types of games it is to try and make a beautiful city. :steamsunny:
MaGicBush Nov 4, 2023 @ 7:03am 
This is really the only reason I have not bought this game. If I see them add a hard difficulty option at least then I'll get it later. Keeping an eye on it.
Last edited by MaGicBush; Nov 4, 2023 @ 7:03am
Eldi Nov 4, 2023 @ 7:03am 
Originally posted by Mazisky:
Originally posted by Verios44:

This is my viewpoint as well. CS2 is a game after all. It was never marketed as a hardcore sim either. Would I like a hardcore option? Sure. But it does not bother me that the game has failsafes.

That's perfectly fine that you like it but many players thought this was a proper management game before buying so I had to clarify this for potential new customers.

Also disagree that the game was never marketed in such way, the store page talks about challenges to overcome and important decisions to make which there aren't.

:steamthis:
Agreed
Nothing is important really if it doesn't have a consequence.
As you said above, hard (normal) option would easily solve this for everyone.
Last edited by Eldi; Nov 4, 2023 @ 7:42am
Billy Lee Nov 4, 2023 @ 7:21am 
Originally posted by Eldi:
Originally posted by Mazisky:

That's perfectly fine that you like it but many players thought this was a proper management game before buying so I had to clarify this for potential new customers.

Also disagree that the game was never marketed in such way, the store page talks about challenges to overcome and important decisions to make which there aren't.

:steamthis:
Agreed
Nothing is important really if it doesn't have a consequence.
As you said above, hard (normal) would easily solve this for everyone.

the most important future, their ads focus on that. Not about building pretty blocks and taking photos.

I saw on YouTube and other streaming sites how people just left the game running in the background and nothing happened bad to the city
Mazisky Nov 4, 2023 @ 1:03pm 
Maybe a modder will make a difficult mode but unfortunately most modders do assets and the game code is harder to mod compared to cs1 so it is more unlikely
Palpa Nov 4, 2023 @ 1:21pm 
CO has managed to make a simulation as arcade as possible :steamfacepalm:
Apples Nov 4, 2023 @ 1:34pm 
"Hi everyone.

I've updated the status of this to "In Review" as we are currently investigating the reports we have been receiving. The game has some failsafe options built-in to ensure a city doesn't collapse entirely if your city faces a lot of traffic congestion, which likely explains some of what's happening when you disconnect the city from the outside. We'll have a look to ensure everything is indeed working as designed and consider any improvements that may be possible. This will likely take some time, so we may not have an update for you for a while.

Please also note that the simulation in Cities: Skylines II has a lot more moving parts than its predecessor, which means the experiments that worked well in Cities: Skylines to determine issues likely won't give as reliable results. The game tries to adjust and keep the city functional, which is intended. The deeper economic simulation has always been intended to be flexible so you aren't forced to dive deep into it if that's not the kind of gameplay you enjoy."


Instead they just forced everyone to have fail-safes.. it can't be a deeper simulation if there are no consequences too your actions.
Solvem Probler Nov 4, 2023 @ 1:35pm 
Has Paradox published ONE actual simulation game recently or is their new business model "make it look complicated but don't add mechanics" now?
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Date Posted: Nov 4, 2023 @ 3:56am
Posts: 65